Learn about game design and ways to develop a less violent video game
Image: Kameron Barger
Learn how reducing violence in video game design can broaden your creative thinking!
In anticipation of Game Designer Troy Dunniway’s (Rainbow Six Vegas, Munch's Oddysee, Command and Conquer 3) upcoming Guide to Less Violent Game Design, we’re hosting a live panel to discuss how to make a successful video game with less or no violence.
As demand for more diversity in gaming experiences continues to grow, catering to different player preferences, less violent video games are increasing in popularity. Join our panel of video game industry experts as they discuss less violent game design (LVGD): what they are and how to make them fun!
Hosted by video game veteran Scot Bayless (Sonic the Hedgehog 2, Falcon 3.0, Crimson Skies), he and a panel of industry pros will explore the importance of critiquing the decisions you make in your games, why innovative mechanics, storytelling, and character development are essential, and how challenging your thinking can make you a better game designer.
There will also be a chance to ask questions during our Q&A.
Register now and be the first to receive Troy’s downloadable LVGD guide, direct to your inbox!
This session is for anyone who:
Is curious about the game design process
Would like to know more about LVGD
Wants to hear about the video game industry from pros
Is thinking about making games in a new way or using a new approach
Enjoys digital storytelling and finding creative solutions for technical problems
What we cover:
How to reduce or remove violence while still making a fun, addictive game
Types of violence that can be present in games
Innovative mechanics, storytelling, and character development
Critiquing the decisions you make in your games regarding violence (e.g. what is the intent for violence in a game? How does it affect the player? If you take it out, what do you replace it with?)
What LVGD games look like in a busy games market
How the accessibility of game engines is broadening and diversifying the video game landscape
This session will be recorded, and a replay will be available.
Watch the replay:
- Established in 2011, CG Spectrum is a global top-ranked training provider offering specialized programs in real-time 3D, game development, animation, VFX, digital painting, and visualization. CG Spectrum inspires and trains creators through a unique online learning model and personalized mentorship from industry professionals. CG Spectrum is an Unreal Authorized Training Center, Unreal Academic Partner, SideFX Certified Training Provider, and Toon Boom Authorized Training Center delivering programs worldwide. Learn more at cgspectrum.com.
Scot Bayless | CG Spectrum Director of Game Development - Scot has been a leader in tech for 30+ years, building a gameography worth nearly $1 billion. He’s designed networked combat simulation systems for US and NATO military forces, helped develop the first Dungeons & Dragons RPG to be published on PC, improved speed and graphics on Sonic the Hedgehog 2, and creatively contributed to hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing, and DMC.
Troy Dunniway | CG Spectrum Game Design Curriculum Manager - Troy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, and more.
Justin Howe | CG Spectrum Dept. Head of Game Design - Justin is a seasoned developer, consultant, and educator in interactive technology and game design. His expertise lies in Systems Analysis with a passion for creative innovation. He's worked for both AAA and Indie studios and now passes on his 20+ years of experience to game development students as CG Spectrum's Department Head of Game Design.
Ryan Laley | Game Developer & CG Spectrum Mentor - Freelance game developer, Ryan Laley, has worked in education for over ten years, teaching video game development across multiple disciplines with a focus on game programming. He is also an Unreal Authorized Instructor, working with Epic Games to help train students as well as future trainers. Ryan continues to develop his own games when he's not teaching.