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Glowing jungle seen from inside a dark cave, a real-time 3D environment by CGSI student Aurora Coute

CGSI Careers Week

  Wednesday 18 to Friday 20 November 2026. Eight sessions across four streams

 Online, on Zoom

Student work: Aurora Coute

    See the job up close, then the course that gets you there.

     

     
    GAMES · DIGITAL ART & VISUALIZATION · ANIMATION · FILM

    You already know roughly where you want to end up. Careers Week is for working out the route. Pick the stream that matches your discipline of interest and spend an hour with mentors from that field.

    They'll walk you through the roles studios hire for, what a lead looks at first when a junior portfolio lands on their desk, and how our courses in that discipline build toward that work. Every session ends with live Q&A, so bring the questions you haven't been able to get a straight answer to.

     

    Event details

     

    FORMAT:   Four streams, each run twice. One hour per session, with live Q&A
    COST:   Free
    WHERE:   Online, on Zoom
    TIMING:   Wednesday 18 to Friday 20 November 2026. Pick the time slot that suits you, and join as many streams as you like

    Can't attend? Register anyway, and we'll send you the recording of your session.

     

    Speakers

    Mark Pullyblank
    TOUCH
    Mark Pullyblank

    Avatar · The Hobbit · Watchmen

    Mark Pullyblank

    Avatar · The Hobbit · Watchmen

    Daniel Hourigan
    TOUCH
    Daniel Hourigan

    Game of Thrones · John Wick 3

    Daniel Hourigan

    Game of Thrones · John Wick 3

    Simon Warwick
    TOUCH
    Simon Warwick

    Batman: Arkham City · Rocksteady Studios

    Simon Warwick

    Batman: Arkham City · Rocksteady Studios

    Enric Joanmiquel
    TOUCH
    Enric Joanmiquel

    Hellblade · Horizon Call of the Mountain

    Enric Joanmiquel

    Hellblade · Horizon Call of the Mountain

    Hubert Lapointe
    TOUCH
    Hubert Lapointe

    Rick and Morty · Solar Opposites

    Hubert Lapointe

    Rick and Morty · Solar Opposites

    Anna Pagliara
    TOUCH
    Anna Pagliara

    The Amazing World of Gumball · Totally Spies

    Anna Pagliara

    The Amazing World of Gumball · Totally Spies

    Rachel Blackthorn
    TOUCH
    Rachel Blackthorn

    Sea of Thieves · Flix Interactive

    Rachel Blackthorn

    Sea of Thieves · Flix Interactive

    Brandon Reimchen
    TOUCH
    Brandon Reimchen

    Disney Interactive · EA · Activision

    Brandon Reimchen

    Disney Interactive · EA · Activision

    Mersad Fazeli
    TOUCH
    Mersad Fazeli

    Frostpunk 2 · The Alters

    Mersad Fazeli

    Frostpunk 2 · The Alters

    Ehsan Ebrahimzadeh
    TOUCH
    Ehsan Ebrahimzadeh

    MachineGames · Arkane Studios

    Ehsan Ebrahimzadeh

    MachineGames · Arkane Studios

    Nicklas Byriel
    TOUCH
    Nicklas Byriel

    Koenigsegg · Chaos Theory

    Nicklas Byriel

    Koenigsegg · Chaos Theory

    Yuri Perrini
    TOUCH
    Yuri Perrini

    MVT Studios

    Yuri Perrini

    MVT Studios

    Jason Barlow
    TOUCH
    Jason Barlow

    Game Design Course Director

    Jason Barlow

    Game Design Course Director

    Tom Oliver
    TOUCH
    Tom Oliver

    Game Programming Course Director

    Tom Oliver

    Game Programming Course Director

    John Olofinskiy
    TOUCH
    John Olofinskiy

    3D Modeling

    John Olofinskiy

    3D Modeling

    The four streams

    • STREAMS

    Games Industry Careers

    Game design, programming, 3D modeling and animation for games. What each role does on a production, and what a lead checks first in a junior portfolio.

    Session 1:
    3:00am Wednesday 18 November, New York EST
    7:00pm Wednesday 18 November, Melbourne AEDT

    Session 2:
    7:00pm Wednesday 18 November, New York EST
    11:00am Thursday 19 November, Melbourne AEDT

    Digital Art & Visualization Careers

    Concept art, illustration and visualization. How a brief comes in, how the work gets reviewed, and what makes a portfolio piece worth a second look.

