podcast-header-mobile

How to Get Hired in Game Dev with Senior Game Designer, Daniel Pinch

1 minute read

05/30/2022

(SizeLimitingPyMap: {form_id=8757688f-220d-493d-89a0-4a906792f9ba, form_type=HUBSPOT, message=<p>You're in! We'll email you whenever a new episode drops.</p>, redirect_id=34690303461, response_type=inline, redirect_url=null, gotowebinar_webinar_key=null})

Subscribe to the podcast on your favorite platform

Justin checks in with his former student, Daniel Pinch, a Senior Game Designer at Airship Syndicate and Game Design Mentor at CG Spectrum. They talk about what qualities made Daniel stand out and succeed as a student, how to create an impressive game design portfolio, the skills Daniel looks for when hiring people, and finding a work-life balance.

This episode is chock-full of real-life examples from Daniel’s own experience, going full circle from student to getting a job in game design to mentor! 

Daniel has more than seven years of industry experience, specializing in systems, gameplay, and AI design. He's shipped titles for Xbox, PlayStation, iOS, Android, and Oculus Rift, including World of Tanks, Damaged Core, They Live to Destroy, and the Heroes Reborn franchise.  

Right now, Daniel's focus is on creating outstanding gameplay events for a new (unannounced) game at Airship Syndicate, and is a mentor for the Game Design Course at CGS.


sea-of-theives-level-designStill from "High Seas" — a Sea of Thieves-inspired level design exercise that Daniel will eventually turn into a full prototype for a pirate game! He picked up a pirate art pack from Synty Studios and dove straight into creating unique and interesting islands for players to explore. 

daily-dungeon-gameplay-build-game-design-jpegStill from "Daily Dungeon" — a Diablo-inspired top-down dungeon crawler utilizing art asset packs. Gameplay built by Daniel in Unreal 4 (his game engine of choice). He also implemented all Blueprint work.

Wargaming's World of Tanks which Daniel worked on as a Senior Game Designer.

For more information, visit Daniel's website and LinkedIn. You can also watch him do game dev on Twitch


Don't miss an episode!

Subscribe to The CG Spectrum Podcast on YouTube, and get podcast updates on Instagram and Facebook. For more interviews and news, check out CG Spectrum's blog.

This podcast is brought to you by CG Spectrum, a top-ranked online animation, VFX, and game development school where students are personally mentored by industry experts and taught skills that get them job-ready. If you're looking to upgrade your skills, explore our online film and game courses.

BACK TO ALL EPISODES

Subscribe on your preferred podcast platform:

Tags: Game Design

Meet the hosts

Meet Maxine Schnepf and Justin Mohlman, hosts of the CG Spectrum Podcast!

MAXINE SCHNEPF: From Producing to HR, Maxine's worked on 40+ blockbuster films at studios like Mr X, Deluxe Animation and Technicolor VFX. Now as CG Spectrum's Career Development Manager, Maxine helps students get industry-ready. Her credits include: Blade Runner 2049, War for the Planet of the Apes, Spider-Man: Homecoming, Guardians of the Galaxy Vol. 2, Doctor Strange, Star Trek Beyond and three Star Wars films.

JUSTIN MOHLMAN: Justin is a CG Spectrum mentor, Game Development Producer and Author at Epic Games, and active Creative Director for The Rookies. Over the past 2 decades, Justin has helped bring dozens of games to life while at studios like Disney Interactive, Robomondo, Midway Games, and Phosphor Studios. Credits include franchises like Tony Hawk, Kingdom Hearts and Mortal Kombat.

Justine and Maxine