Student work: Benjamin Oman & Marc Carratala Arce
Are you interested in a career in game programming, game design, game art and animation, or realtime 3D and virtual production? Wondering whether CG Spectrum is right for you? Find out what it's like to study with us!
In case you couldn't join us live, or simply wanted to relive the fun, scroll down for the replay and read the top Q&As from the live chat here!
If you have any questions about our school or courses, get in touch. See you in class!
...and much more!
CG Spectrum - CG Spectrum is an online animation, VFX, digital painting, and game development school that brings the industry to you. Whether straight out of high school, changing careers, or upgrading skills, our goal is to help you build the job skills and confidence to pursue your dream career in film and games. Get more out of your education with world-class career training and mentorship from leading film and game industry experts.
Alex Lori | CG Spectrum Foundations Dept. Head - Alex's impressive credits include Monsters Vs. Aliens and Teenage Mutant Ninja Turtles. He was a Lead Animator on the feature film The Prophet and an Animation Supervisor on The Adventures of Puss in Boots. As one of the few dedicated mentors at Bardel Entertainment company, he led many new animators through their budding careers, helping them to realize their full potential.
Firas Hosn | Department Head of Game Programming at CG Spectrum - Now a Senior AI Programmer at Splash Damage, Firas got his first gig in the games industry at Silicon Knights after graduating with a Bachelor of Computer Science. Hired as an AI programmer, he fell in love with making AI and gameplay systems come to life. After working on Too Human, he moved to Ubisoft and released a game almost every year. Credits include Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist, Far Cry Primal, and Watchdogs 2 and 3.
Scot Bayless | Manager of Game Development at CG Spectrum - Scot has been a leader in technology and entertainment for more than three decades. As a defense engineer, he designed networked combat simulation systems for US and NATO military forces. As a game developer, he helped create the first advanced Dungeons & Dragons roleplaying game to be published on the PC, and his compression code helped Sonic the Hedgehog 2 raise the bar for speed and graphics. As a creative, he was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC. As an executive, Scot has built a gameography worth nearly a billion dollars.
Simon Warwick | CG Spectrum Foundations Dept. Head & Realtime 3D Mentor - Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny.
Troy Dunniway | CG Spectrum Game Design Dept. Head - Troy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, and more.
Maxine Schnepf | CG Spectrum Career Development Manager - Maxine helps students increase their hiring potential and prepare for life beyond school in their chosen discipline through career advice, portfolio reviews, and priceless insider insights. Highly experienced and well-connected in the VFX industry, Maxine's worked in all aspects of the post-production process as a VFX Producer, Department Manager, Production Coordinator, and everything in between.
Justin Mohlman | CG Spectrum Mentor of Foundations - As acting Creative Director for The Rookies, and Game Development Producer and Author at Epic Games, Justin brings his extensive knowledge of games as well as 12+ years of experience as an instructor in higher education. In his 18+ years of experience in the games industry, Justin has helped bring dozens of games to life while at studios like Disney Interactive, Epic Games, Robomondo, Midway Games, and Phosphor Studios. Credits include legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat and other AAA titles.
Free Game Development webinars to inspire you on your journey into the film and games industry.