    Session 1:
    4:30am Wednesday 18 November, New York EST
    8:30pm Wednesday 18 November, Melbourne AEDT

    Session 2:
    8:30pm Wednesday 18 November, New York EST
    12:30pm Thursday 19 November, Melbourne AEDT

    Animation Industry Careers

    3D and 2D animation, real-time and cinematics. What a shot goes through before it's approved, and what studios look for in a reel.

    Session 1:
    3:00am Thursday 19 November, New York EST
    7:00pm Thursday 19 November, Melbourne AEDT

    Session 2:
    7:00pm Thursday 19 November, New York EST
    11:00am Friday 20 November, Melbourne AEDT

    Film Industry Careers

    Animation, modeling and VFX for film and TV. How work moves through a VFX pipeline, and what a supervisor notices in a junior reel.

    Session 1:
    4:30am Thursday 19 November, New York EST
    8:30pm Thursday 19 November, Melbourne AEDT

    Session 2:
    8:30pm Thursday 19 November, New York EST
    12:30pm Friday 20 November, Melbourne AEDT

     

    REGISTER ONCE, PICK YOUR SESSIONS

    Wednesday 18 to Friday 20 November 2026

    Every stream runs twice, so there's a time that works wherever you are. Register once and choose the sessions you want.

    Can't attend? Register anyway, and we'll send you the recording.

     

     

    Frequently asked questions

    Are studios still hiring juniors right now?

    Yes, but it's tighter than it was a few years ago, and you'll often be up against people with more experience than you. Each stream covers where junior hiring is actually happening in that discipline, from smaller studios to technical and real-time roles, and what gets a junior application through to an interview.

    Has AI taken the entry-level jobs?

    Some of the repetitive tasks juniors used to start on, like cleanup, rough passes and first drafts, are increasingly handled by AI tools. Judgement, taking direction and knowing why something works still sit with people. The mentors in each stream talk about what's changed in their discipline and what studios hire juniors to do now.

    Is it too late to switch careers into games, animation or VFX?

    Plenty of people move into these industries in their late 20s or 30s. What matters more than age is a portfolio aimed at a specific role, and a realistic plan for building it. Bring your situation to the live Q&A and the mentors will tell you honestly where you'd start.

    Degree, online course or self-taught: which is better?

    A qualification gets you considered, but your portfolio is what a studio actually looks at. What most self-taught artists say they're missing is regular feedback from someone experienced. Each session explains how our courses work, from accredited bachelor degrees to non-accredited focused courses, so you can compare the options side by side.

    What do studios look for in a junior portfolio?

    Fewer, stronger pieces aimed at the role you're applying for, and work you can explain decision by decision. Each stream shows what a lead looks at first and the gaps that most often hold junior portfolios back.

    I'm not sure which discipline is right for me. Should I still come?

    Yes. Careers Week is a good way to compare. Each stream runs twice, so you can join more than one, and every session explains what the day-to-day work looks like in that field.

    Can I join more than one stream?

    Yes. Register once and choose as many sessions as you like. Each stream runs twice, so pick whichever time suits you.

    What if I can't make it live?

    Register anyway. We'll send you the recording after your session.

    Is it free, and do I need a portfolio?

    It's free and online, and you don't need a portfolio or any experience to attend.

    Can I ask questions?

    Every session ends with live Q&A. You can type your questions in the chat, so there's no need to turn on your camera or speak.

    Trusted by major studios worldwide

    About CG Spectrum Institute

    CG Spectrum Institute is a TEQSA-registered Australian higher education provider (PRV12023), with students studying online in more than 100 countries.

    We offer games, animation and digital art courses, from accredited bachelor degrees through to non-accredited focused courses.

    Whichever you choose, a mentor reviews your work regularly, marks it up, and shows you what to change so it stands up to what a studio expects.

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    CG Spectrum

    Residing at the intersection of creativity and technology, CG Spectrum is a global online training provider for the film, video game, and creative industries, delivering an industry-standard education. CG Spectrum provides online, expert-led courses and accredited degrees and diplomas in animation, VFX, game development, concept art, virtual production, and 3D visualization.

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