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Real-time 3D & Virtual Production Info Session

Uncover more about CG Spectrum's Real-time 3D courses during our live information session

Student work: Marc Carratala Arce

Start your career as a Real-time Artist!

Join us for our live Real-time 3D & Virtual Production Information Session with CG Spectrum Realtime 3D Mentor Simon Warwick (Silicon Knights, Rocksteady Studios), and Yanchong Lai from our Student Admissions Team.

Learn more about everything covered in our real-time 3D courses, the admissions process, career support services provided, success stories of former students, and what it's like to be part of the CG Spectrum Community.

Not only is CG Spectrum ranked in the Rookies Top 50 Schools, we're also an Unreal Academic Partner and Authorized Training Center
 
If you have any questions about our school or online real-time 3D courses, get in touch. We'll see you in class!
 
Watch the replay:
real-time-3d-virtual-production-info-session-replay
Presented by
CG Spectrum

CG Spectrum - Established in 2011, CG Spectrum is a global top-ranked training provider offering specialized programs in real-time 3D, game development, animation, VFX, digital painting, and visualization. CG Spectrum inspires and trains creators through a unique online learning model and personalized mentorship from industry professionals. CG Spectrum is an Unreal Authorized Training Center, Unreal Academic Partner, SideFX Certified Training Provider, and Toon Boom Authorized Training Center delivering programs worldwide. Learn more at cgspectrum.com.

Hosts
Simon Warwick

Simon Warwick | CG Spectrum Foundations Dept. Head & Realtime 3D Mentor - Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny

Yanchong Lai

Yanchong Lai | CG Spectrum Course Advisor - Yan has experience working in post-production across several different roles (Production Coordinator, L&D Coordinator, and Talent Acquisition). She loves helping junior artists build a strong understanding of the production pipeline and where they fit within the industry. As a Course Advisor, Yan helps with course information, the application process, payment plan information, study options, and enrollment deadlines.

Guests
Logan Pinney

Logan Pinney | CG Spectrum Technical Assistant - Logan is a 3D motion designer turned Unreal Engine developer. He started his journey with Cinema4D and After Effects then began passing on his 3D/2D knowledge as a Teaching Assistant for The School of Motion. Logan is currently part of the Technical Assistant team at CGS to help students learn the tools and workflows within Unreal Engine. He is also working on building the spatial web for a start-up company called Verses, creating a mix of Unreal Engine cinematics and interactive experiences.

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