Scroll down for our Open Day replay to learn about our accredited film and game courses.
Ready to level up your creative career? Whether you're dreaming of working in visual effects, games, animation, or digital illustration, this is your chance to explore CG Spectrum’s fully accredited degrees and diplomas and learn how we can help you go from student to studio-ready!
What’s in Store?
- Meet Your Mentors & Heads of Department – Our industry pros will break down what each department does, the skills you’ll master, and how our degrees prepare you for the real world.
- Degree Deep Dive – Want to know how our accredited programs work? Our team will guide you through the structure, core subjects, and specializations so you can see exactly how you’ll be building your career.
- Real Student Experiences – Hear from students about what it’s really like to study with us, including our vibrant community and career development services.
- Admissions – Our team will walk you through how to apply, including eligibility requirements and application tips.
Why Attend?
- Get a behind-the-scenes look at our accredited degrees and diplomas
- Get insider info from our industry mentors on what it really takes to succeed in film and games
- Ask questions and get real answers
- Discover what makes CG Spectrum one of the best creative education providers
Stay for our live Q&A—the entire panel will be there to answer your questions live, so have your questions ready.
Whether you’re serious about studying or just curious about your options, this Open Day will give you the insights you need to take your next step.
Our Speakers
Meet the industry pros running our Open Day. They're also the people who teach and create our courses.
Stuart is a vehicle and hard surface artist with experience in game development and education. He’s worked on published titles, taught across disciplines, and created Unreal Engine courses for Epic Games.

Sean has worked as a Compositing Supervisor, Senior Compositor, and Senior Artist Trainer for studios such as Technicolor VFX, Sony Pictures Imageworks, Walt Disney Animation Studios, Rhythm & Hues, and many others.

Course Director
Dr. Kathy Constantin has worked in production and recruitment for high-end VFX, with credits such as Captain Marvel, Jungle Cruise, Mortal Kombat, Ford vs. Ferrari, and X-Men: Dark Phoenix.

Game Design Mentor
Jason is an Unreal Authorized Instructor with 17 years of Unreal Engine experience. With 13+ years in game education, he's delivered training worldwide, developed VR simulations, and created bespoke courses.

Game Programming Mentor
Tom is a game programming mentor with over 6 years of teaching experience, holding a BSc (Hons) in Games Design & Programming and a Postgraduate Certificate in Higher Education.

3D Modeling Dept. Head
Ehsan has been working in video games, covering a range of roles for over a decade. His credits include Redfall and Indiana Jones and the Great Circle. He currently works at Bethesda Game Studios as a Senior Environment Artist.

Concept Art Mentor
Peter is a concept artist specializing in creature and character design. With 10+ years of experience in VFX, his career highlights include being part of the Oscar-winning VFX team on Inception and designing the bear in Annihilation.

Sykosan is a 2D animation filmmaker whose work has been used across advertising, feature films, video games, and music videos for a range of clients, including Katy Perry, the BBC, Netflix, Adobe, MTV, Sony, Adidas, Gucci, and Megan Thee Stallion.

Real-time 3D Mentor
With eight years of experience at Ninja Theory, Enric has contributed to projects like Hellblade, Disney Infinity, and Bleeding Edge. Having mentored new starters, he brings a wealth of knowledge in both games and animation.

Head of Admissions
Elena plays a pivotal role in guiding prospective students on their educational journey. She ensures that every applicant receives personalized support and clear insights into the courses that best fit their goals.

Director of Admissions
John has spent 20 years assisting students in finding the right course for their future. He is passionate about student success and delights in seeing students live out their career goals. He is a father of 4 and loves sports, fitness, and positive people.
Session Schedule
The main presentation will go for 1.5 hours, with a live Q&A taking place afterward. Please note that the schedule below is set in AEST and times are an approximation only.
6:00 pm (AEST)
INTRODUCTION
Meet our experts and learn more about CG Spectrum and its newest initiative, GameChanger Academy.6:15 pm (AEST)
APPLYING & ADMISSIONS
CGS Head of Admissions, Elena, will talk you through the application process, including what you'll need and what to expect.6:25 pm (AEST)
INTRO TO CORE
Industry veteran Kathy Constantin will outline our unique Core Subjects and delve into why they are integral to a successful career in the industry.6:35 pm (AEST)
MAJORS
Our mentors and department heads will detail the different majors available:
Game Design
Game Programming
3D Modeling
Concept Art & Digital Illustration
3D Animation
2D Animation
FX
Real-time 3D
7:20 pm (AEST)
COMMUNITY & STUDENT EXPERIENCE
Hear from real CGS graduates about their student experience and discover how our vibrant community allows you to build your community while you build your skills.7:30 pm (AEST)
LIVE Q&A
An opportunity to ask the team questions about CG Spectrum, our courses, and the film and games industry.Are Your Ready to Get Started?
Fast-track your way into the industry and start your creative career sooner.
