CG Spectrum student work
Through expert career training and mentorship, our students have gone on to secure employment at major film and game studios such as:
CG Spectrum is recognized as one of the best online game development, VFX, and animation schools in the world.
Get a more personalized education with 1-on-1 and small group classes, a supportive community, and an industry mentor as your guide.
Year CG Spectrum was established
Film & game industry mentors
Alumni across 90 countries
Advanced course job success rate
Progress faster, gain industry insights, and build your competitive edge with the guidance of an industry mentor throughout your course. CG Spectrum mentors are carefully vetted industry professionals with years of experience working on major films and games at top studios.
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Read full bioDept. Head of Game Programming
Known for Assassin's Creed 3
Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.
Read full bioMentor of Nuke Compositing
Known for Love and Monsters
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
Read full bioMentor of Game Design
Known for Shadow of the Tomb Raider
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Read full bioMentor of Illustration
Known for Magic: The Gathering
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Read full bioMentor of Concept Art
Known for Tom Clancy's Splinter Cell
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.
Read full bioMentor of Nuke Compositing
Known for Loki
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Read full bioMentor of Game Programming
Known for Far Cry 6
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Read full bioMentor of Concept Art
Known for World of Warcraft
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.
Read full bioMentor of 3D Animation
Known for Avengers: Infinity War
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Read full bioManager of Animation
Known for Hercules
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Read full bioMentor of Concept Art
Known for Black Panther
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of Foundations
Known for Mortal Kombat Franchise
The CG Spectrum training solidified my skills using Unreal Engine.
Having used it briefly before, and feeling overwhelmed by how big the range is of what you can do using the engine, the training taught me the areas I would need for virtual production very well. I now feel confident with the skills I have gained.
Having unlimited access to industry experts offers a treasure trove of learning opportunities for aspiring artists
Learning new or different software is not the hard part. What matters is making the most of whatever tools you know in the most effective manner. That is how my education helped me in my career, delivering results in the smartest way possible with whatever options available.
CG Spectrum got me my dream job!
After a lot of research, I found CG Spectrum. The curriculum is wonderful, and the school is very accommodating. The mentors actually go through the files of your assignments. This contributes tremendously towards understanding your mistakes and HOW you can correct them. The mentors are extremely helpful, encouraging, kind and most importantly, always available for help.
I highly recommend signing up with CG Spectrum!
I was looking for a final push to bump my skills and finally start applying for jobs as an artist. Shortly after finishing my Advanced 3D Modeling Course I landed my first job as Junior Environment Artist, which was my dream!
To better understand the industry, I enrolled at CG Spectrum.
There I was able to create a demo reel and build connections with professionals that ultimately led me to my first opportunity as an animator at Sony Imageworks. I have to give a HUGE shout-out to CG Spectrum’s Career Development Manager, Maxine Schnepf. She was the person who guided me through the entire application process. I honestly believe I would not have gotten this opportunity without her help.
I got a job offer at a major feature film studio before even graduating!
Studying at CG Spectrum gave me the opportunity to network with industry artists while I was learning, and coupled with the amazing course, I was able to secure a position in the industry. Now I'm working on amazing projects in my dream job!
You're not just another number.
I always dreamed of breaking into the entertainment industry and since joining CG Spectrum I realised it's not an unachievable dream. CG Spectrum has a way of mentoring students that I hadn't experienced before. My mentor was always pushing me in order to become industry-ready. Mentors are always available for feedback and take a proactive approach to teaching. Studying online makes for a more dedicated and uninterrupted learning experience.
CG Spectrum is the perfect place to gain focus, understanding, an encouragement for your journey.
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in.
I was hired by Ubisoft!
It’s your career success that matters. I applied to some companies with my updated reel and got hired by a studio named Dwarf-Labs where I did some animations for a CG commercial. Then I was hired by Ubisoft where I worked on one of their biggest franchises, Assassin’s Creed Syndicate!
CG Spectrum was hands down the best decision I've made for my career.
The learning material and staff were great and having an industry mentor was an invaluable asset that really helped me get my break in the VFX industry.
I hadn't even finished the course and I was offered a job.
My understanding of Nuke compositing was minimal when I started with CG Spectrum. With the help of the mentors, I managed to build my skills and get my foot in the door at a major VFX studio.
Chat with our friendly students and get an in-depth review of their CG Spectrum experience. You can also talk to some of our mentors about films or games they've worked on, the curriculum, and your career goals.
Ask students and mentors about:
Resources, tips and artist interviews to inspire your journey into the film and games industry