Student work by Esteban Ariza
To ensure you get the best education, CG Spectrum mentors are carefully vetted industry professionals who have worked at major studios. They've earned awards and accolades working on your favorite feature films and AAA video games. They’re well established, well connected, and well, incredibly talented.
The moment you enroll at CG Spectrum you’ll be matched with an industry professional dedicated to helping you become your best.
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Whether you sign up for small group classes (max 4 students) or private 1-on-1 mentoring, your mentors will support you with live weekly calls, recorded video critiques of your assignments, and valuable industry insights based on real-world studio experience. There’s no better way to learn than from someone who’s been in your shoes.
Our mentors are based all over the world, covering most time zones. Classes are held via Zoom, so wherever you are, we will connect you with a mentor that works with your availability. Just one of the many benefits of studying online!
Department Head Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum.
Read full bioDept. Head of 3D Animation
Known for Avatar
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.
Read full bioMentor of 3D Animation
Known for Uncharted 4: A Thief's End
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Read full bioAnimation Manager
Known for Hercules
Sikand has worked at studios like Blue Sky, Sony Imageworks, Animal Logic and Pixar on animated hits like Over the Moon and Toy Story 4, and in 2018 he was nominated for an Annie Award.
Read full bioMentor of 3D Animation
Known for Over the Moon
Montréal-based Hubert Lapointe has worked as an animator and animation supervisor on hit shows like Rick & Morty and The Ollie and Moon Show, and as a software instructor for ToonBoom.
Read full bioMentor of 2D Animation
Known for Rick and Morty
A seasoned animator and supervisor, Daniel has animated for TV, feature films and games at studios like Mr X Toronto and People Can Fly. Credits include: Robocop, Resident Evil: Retribution, Carrie and AAA game Outriders.
Read full bioMentor of 3D Animation
Known for Monster Hunter
Delano's credits include Ready Player One, The Walking Dead, Deadpool and Independence Day: Resurgence from his time at top studios Zoic, Digital Domain and Mill Film.
Read full bioMentor of 3D Animation
Known for Deadpool
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.
Read full bioMentor of Animation
Known for Avengers: Infinity War
The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars.
Read full bioMentor of Foundations
Known for The Willoughbys
Mike's been animating films and games for 28 years at Disney, Netflix and Eidos Interactive. Credits include Pocahontas, Hercules, Tarzan, Fantasia 2000, and F is For Family.
Read full bioMentor of 2D Animation
Known for Tarzan
Film and game animator CJ Burbage has worked all over North America at MPC, Rodeo FX, DNEG and now 31st Union. Credits include Godzilla: King of the Monsters, It 2, Jumanji, and Wonder Woman: 1984.
Read full bioMentor of 3D Animation
Known for Godzilla: King of Monsters
Ambre has worked as an animator in the UK, Australia, New Zealand, USA, and Canada on projects like LEGO Avengers, Happy Feet Two, Avatar and Where the Wild Things Are.
Read full bioMentor of 3D Animation
Known for Avatar
Nick's held lead positions at major game studios Relic Entertainment and Phoenix Labs. Credits include Dauntless, Dawn of War 3 and Resident Evil: Operation Raccoon City.
Read full bioMentor of 3D Animation
Known for Dauntless
Animating professionally since 2008 in France and Canada, Aniket was recently Lead Animator on The Willoughbys where he developed the movie's unique animation style.
Read full bioMentor of 3D Animation
Known for The Willoughbys
Maya's been animating since 2013 at studios such as Sony, Bron, and Blue Sky on films like The Willoughbys, Spies in Disguise and Hotel Transylvania 3.
Read full bioMentor of 3D Animation
Known for Hotel Transylvania 3
Martin's been in the industry for 20 years working as an animator, pre-vis and VFX artist on projects like Vikings, Pacific Rim, X-Men Origins: Wolverine, three Resident Evil films and Shazam!
Read full bioMentor of 3D Animation
Known for Resident Evil
Jacob is an award-winning director, writer, and animator who now works at Walt Disney Imagineering. Credits include Red Dead Redemption, God of War III, Batman: Arkham Origins, The Jungle Book, and The Flash.
