This fun, in-depth course gives you a great taste of what it's like to design a video game at an AAA game company. Mentored by a professional game designer, you'll discover what makes a game 'fun' and build practical job skills in system and level design to help kickstart your career in games.
Over the course of 12 weeks you'll learn the basics of game design through systems and mechanics; understand different job roles and team structures; deconstruct your favorite games to reveal intricate design decisions; and start designing and building your own game world!
You’ll be personally mentored by an industry expert who will show you the latest tools and techniques used by top game studios.
Expect highly personalized training with small class sizes and 1-on-1 private tuition. Classes are 100% online, so you can learn from the comfort of your own home, in your own time.
After completing the course, you have the option to continue your journey with the Game Design Diploma.
Every game is a series of game mechanics or game systems that work individually or together to make a game fun and engaging. As a Game Designer, you'll begin to understand that everything in a game is a conscious choice made with intent.
In this course, you'll learn what game mechanics and game systems are, how they are designed, and the full scope of a game designer's job. Expect a mix of theory, paper design, concepting and hands-on practice with level design implementation using editors.
Learn how to:
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Working in games since 2006, with nearly a decade at Ubisoft, Andrejs is a master of world design and associated art direction for AAA open-world games.Read full bio
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.Read full bio
Daniel's worked on games like Damaged Core, They Live to Destroy, Heroes Reborn: Gemini, and Heroes Reborn: Enigma. He currently works at Wargaming.net as a Senior Game Designer working on World of Tanks.Read full bio
Barret's worked in the US and Sweden at Blizzard and Massive Entertainment (Ubisoft) on Transformers: Rise of the Dark Spark, Tom Clancy's The Division 1 & 2, and Heroes of the Storm.Read full bio
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
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(3 x payments)
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We've built our courses based on industry input and focus on teaching skills studios are hiring for. The courses below form a complete study pathway designed to fast track your education so you can land your first job sooner. Each course can also be taken separately depending on your skill level and career goals.
The Introduction to Game Design Certificate teaches you solid foundations, giving you an idea of what it takes to pursue a career in this field.
The Game Design Diploma develops your skill level further with more complex techniques and a focus on producing the high quality expected in game production.