Studio Training
Customized training & short courses for skills development in the entertainment industry
Training For Industry.
By Industry.
In an industry known for making the impossible possible, the most innovative and celebrated creators are those who think outside the box and use technology to challenge the limits of creativity. Because that technology changes so rapidly, we're here to help you stay ahead. Our customized training will increase your team’s skills, performance, and creativity. We have 150+ industry mentors ready to coach your technical and creative staff on animation, visual effects, digital painting, game development, and virtual production.
Whether you're seeking customized training for your team or looking to upskill your studio’s artists, we offer tailored solutions to meet your needs. Our industry-experienced mentors can design training programs that align with your studio’s goals and pipeline.
WHY CHOOSE CG SPECTRUM:
- Skills development for your staff & studio’s specific needs
- Dedicated industry coach for your company & teams
- 24/7 technical & project support
- Compressed curriculum to get your team up to speed quickly
- Access to private community channel for rapid online support
- 100% online & flexible scheduling around work hours
Investing In Your Team With Certified Training
CG Spectrum is a top-rated online school for animation, VFX, game development, and digital art, with industry certifications that back up the quality of its training. These certifications show our commitment to providing career-focused education that meets the needs of the film, gaming, and digital arts industries, ensuring we teach the tools and skills studios are looking for.






Meet Our Industry Mentors
All CG Spectrum mentors are industry veterans with years of real-world experience and a solid understanding of production pipelines. With more than 150 mentors across every timezone, we have the best mentor for your needs.

Cameron Cintron
Cameron Cintron has been writing code for mobile games for 12 years, working with studios including Blue Street Studios and Azure Games while also teaching game programming at Columbia College Chicago. He mentors CGSI Game Programming students with a focus on the systems and patterns that hold up when a project ships to real stores rather than just a class assignment.
Known for Mobile game development

Firas Hosn
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Known for Assassin's Creed 3

Simon Warwick
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Known for Batman: Arkham Knight

Sean Amlaner
Sean's worked at Walt Disney Animation, Technicolor VFX, and Sony on 100+ films and TV projects. Credits: Star Trek: Picard, Star Wars: The Rise of Skywalker, Avengers: Infinity War.
Known for Thor: Ragnarok

Ehsan Ebrahimzadeh
Ehsan has built environments for games since 2009, on titles including Shadow Blade: Reload, Redfall, and Indiana Jones and the Great Circle. He is currently a Senior Artist at Bethesda Game Studios.
Known for Indiana Jones and the Great Circle

Brandon Reimchen
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Known for Resident Evil

Scott Claus
While at Disney and DreamWorks Scott animated classics like Pocahontas, The Hunchback of Notre Dame and The Road to El Dorado. He later worked on Life of Pi, which won the Academy Award for Best Visual Effects.
Known for Hercules

Daniel Hourigan
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.
Known for John Wick: Chapter 3 – Parabellum

Humza Khan
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Known for Tom Clancy's Splinter Cell

Troy Dunniway
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Known for Resistance: Fall of Man

Anna Pagliara
Anna Pagliara has spent 11 years animating for studios including DogHead Animation, Studio Soi, and Lighthouse Studios, with credits on The Amazing World of Gumball, Mulligan, HouseBroken, Totally Spies, and Coriolano. She mentors CGSI 2D Animation students on the timing, weight, and acting choices that turn a clean drawing into a believable performance.
Known for Mulligan
Trusted Training For Major Studios Worldwide
CG Spectrum has invested millions of dollars in developing curricula and content to train creatives in the entertainment industry. Led by our industry mentors, CG Spectrum has prepared and coached thousands of people across the globe, who are now producing some of the most exciting content, entertaining gamers and audiences worldwide.
Ours is more than an academic approach: the CG Spectrum mentored business model is a unique attribute of our training in the entertainment space. We have built amazing learning outcomes through compelling up-to-date content and assigned mentors and coaches with years of industry experience. They bring their expertise, knowledge, and passion to each lesson, helping individuals and teams understand and successfully implement their newfound learnings.








Invest In Your Team's Success
Get in touch to see how we can help your company or studio stay relevant and competitive with specialized corporate training.
(For general enquiries unrelated to corporate training, please visit the Contact Us page)