Student work by Alan Blackwell
Want to make the switch from gamer to developer? CG Spectrum's online game dev courses show you how to turn your ideas into actual playable games. Whether you want to work for an AAA studio or become an indie developer, our job-focused career training equips you with relevant, practical skills that will serve throughout your career in the video game industry.
Benefits of studying game development at CG Spectrum:
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Build a solid understanding of the game production process and progress faster with your career goals at CG Spectrum game development school.
As an Unreal Academic Partner, CG Spectrum is committed to working closely with Epic Games to provide high-quality educational opportunities with an experienced faculty, proven curricula and resources to create positive outcomes for students with a variety of personal growth and career objectives.
Throughout the program you'll be personally mentored by an industry mentor with years of experience working at some of the best studios. Classes are held online each week, so you can study wherever you are in the world!
Your career starts at CG Spectrum, an Unreal Academic Partner and Unreal Authorized Training Center! From beginner short courses to advanced industry programs, we have study options for all skill levels and career goals.
CG Spectrum prepares you to work as a professional game designer from day one.
The most impressive quality CG Spectrum offers is a course that makes study as if you were on your first job. If you are willing to put the energy into studying and do the assignments as if you were on the job, and if you are ready to hear your mentor's suggestions and challenge yourself to push your limits, you will get an experience very similar to the workplace.
All-encompassing 'under the hood' vocational platform for aspiring AAA designers.
The course spells out all the skills you need to succeed in a AAA studio and then gives you the resources to do it for yourself. My mentor takes great interest in steering and supporting me through the design of my own major game concept. I recommend this course to anyone who is up for the challenge of learning to conceive and design their own games, then bringing them to life as working prototypes.
CG Spectrum's training got me hired in the industry.
CG Spectrum helped me build the skills and connections that directly resulted in getting hired as a Gameplay Programmer at New World Interactive.
CG Spectrum is the perfect place to gain focus, understanding, an encouragement for your journey.
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in.
An amazing journey!
This course is a complete package with the goal of helping us conquer our dream job! I didn't expect to find a C++ programming course aimed at the gaming industry and of such quality. The big difference the guidance of a high-level professional: Bryan Griffiths in my case! In addition to masterfully explaining technical questions, he shares immeasurable knowledge of the industry.
Being paired with a mentor who has vast field experience and follows my progress every week is amazing!
And what to say of the incredibly welcoming worldwide community — witnessing everyone's progress and seeing how everyone is there for one another is completely fulfilling! CG Spectrum allowed me to work on personal projects at the same time, and also to make my own schedule. I would recommend this school without any hesitation.
If you like games and coding this is a course you don't want to miss!
I started with no previous programming experience and I am already coding my own games from scratch. Firas is an incredible mentor who has encouraged me to stay curious and think outside the box. His support has exponentially increased my progress!
I enrolled looking for a career change...
I didn't have any knowledge about digital arts. Now I can accomplish my dream of creating cinematics within fantasy worlds to tell stories or apply any artistic idea and make it happen with all the new tools under my belt. If you have passion, and need time flexibility, consider joining the amazing community and start your new journey exploring, exchanging, sharing and, most importantly, learning.
I couldn't be happier that I started my 3D art journey here.
I have progressed in just nine months from being a complete beginner to creating work I am actually proud of showing. My mentors showed interest in my progress and I received honesty and kindness in their critique that pushed me to become better. Even after graduating, they are still there if I need help. One of my favorite aspects is the community, full of like-minded people willing to see your work and share feedback. Once you get access to that community, you can be there for life!
Having a mentor definitely helped! It was awesome to have someone I could reach out to when I was stuck.
Getting the weekly feedback also helped in terms of what to improve and what to focus on next. In Term 3, we learned Unreal Engine; I implemented the knowledge I gained in that course to my Advanced 3D Modeling Course to create some additional renders that demonstrated my understanding of using and integrating game-ready assets into an actual game engine.
Our commitment to job-outcomes and focus on career development has helped graduates find work at studios all over the world.
All game development courses are taught by top industry game designers, programmers and artists with years of experience working on best-selling games.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Read full bioDept. Head of Game Design
Known for Resistance: Fall of Man
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Read full bioDept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.
Read full bioManager of Game Development
Known for DMC
Mentor of Foundations
Known for Bleeding Edge
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.
Read full bioMentor of Game Design
Known for Injustice 2
Mentor of Game Design
Known for Watchdogs 2
Mentor of Game Design
Known for World of Tanks
Mentor of Game Design
Known for Shadow of the Tomb Raider
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.
Read full bioMentor of Game Design
Known for Watch Dogs 2
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of Foundations
Known for Mortal Kombat Franchise
Mentor of Real-Time 3D
Known for Real-time innovation
Mentor of Game Design
Known for NetWits
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Read full bioDept. Head of Game Programming
Known for Assassin's Creed 3
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
Read full bioMentor of Game Design
Known for Shadow of the Tomb Raider
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Read full bioMentor of Game Programming
Known for Far Cry 6
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.
Read full bioMentor of Game Design
Known for Distant Star: Revenant Fleet
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.
Read full bioMentor of Game Programming
Known for Past Cure
Mentor of Game Design
Known for Diablo IV
Mentor of Game Programming
Known for Riders Republic
Mentor of Game Design
Known for Diablo III
Mentor of Game Design
Known for Watch Dogs
Mentor of Game Design
Known for Splinter Cell: Pandora Tomorrow
Mentor of Game Design
Known for Borderlands 3
Mentor of Game Programming
Known for Infinity Blade series
Mentor of Game Design
Known for Beyond Good and Evil 2
Mentor of Game Design
Known for America's Army franchise
Mentor of Game Programming
Known for Far Cry 6
Mentor of Game Programming
Known for Batman: Arkham Knight
Get more out of your education with career training that prepares you for studio life. By giving you direct access to industry mentors, you can progress faster and build job skills that put you in demand in the real world.
Plan your studies around your work and family commitments
Learn from industry experts who have worked on major films and games
Build practical and relevant job skills that studios are looking for
Pursue your passion and start working sooner with flexible payments
Free game development resources and articles to inspire you on your journey into the film and games industry