Read full bioMentor of 3D Animation
Known for Batman: Arkham Origins
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
Read full bioDept. Head of 3D Modeling
Known for Pacific Rim
Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers.
Read full bioMentor of 3D Modeling
Known for Gears of War 5
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.
Read full bioMentor of 3D Modeling
Known for Captain Marvel
Raine's a 3D Modeling and Texture Artist/Supervisor with 20+ years experience at Animal Logic, Weta, Pixar and ILM. Credits include Star Wars, Black Panther, and Planet of the Apes.
Read full bioMentor of 3D Modeling
Known for The Revenant
Hong is a Senior Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.
Read full bioMentor of 3D Modeling
Known for Overwatch: Wildstar
As a Senior Modeling, Texture and Look Dev Artist at Luma Pictures, Dulshan's worked on blockbusters like Godzilla vs. Kong, Spider-Man, Captain Marvel and Alien: Covenant.
Mentor of 3D Modeling
Known for Captain Marvel
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.
Read full bioMentor of 3D Modeling
Known for Penguins of Madagascar
A 3D modeler and traditional clay sculptor, Elliot has worked film and games at studios like Ubisoft, Mr X and Insomniac on projects like Resident Evil Extinction, Assassins Creed Unity and Far Cry 6.
Read full bioMentor of 3D Modeling
Known for Assassin's Creed Unity
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.
Read full bioMentor of 3D Modeling
Known for Alien: Covenant
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.
Read full bioMentor of 3D Modeling
Known for Aquaman
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Read full bioDept. Head of Game Development
Known for Resistance: Fall of Man
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.
Read full bioMentor of Game Design
Known for Watch Dogs 2
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
Read full bioMentor of Game Design
Known for Shadow of the Tomb Raider
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.
Read full bioMentor of Game Design
Known for Injustice 2
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Read full bioMentor of Game Programming
Known for Assassin's Creed 3
Working in games since 2006, with nearly a decade at Ubisoft, Andrejs is a master of world design and associated art direction for AAA open-world games.
Read full bioMentor of Game Design
Known for Far Cry 5
Daniel's worked on games like Damaged Core, They Live to Destroy, Heroes Reborn: Gemini, and Heroes Reborn: Enigma. He currently works at Wargaming.net as a Senior Game Designer working on World of Tanks.
Read full bioMentor of Game Design
Known for World of Tanks
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Read full bioMentor of Game Programming
Known for Far Cry 6
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.
Read full bioMentor of Game Design
Known for Distant Star: Revenant Fleet
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.
Read full bioMentor of Game Programming
Known for Past Cure
Barret's worked in the US and Sweden at Blizzard and Massive Entertainment (Ubisoft) on Transformers: Rise of the Dark Spark, Tom Clancy's The Division 1 & 2, and Heroes of the Storm.
Read full bioMentor of Game Design
Known for Tom Clancy's The Division 1 & 2
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.
Read full bioMentor of Game Design
Known for DMC
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Read full bioDept. Head of Concept Art
Known for Resident Evil
Eric Wilkerson is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Read full bioMentor of Illustration
Known for Upper Deck: Ultra Spider-Man m
Triple-A game concept artist Esther has worked on titles like Forza 6, Destiny 2, Call of Duty Black Ops 4, and Back 4 Blood while at studios like Turn10, 2K Games, High Moon, and Turtle Rock Studios.
Read full bioMentor of Concept Art
Known for Back 4 Blood
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Read full bioMentor of Concept Art
Known for World of Warcraft
Vicki's worked as an artist at companies like Turbine/WB Games, Proleteriat Inc., and Moonshot Games. Titles include: Infinite Crisis, Game of Thrones: Conquest, and Spellbreak.
Read full bioMentor of Concept Art
Known for Spellbreak
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Read full bioMentor of Concept Art
Known for World of Warcraft TCG
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Read full bioMentor of Concept Art
Known for Tom Clancy's Splinter Cell
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.
