7minutes read
10/13/2019
Game design sits under the broader field of video game development and refers to the use of creativity and design to develop a game for entertainment or educational purposes. It involves creating compelling stories, characters, goals, rules, and challenges that drive interactions with other characters, users, or objects.
Game design is an exciting, rewarding, and multi-faceted field with promising job prospects. However, becoming a game designer can be a challenging journey. Passion, patience, and persistence are essential!
See what it takes to become a successful game designer and get first-hand insights from Troy Dunniway, an award-winning AAA game designer and executive at major studios like Microsoft, EA, and Ubisoft. Troy helped create the game design courses at CG Spectrum, an Unreal Academic Partner.
Call of Duty: Black Ops IIII, Activision
A game designer is the creative driver responsible for bringing a game to life. They are generally a cross between a writer, artist, and programmer.
"It's a multidisciplinary job that often requires you to understand a little of everything,” says Troy, who has shipped over 100 titles on almost every platform and genre.
"It's not just about playing games and having ideas. You need to not only understand how to apply your ideas into many different, and often conflicting, areas of game design; you must also understand HOW to design, WHAT to design, WHEN to design each feature, and WHY you are designing what you are designing." (Read: Game design basics: How to start creating video games)
"Every game is comprised of a number of different gameplay systems, mechanics, and features which all work together to create a fun and engaging experience for players."
Almost EVERYTHING in a game is a conscious choice by a designer or someone on the team.
Troy, who is a mentor and co-creator of CG Spectrum’s game design courses, adds: “Understanding how to develop game systems, the theory of what makes something fun, plus how all these systems work together are the most fundamental requirements for being a game designer.”
The gaming industry is staying strong, as per the global market revenue 5-year growth forecast (Source: Newzoo)
“Not every designer is super technical, but to get a job on most teams you need a strong background in some basic aspects of technical game design and game programming.”
Dota 2, Valve
Besides technical skills, you must also be an excellent storyteller with some level of artistic ability.
“At the heart of most games and player experiences are the worlds, maps, and levels which players interact in,” Troy says. “These are the magical places which capture our imagination, the places we love to explore, sometimes battle through, take on challenging quests as we adventure, and eventually slay the evil villain in our hopes of saving the Universe from some terrible fate.”
“To go from a ‘good’ to ‘great’ designer, learn how art and game design intersect and what art skills you will need to do your job well. Art and visual skills are not only important for ideation and concepting, but have many different uses beyond just looking pretty in the final product.”
[featured]
While the job varies depending on the size of the studio, responsibilities may include:
You also need to be a great communicator who can clearly convey a story or message that engages your player and motivates them to take action. You must know how to express simple ideas, convince people of your ideas, and give and take feedback.
"You need to learn how to not just have an idea, but how to validate your ideas and express them for your teammates to help you build it on time and with any restrictions you will face."It's cliche, but great ideas are a dime a dozen. Being able to execute those ideas and do it well is really more important.
Troy adds that “As a game designer, you are usually in the middle of everything, and most people think they know how to make games, which means that almost everyone on the team and outside the team will likely try and give comments, advice, and feedback on your work.”
An understanding of marketing will also help you excel in this role.
“At the end of the day, the product has to make money,” adds Troy who has worked on titles like: Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, and Command & Conquer 3.
You need an understanding of marketing and sales, especially how to sell and market a game.Consider how to attract people to your product, how to keep them playing, and how to monetize your product. This is applicable to everything from indie to mobile to AAA.
Fortnite Battle Royale, Epic Games
Action, shooter, combat, MMO (massively multiplayer online), sports, adventure, RPG (role-playing games)… The list is long, especially once you factor in sub-genres! (See detailed explanations of all genres)
Designers tend to specialize in a certain genre.
“One of the biggest challenges is that every platform, genre and type of game has a different set of rules, requirements and game language.”
While it’s not uncommon to move between genres, someone with 20 years of experience with shooter-style games who then moves to sports will face a big learning curve and need to invest the time to learn a new language, do research, figure out the rules, etc.
Assassin's Creed Odyssey, Ubisoft
Getting a great job in the industry requires hard work and dedication. The reward is of course, getting to make video games for a living!
You’ll be required to have some technical knowledge and artistic skill, as well as an understanding of how to make something fun, appealing, monetizable and addicting to players.
Being such a diverse industry, you may be required to wear many hats. In a large studio, your job focus may be narrower than at a smaller studio with a handful of employees. For example, a team of 5-10 employees is going to run very differently to a team of more than 1,000 people like at Ubisoft or EA.
It’s also important to note that if you’re studying game design, you won’t necessarily become a “game designer." There are many different jobs to choose from, and with technology evolving so fast, new jobs are being created all the time.
Some of the roles include:
Dragon Ball FighterZ, Bandai Namco Entertainment
There is a range of software to choose from, some requiring more coding skills than others.
However, if you want to make games professionally, aim to learn industry-standard game engines that major studios are using, like Unreal Engine or Unity 3D. They’re free tools that will lessen your learning curve and may increase your chances of getting hired.
Here are 5 free tools to get started with:
Read more about each of these tools.
According to Payscale, the average game designer salary is USD $63,838, while a lead can make in excess of USD $93,926.
Salaries depend greatly on experience, location, size of studio and industry, and can vary above or below these averages. Senior and technical designers may exceed the top of that range with their years of experience and knowledge.
With an estimated 2.5 billion gamers worldwide, the gaming industry is strong and continues to grow year on year. According to market research firm Newzoo, global market revenue is expected to total $152.1 billion in 2019 (that’s up 9.6% from 2018).
In a trend-driven industry that’s constantly changing, it’s hard to predict what’s around the corner. However, today’s technology has resulted in greater accessibility for people all over the world to get into gaming, as well as more opportunities than ever for individuals to create and release their own games.
It’s a booming industry, and it’s showing no signs of slowing down.
For more resources on becoming a game designer, check out our full interview with game design legend Troy Dunniway.
If you're more interested in coding, check out What is game programming? or our interview with Ubisoft AI game programmer Firas Hosn.
CG Spectrum is the place to get 1-on-1 mentorship from talented industry mentors. Besides mastering the technical skills, you'll learn invaluable industry lessons that can't be found in a book. Enroll now and turn your passion for games into a career!
[more]Read Nadia Stefyn's bio[/more]
Nadia is a communications specialist with a background working in film and TV as a producer, researcher, and scriptwriter across North America and Australia.
17 minute read
Plus artist interviews, free resources, career advice and special offers from CG Spectrum's film and game experts!
Free Game Development resources and articles to inspire you on your journey into the film and games industry.