By giving you access to the most talented artists in the industry, we help you become the best connected, trained and prepared for life beyond school. Progress faster with expert feedback from your mentor, and join an inspiring and supportive online community of industry experts and peers.
What makes CG Spectrum unique?
Not all courses are built the same or offer the same amount of interaction (if any!) with mentors or teachers. We work hard to ensure a more personalized experience. Here are some reasons students choose us:
Alongside building the technical skills, all 9-month course students get additional 1-on-1 career support with our Career Development Manager and help with:
CG Spectrum got me my dream job!
After a lot of research, I found CG Spectrum. The curriculum is wonderful, and the school is very accommodating. The mentors actually go through the files of your assignments. This contributes tremendously towards understanding your mistakes and HOW you can correct them. The mentors are extremely helpful, encouraging, kind and most importantly, always available for help.
I was hired by Ubisoft!
It’s your career success that matters. I applied to some companies with my updated reel and got hired by a studio named Dwarf-Labs where I did some animations for a CG commercial. Then I was hired by Ubisoft where I worked on one of their biggest franchises, Assassin’s Creed Syndicate!
You're not just another number.
I always dreamed of breaking into the entertainment industry and since joining CG Spectrum I realised it's not an unachievable dream. CG Spectrum has a way of mentoring students that I hadn't experienced before. My mentor was always pushing me in order to become industry-ready. Mentors are always available for feedback and take a proactive approach to teaching. Studying online makes for a more dedicated and uninterrupted learning experience.
CG Spectrum was hands down the best decision I've made for my career.
The learning material and staff were great and having an industry mentor was an invaluable asset that really helped me get my break in the VFX industry.
I hadn't even finished the course and I was offered a job.
My understanding of Nuke compositing was minimal when I started with CG Spectrum. With the help of the mentors, I managed to build my skills and get my foot in the door at a major VFX studio.
I got a job offer at a major feature film studio before even graduating!
Studying at CG Spectrum gave me the opportunity to network with industry artists while I was learning, and coupled with the amazing course, I was able to secure a position in the industry. Now I'm working on amazing projects in my dream job!
Having unlimited access to industry experts offers a treasure trove of learning opportunities for aspiring artists
Learning new or different software is not the hard part. What matters is making the most of whatever tools you know in the most effective manner. That is how my education helped me in my career, delivering results in the smartest way possible with whatever options available.
To better understand the industry, I enrolled at CG Spectrum.
There I was able to create a demo reel and build connections with professionals that ultimately led me to my first opportunity as an animator at Sony Imageworks. I have to give a HUGE shout-out to CG Spectrum’s Career Development Manager, Maxine Schnepf. She was the person who guided me through the entire application process. I honestly believe I would not have gotten this opportunity without her help.
I landed a job immediately after finishing the course.
When I started CG Spectrum's animation program, I wasn't sure what to expect. Now, I can surely tell that choosing CG Spectrum was the best decision I've ever made. My mentors were incredibly knowledgeable, dedicated and supportive.
Alfredo is a 2D animator and storyboard artist who has worked on feature films like Klaus (Lead Animator on Jesper), Song of the Sea, The Secret of Kells, and several TV shows.Read full bio
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.Read full bio
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.Read full bio
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.Read full bio
Sykosan is a 2D animation filmmaker with expertise covering all stages of the animation process and a unique style of modern western and Japanese influences.Read full bio
Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.Read full bio
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.Read full bio
Montréal-based Hubert Lapointe has worked as an animator and animation supervisor on hit shows like Rick & Morty and The Ollie and Moon Show, and as a software instructor for ToonBoom.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.Read full bio
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.Read full bio
Based in Tokyo, Misu has worked as a storyboard artist for Pokemon Sun & Moon, Vinland Saga, Overlord II and Bleach Brave Souls.Read full bio
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.Read full bio
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.Read full bio
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.Read full bio
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.Read full bio