Art courtesy of William Faucher

How to become a Realtime 3D Artist

Expert panel with industry professionals

Art: William Faucher


Take your first steps towards becoming a realtime 3D artist

Realtime artists are highly in demand in the film and game industry. But what exactly does a realtime artist do? 
How do you get started in virtual production? What does a day in the life of a realtime artist look like? What jobs are out there and how do you get them? Watch CG Spectrum's webinar with special guests William Faucher, Deepak Chetty and Simon Warwick to hear how realtime virtual production is revolutionizing content creation, why skilled realtime artists are so sought after, and what employers are hiring for.
Watch the webinar replay below then download the Realtime & Virtual Production Cheat Sheet.
Art courtesy of Deepak Chetty

You'll be hearing from:


Deepak Chetty

Deepak Chetty | Epic Games Unreal Online Learning Producer - Film/TV/Virtual Production Track & CGS Mentor 
Deepak is an award-winning filmmaker, educator, and virtual production explorer. Alongside his work at Epic Games, Deepak is an Assistant Professor at UT Austin, and has helped create the virtual production term in CG Spectrum's Realtime 3D Technical Art & Virtual Production Diploma. Deepak is skilled in directing, writing, producing, motion capture, virtual reality, augmented and mixed reality, visual effects, compositing, and game engine integration.

William FaucherWilliam Faucher | Realtime Technical Director/Unreal Artist & CGS Mentor
William has over 11 years of industry experience, with roles as a 3D Modeler in the games industry, a Lighter, and DoP. He helped create the worldbuilding term in CG Spectrum's Realtime 3D Technical Artist and Virtual Production course. William's work includes VFX/CGI shots in Marvel's Black Panther, and HBO's Watchmen. He has a large following on his YouTube channel where he releases regular Unreal Engine tutorials.

Simon-Warwick-200x200Simon Warwick | Owner of Collectivision Studios & CGS Department Head
Simon has worked in the video game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios. Simon is the Department Head of Foundations at CG Spectrum, created the animation and rigging term of the Introduction to Realtime 3D and Virtual Production course, and hosts a weekly stream every Thursday on Realtime 3D in Unreal


Preparing the next wave of industry-ready artists

Through industry mentorship and specialized career training, CG Spectrum offers a more personalized education experience to get you production ready sooner.

Whether straight out of high school, changing careers, or upgrading skills, our goal is to help you build the job skills and confidence to pursue your dream career in film and games. As an online school with students and mentors in more than 60 countries, we offer greater flexibility and a customized curriculum so you can get more out of your education!


Courses you might like

CG Spectrum's online courses prepare you for a career in the exciting entertainment industry. Progress faster with mentorship from industry artists with years of experience working on films and games!