Uncover more about CG Spectrum's Real-time 3D courses during our live information session
Student work: Marc Carratala Arce
Start your career as a Real-time Artist!
Join us for our live Real-time 3D & Virtual Production Information Session with CG Spectrum Realtime 3D Mentor Simon Warwick (Silicon Knights, Rocksteady Studios), and Yanchong Lai from our Student Admissions Team.
Learn more about everything covered in our real-time 3D courses, the admissions process, career support services provided, success stories of former students, and what it's like to be part of the CG Spectrum Community.
If you have any questions about our school or online real-time 3D courses, get in touch. We'll see you in class!
Watch the replay:
- CG Spectrum is an online animation, VFX, digital painting, and game development school that brings the industry to you. Whether straight out of high school, changing careers, or upgrading skills, our goal is to help you build the job skills and confidence to pursue your dream career in film and games. Get more out of your education with world-class career training and mentorship from leading film and game industry experts.
Simon Warwick | CG Spectrum Foundations Dept. Head & Realtime 3D Mentor - Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny.
Yanchong Lai | CG Spectrum Course Advisor - Yan has experience working in post-production across several different roles (Production Coordinator, L&D Coordinator, and Talent Acquisition). She loves helping junior artists build a strong understanding of the production pipeline and where they fit within the industry. As a Course Advisor, Yan helps with course information, the application process, payment plan information, study options, and enrollment deadlines.
Logan Pinney | CG Spectrum Technical Assistant - Logan is a 3D motion designer turned Unreal Engine developer. He started his journey with Cinema4D and After Effects then began passing on his 3D/2D knowledge as a Teaching Assistant for The School of Motion. Logan is currently part of the Technical Assistant team at CGS to help students learn the tools and workflows within Unreal Engine. He is also working on building the spatial web for a start-up company called Verses, creating a mix of Unreal Engine cinematics and interactive experiences.