Read full bioMentor of Concept Art
Known for Star Craft II
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Read full bioMentor of Concept Art
Known for Black Panther
Imery's first job out of school was on the Lord of the Rings Trilogy. 20 years on he's still working as concept designer and art director with top clients like Universal, Paramount, Warner Brothers, and Disney.
Read full bioMentor of Concept Art
Known for Warner Bros, Universal, Disney
In his 25 year career, Dave's worked as a 3D artist, and concept artist, art and creative director at studios like Framestore, LVTHN, EA and clients like Disney, Marvel, Nickelodeon to name a few.
Read full bioMentor of Foundations
Known for Tony Hawk Ride
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.
Read full bioDept. Head of Houdini FX
Known for John Wick: Chapter 3 – Parabellum
VFX Supervisor & Compositor Gen has worked at ILM, Mill Film, and Animal Logic. Credits include: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.
Read full bioMentor of Nuke Compositing
Known for Kong: Skull Island
With almost 2 decades in the industry, VFX Supervisor Jorge has more than 50 credits to his name including Game of Thrones, Wonder Woman and Tomb Raider.
Read full bioMentor of Foundations
Known for Umbrella Academy
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.
Read full bioMentor of Nuke Compositing
Known for Blade Runner 2049
Now Compositing Supervisor at Technicolor VFX, Sean has also worked at Disney and Sony on films like Star Trek: Picard, Star Wars: The Rise of Skywalker and Avengers: Infinity War.
Read full bioDept. Head of Nuke Compositing
Known for Thor: Ragnarok
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Read full bioDept. Head of Foundations
Known for Batman: Arkham Knight
With nearly a decade of feature film experience, Will's worked on titles like Spiderman: Far From Home and Captain Marvel while at Luma, ILM, and Sony.
Read full bioMentor of Nuke Compositing
Known for Ant-Man and the Wasp
Yasemin has worked at MPC London, Pixomodo LA, and Double Negative, Scanline, and Image Engine in Canada. Credits: Game of Thrones, Deadpool 2, and Pacific Rim.
Read full bioMentor of Nuke Compositing
Known for Alita: Battle Angel
Gregory Ng is a Lighting and Compositing Artist at Luma Pictures in Melbourne. His long list of credits includes: Captain America: Civil War, Deadpool, Ant-Man and Doctor Strange.
Read full bioMentor of Nuke Compositing
Known for Spider Man: Far From Home
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of Game Art & Modeling
Known for Mortal Kombat Franchise
When not working on films like Tron: Legacy, Thor, Transformers 3, Beauty and the Beast, and Ender’s Game, Robby teaches Houdini to students and other artists.
Read full bioMentor of Houdini FX
Known for Transformers: Dark of the Moon
Morgan and his team won a VES award for their work on Game of Thrones; Battle of the Bastards. Other credits include: Ted 2, Mad Max: Fury Road and Christopher Robin.
Read full bioMentor of Nuke Compositing
Known for Game of Thrones
Based in London, Josh has worked at MPC, ILM, and Double Negative on films like Jurassic World: Fallen Kingdom, Ready Player One, The Jungle Book, The Martian, and Spectre.
Read full bioMentor of Nuke Compositing
Known for Jurassic World: Fallen Kingdom
Jason is a Compositing Supervisor and Senior Compositor for TV. Credits: The Walking Dead, American Horror Story, Bones, Criminal Minds, Empire, Ozark, Prison Break, and The Tick.
Read full bioMentor of Nuke Compositing
Known for The Tick
With a background in compositing, design, motion graphics, animation and 3D, Jai's work can be seen in Ant-Man and Wasp, Thor: Ragnarok, and Spider-Man: Homecoming.
Read full bioMentor of Nuke Compositing
Known for The Lego Movie 2: The Second Part
Claire has more than 25 years' experience as an FX artist for films and games on projects like Harry Potter and the Goblet of Fire, X-Men First Class, and Clash of the Titans.
Read full bioMentor of Houdini FX
Known for Passengers