Student work by Alan Blackwell
Start your career in game development and benefit from personal mentoring by an industry professional who has worked on best-selling titles.
Find the right study option for your skill level and career goals. CG Spectrum has beginner courses to learn the foundations plus advanced courses to upgrade your skills.
As an Unreal Academic Partner and Unreal Authorized Training Centre, CG Spectrum works closely with Epic Games to provide high-quality educational opportunities with an experienced faculty, proven curricula and resources to create positive outcomes for students with a variety of personal growth and career objectives.
Our specialized game design, game programming and game art courses will get you job-ready and give you a personalized education experience.
Studying game development opens up a variety of career opportunities. Explore the career paths that could be yours after graduating at CG Spectrum.
Take your first steps into the world of game development! Build a solid understanding of the game production process and start building your own games.
Dive deeper into more advanced game dev techniques and build a strong portfolio of work to show employers. You'll build more complex games using Unreal Engine and gain critical hard and soft skills to prepare for a successful career in games.
Learn from the best to become the best. All courses are led by established game developers with years of experience working on AAA and other best-selling games at studios like Ubisoft, EA, Blizzard, and Microsoft.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Read full bioCurriculum Manager of Game Design
Known for Resistance: Fall of Man
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Read full bioDept. Head of Game Programming
Known for Assassin's Creed 3
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.
Read full bioDirector of Game Development
Known for DMC
Mentor of Foundations
Known for Bleeding Edge
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.
Read full bioMentor of Game Design
Known for Injustice 2
Mentor of Game Design
Known for Shadow of the Tomb Raider
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of Foundations
Known for Mortal Kombat Franchise
Mentor of Game Design
Known for NetWits
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
Read full bioMentor of Game Design
Known for Shadow of the Tomb Raider
Mentor of Game Design
Known for World of Tanks
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Read full bioMentor of Game Programming
Known for Far Cry 6
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.
Read full bioMentor of Game Design
Known for Distant Star: Revenant Fleet
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.
Read full bioMentor of Game Programming
Known for Past Cure
Mentor of Game Design
Known for Diablo IV
Mentor of Game Design
Known for Watchdogs 2
Mentor of Game Programming
Known for Far Cry 6
Mentor of Game Programming
Known for Gears of War 5
Mentor of Game Programming
Known for SimCity BuildIt
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.
Read full bioMentor of Game Design
Known for Watch Dogs 2
Mentor of Game Programming
Known for Mobile game development
Mentor of Game Design
Known for Diablo III
Mentor of Game Programming
Known for The Sims 4
Mentor of Game Design
Known for Splinter Cell: Pandora Tomorrow
Mentor of Game Design
Known for Star Wars: The Clone Wars
Mentor of Game Design
Known for Watch Dogs
Mentor of Game Programming
Known for Watch Dogs: Legion
Mentor of Game Programming
Known for Infinity Blade series
Mentor of Game Design
Known for Beyond Good and Evil 2
Mentor of Game Design
Known for America's Army franchise
Mentor of Game Programming
Known for Batman: Arkham Knight
Mentor of Game Design
Known for Shadow of the Tomb Raider
Mentor of Game Programming
Known for Gears of War 5
We’re proud to say that with an 80% employment success rate the majority of our advanced graduates are now working in the highly competitive film and games industry.
Studying game development can lead to many different types of careers, including;
Discover more about game development jobs, salary expectations and tips to meet the minimum job requirements on our careers page.
Our students create high quality work that speaks for itself. We provide you with the tools and resources to help you build a portfolio that gets noticed.
Discover free game development resources and articles to inspire you on your journey into the games industry.
Get a more hands-on education with mentorship from top film and game experts, an industry-approved curriculum and a thriving creative community cheering you on.
By giving you access to the most talented artists in the industry, we help you to become well connected, trained and prepared for life beyond school.
What you get when studying at CG Spectrum:
Progress faster with expert feedback from mentors and join an inspiring and supportive community of industry experts and peers.
Our mission is to make sure our students are best prepared for a successful career when they graduate.
We strive to provide affordable, high quality and personalized education and believe in the power of learning first-hand from industry experts who already established a fantastic career.
What makes CG Spectrum unique:
As an online school with students and mentors in 90+ countries, we're proud to bring the industry to you – wherever you are in the world!
All-encompassing 'under the hood' vocational platform for aspiring AAA designers.
The course spells out all the skills you need to succeed in a AAA studio and then gives you the resources to do it for yourself. My mentor takes great interest in steering and supporting me through the design of my own major game concept. I recommend this course to anyone who is up for the challenge of learning to conceive and design their own games, then bringing them to life as working prototypes.
I would recommend CG Spectrum to anyone interested in what the school has to offer.
I am really impressed with CG Spectrum: from the classwork, the feedback, the lively student portal as well as all the help provided from all other teams like financial as well as student support.
CG Spectrum prepares you to work as a professional game designer from day one.
The most impressive quality CG Spectrum offers is a course that makes study as if you were on your first job. If you are willing to put the energy into studying and do the assignments as if you were on the job, and if you are ready to hear your mentor's suggestions and challenge yourself to push your limits, you will get an experience very similar to the workplace.
CG Spectrum's training got me hired in the industry.
CG Spectrum helped me build the skills and connections that directly resulted in getting hired as a Gameplay Programmer at New World Interactive.
I couldn't be happier that I started my 3D art journey here.
I progressed in just 9 months from being a complete beginner to creating work I am actually proud of showing. My mentors showed interest in my progress and I received honesty and kindness in their critique that pushed me to become better. Even after graduating, they are still there if I need help. One of my favorite aspects is the community, full of like-minded people willing to see your work and share feedback. You get access to that community for life!
CG Spectrum is the perfect place to gain focus, understanding, an encouragement for your journey.
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in.
An amazing journey!
This course is a complete package with the goal of helping us conquer our dream job! I didn't expect to find a C++ programming course aimed at the gaming industry and of such quality. The big difference the guidance of a high-level professional: Bryan Griffiths in my case! In addition to masterfully explaining technical questions, he shares immeasurable knowledge of the industry.
Being paired with a mentor who has vast field experience and follows my progress every week is amazing!
And what to say of the incredibly welcoming worldwide community — witnessing everyone's progress and seeing how everyone is there for one another is completely fulfilling! CG Spectrum allowed me to work on personal projects at the same time, and also to make my own schedule. I would recommend this school without any hesitation.
If you like games and coding this is a course you don't want to miss!
I started with no previous programming experience and I am already coding my own games from scratch. Firas is an incredible mentor who has encouraged me to stay curious and think outside the box. His support has exponentially increased my progress!
Having a mentor definitely helped! It was awesome to have someone I could reach out to when I was stuck.
Getting the weekly feedback also helped in terms of what to improve and what to focus on next. In Term 3, we learned Unreal Engine; I implemented the knowledge I gained in that course to my Advanced 3D Modeling Course to create some additional renders that demonstrated my understanding of using and integrating game-ready assets into an actual game engine.