CG Spectrum student work
Through expert career training and mentorship, our students have gone on to secure employment at major film and game studios such as:
Get a more personalized education with 1-on-1 and small group classes, a supportive community, and an industry mentor as your guide.
Progress faster, gain industry insights, and build your competitive edge with the guidance of an industry mentor throughout your course. CG Spectrum mentors are carefully vetted industry professionals with years of experience working on major films and games at top studios.
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Read full bioMentor of Game Programming
Known for Assassin's Creed 3
VFX Supervisor & Compositor Gen has worked at ILM, Mill Film, and Animal Logic. Credits include: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.
Read full bioMentor of Nuke Compositing
Known for Kong: Skull Island
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
Read full bioMentor of Game Design
Known for Shadow of the Tomb Raider
Eric Wilkerson is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Read full bioMentor of Illustration
Known for Upper Deck: Ultra Spider-Man m
As a Senior Modeling, Texture and Look Dev Artist at Luma Pictures, Dulshan's worked on blockbusters like Godzilla vs. Kong, Spider-Man, Captain Marvel and Alien: Covenant.
Mentor of 3D Modeling
Known for Captain Marvel
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Read full bioMentor of Concept Art
Known for Tom Clancy's Splinter Cell
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.
Read full bioMentor of Nuke Compositing
Known for Blade Runner 2049
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Read full bioMentor of Game Programming
Known for Far Cry 6
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Read full bioMentor of Concept Art
Known for World of Warcraft
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.
Read full bioMentor of Animation
Known for Avengers: Infinity War
Based in London, Josh has worked at MPC, ILM, and Double Negative on films like Jurassic World: Fallen Kingdom, Ready Player One, The Jungle Book, The Martian, and Spectre.
Read full bioMentor of Nuke Compositing
Known for Jurassic World: Fallen Kingdom
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Read full bioAnimation Manager
Known for Hercules
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.
Read full bioMentor of Concept Art
Known for Star Craft II
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Read full bioMentor of Concept Art
Known for Black Panther
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of VFX Foundations
Known for Mortal Kombat Franchise
I was hired by Ubisoft!
It’s your career success that matters. I applied to some companies with my updated reel and got hired by a studio named Dwarf-Labs where I did some animations for a CG commercial. Then I was hired by Ubisoft where I worked on one of their biggest franchises, Assassin’s Creed Syndicate!
I hadn't even finished the course and I was offered a job.
My understanding of NUKE Compositing was minimal when I started with CG Spectrum. With the help of the mentors, I managed to build my skills and get my foot in the door at a major VFX studio.
CG Spectrum was hands down the best decision I've made for my career.
The learning material and staff were great and having an industry mentor was an invaluable asset that really helped me get my break in the VFX industry.
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