Get to know our mentors and learn new skills in our weekly VFX, Animation, Concept Art, Game Design, 3D Modeling and Realtime 3D streams. See upcoming streams and add them to your calendar.
Our mentors are experts in their field and are excited to share their knowledge with you! Join them each week to learn new skills, ask questions and hear what it's like to work on blockbuster films and AAA games!
Daniel Hourigan is a Senior FX Artist with 15+ years' experience working in 3D animation and VFX for film. Before becoming CG Spectrum's FX Department Head, Daniel worked as a Lead FX Artist at Method Studios, Melbourne.
His credits include:
Currently at Ubisoft Toronto, 3D Animator Spectra is passionate about telling stories, bringing characters to life, and blending art and technology. Spectra started as a Pixar Animation intern and worked her way up through Playstation, Hinterland Studio and Digital Domain where she was a Senior Cinematic Animator.
Her credits include:
Eric Wilkerson is an award-winning illustrator and concept artist who has created incredible art for film, TV, advertising, publishing, comics and video games. See some of Eric's amazing work on Instagram or read our interview with Eric.
To have Eric as your mentor, check out CG Spectrum's digital painting courses.
Troy Dunniway is an award-winning game designer and executive with 25+ years of game development experience at major companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He’s shipped 100+ titles on almost every platform and genre, written several books on game design, and created CG Spectrum’s game design courses.
His credits include:
To have an industry pro like Troy as your mentor, check out these game development courses.
Foundations Department Head Simon Warwick has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios where he was the Senior Technical Cinematic Animator, and most recently helped create CG Spectrum's new Realtime 3D Technical Art & Virtual Production course.
To have an industry pro like Simon as your mentor, check out the new Introduction to Realtime 3D course.
Bernie Kang is an LA-based Art Director and Concept Artist who has worked at top game studios such as Blizzard Entertainment where he developed characters, and FX concepts for cinematic trailers. See Bernie’s portfolio.
To have an industry pro like Bernie as your mentor, check out these concept art courses.
Award-winning VFX artist and 3D Modeling Department Head Bryan Bentley has worked at major studios like ILM, The Jim Henson Company, and Rhythm & Hues. Bryan's held several university teaching and professorship positions and his specialties include 3D modeling, rigging, creature FX, Python programming, rigid simulation and geometry fracturing for destruction.
To have an industry pro like Bryan as your mentor, check out these 3D modeling courses.