Learn 3D animation from the best and discover what it takes to become a professional animator. Once you've mastered the foundational skills, you'll get your characters interacting with their environment and dealing with physical forces. Put this together to design powerful combat animations for games.
Why study animation at CG Spectrum:
At CG Spectrum online animation school you'll receive the highest level of personalized training. You'll learn the latest tools and techniques used by top studios and be guided every step of the way by your industry mentor. With online classes you can learn from the comfort of your own home, in your own time.
Starting with 3D animation basics, you'll dive head-first into industry software Maya and discover how to create believable animation using the classic principles of animation. As you learn the theories, you'll put them into practice, giving you a better understanding of body mechanics and locomotion.
Let's get physical! Learn 3D animation tips and tricks from your mentor while building on your foundation skills. Find out how to get characters interacting with their surrounding environment, and see how they deal with physical forces. Finish the term by learning how to design combat animations for games.
Master the subtleties of adding personality to a character walk. Then develop a backstory for your character and have a go at conveying emotions using body language by creating a pantomime piece. You'll finish with a character dialogue piece complete with lip sync, facial and body expressions - and have a polished piece for your demo reel.
For this 3D animation course, you will need basic computer skills and a computer that meets the minimum specifications (see next question).
Please note: Term 1 of this program is the same curriculum as the Introduction to 3D Animation Certificate. So if you've already completed the introduction course, you may skip to term 2.
Students can sign up for an educational license for Maya.
This course gives you an excellent understanding of 3D animation fundamentals and depending on your level of commitment, skills, and portfolio pieces, you may be ready to start applying for entry-level artist positions.
To increase your hiring potential, the Advanced 3D Animation Course is recommended. It covers more complex techniques and includes an entire term dedicated to career development and portfolio preparation to get you industry-ready.
Some of the junior 3D animator jobs you could pursue after completing the full study pathway include:
Discover more about these 3D animator jobs, tips, and salary expectations on our careers page:
Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum.Read full bio
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.Read full bio
Film and game animator CJ Burbage has worked all over North America at MPC, Rodeo FX, DNEG and now 31st Union. Credits include Godzilla: King of the Monsters, It 2, Jumanji, and Wonder Woman: 1984.Read full bio
Martin's been in the industry for 20 years working as an animator, pre-vis and VFX artist on projects like Vikings, Pacific Rim, X-Men Origins: Wolverine, three Resident Evil films and Shazam!Read full bio
Delano's credits include Ready Player One, The Walking Dead, Deadpool and Independence Day: Resurgence from his time at top studios Zoic, Digital Domain and Mill Film.Read full bio
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.Read full bio
Jacob is an award-winning director, writer, and animator who now works at Walt Disney Imagineering. Credits include Red Dead Redemption, God of War III, Batman: Arkham Origins, The Jungle Book, and The Flash.Read full bio
The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars.Read full bio
Ambre has worked as an animator in the UK, Australia, New Zealand, USA, and Canada on projects like LEGO Avengers, Happy Feet Two, Avatar and Where the Wild Things Are.Read full bio
Animating since 2008 in France and Canada, Aniket's work includes Over the Moon, and The Willoughbys, which as Lead Animator he developed the show's unique animation style.Read full bio
With 20+ years in the industry, Michael has worked on countless feature films for just about every major studio around the world including DNEG, Cinesite, MPC, Weta Digital, Pixomondo and Lucasfilm.Read full bio
Nick's held lead positions at major game studios Relic Entertainment and Phoenix Labs. Credits include Dauntless, Dawn of War 3 and Resident Evil: Operation Raccoon City.Read full bio