This fun, in-depth course gives you a great taste of what it's like to design a video game at an AAA game company. Mentored by a professional game designer, you'll discover what makes a game 'fun' and build practical job skills in system and level design to help kickstart your career in games.
Over the course of 12 weeks you'll learn the basics of game design through systems and mechanics; understand different job roles and team structures; deconstruct your favorite games to reveal intricate design decisions; and start designing and building your own game world!
You’ll be personally mentored by an industry expert who will show you the latest tools and techniques used by top game studios.
Expect highly personalized training with small class sizes and 1-on-1 private tuition. Classes are 100% online, so you can learn from the comfort of your own home, in your own time.
After completing the course, you have the option to continue your journey with the full Game Design Foundations.
Before you can begin building a game you need a basic understanding of game design theory. We'll look at HOW things should be designed, WHY they work, and WHAT you need to do to make a compelling game. See how a platform can change the game design in fundamental ways, and how the differences must be adapted across genres.
Expect to play a LOT of games in the name of research. Every great designer must know how to analyze, deconstruct and understand how each game differs and why. You'll achieve this by learning how to paper design and concept, getting the hang of writing a level design specification, and ensuring level functionality and other technical needs are met.
Portfolio projects: Game pitch document, game design document, UE gameplay prototype.
*This short course is a prerequisite to the more advanced Game Design Course. It will give you the foundational skills you need to continue on your educational pathway.
Dive right into the full study pathway and be industry ready in 1 year.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.Read full bio
Eric is a Design Manager at PlayStation's Bend Studio. He is excited to share his journey and knowledge he has gained with others.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.Read full bio
Anthony is a passionate gamer working in the industry for 10+ years. He loves sharing ideas and perspectives, and hopes his experience in the industry can help newcomers.Read full bio
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.Read full bio
Tim is in his fourth decade of designing and producing video games. He has a number of top-selling and award-winning titles to his name.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(3 x payments)
(1 x payment)
(3 x payments)
(1 x payment)
For this game design course, you will need basic computer skills and a computer that meets the minimum specifications (see next question).
Students are required to sign up for an educational license of Maya during their studies.
Unreal Engine is free to download and use and is also required for this course.
At CG Spectrum it is VERY occasionally possible to skip the initial Introduction to Game Design Course and start studying in the 9-month full Game Design Foundations. We HIGHLY recommend that most students do NOT skip the Essentials Term as it covers a tremendous amount of information and skills which will be used throughout the entire program and will require some catching up if skipped.
This introductory course is still incredibly difficult and covers a LOT of material. It includes over 25 hours of lecture videos and over a dozen assignments students need to complete. ALL of the future course material will build upon this foundation.
The course will cover some basic concepts, teach the basics of using the Unreal Engine, teach the fundamentals of system and level design, and teach you how to deconstruct games properly and design using a systemic approach.
If you have not released an indie game or worked professionally to design PC/Console AAA games, we highly recommend you do NOT skip the Intro term. Even if you have designed mobile games, VR or other genres or platforms of games we do not recommend skipping it as the nuances are different in each.
IF you want to be considered for skipping the introduction term, you must submit a portfolio to be reviewed and considered. The portfolio must include:
This will ensure that you are familiar with the right material, concepts and tools to both design new game concepts and build them in a game engine.
If you are unsure if your skills are sufficient, send us your portfolio and we'll arrange a review by the department head and a possible student interview, depending on circumstances.
This short game design course will get started on your journey, but in a highly competitive industry, knowing the basics is not enough.
Continuing your studies with the 9-month Game Design Course will better prepare you for a job in the industry.
The full 9-month course covers far more complex techniques and includes personalized career services and 1-on-1 time with our Career Development Manager which can help when applying for junior game design jobs such as:
Discover more about these game development jobs, tips, and salary expectations on our careers page: