Indie Game Developer Specialization
Learn indie game development online and turn your passion for games into a career
Build Your Own Games with Guidance from Industry Game Designers
Discover what makes a game irresistible; and build it yourself with Unity. You’ll learn to design tight, replayable systems, prototype fast, and ship small but polished experiences using industry workflows.
Why study indie game development with us:
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Learn from working indie devs who’ve shipped titles and updates
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Choose private 1:1 or small-group mentorship tailored to your goals
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Practice production-ready pipelines: C#, Git/Plastic, art integration, and builds
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Get actionable feedback on design, feel, accessibility, and monetization
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Graduate with a portfolio-ready prototype and a clear plan for release
Using case studies from successful indie games, you’ll combine mechanics, level flow, and UX into cohesive loops, then position your game for players and platforms.

Master Your Skills. Master Your Future.
Our mission is to ensure graduates are the best trained and best prepared for a successful career in their chosen field.
Everything You Need To Know
Qualification
Industry certificate
Study Load
20hrs/week
Program Length
9 months
Delivery Mode
Online live classesCustom video lectures
Personalised mentor feedback
Skill Level
Beginner to Intermediate
No entry requirements
Start Dates
May 11th, 2026
August 31st, 2026
Want to take your education higher?
Did you know that the subjects you complete in the career track courses can be used to apply for credit toward our accredited degrees and diplomas in the same discipline?
The skills and knowledge you build in any industry-certificate course can be transferred into academic credits through our Advanced Standing and Credit Transfer process. So, if you decide to take your studies to the next level, know that your prior learning will be recognized.
Compare your options and find out which course is right for you.
Specialization 1: Indie Game Prototyping
Indie Game Development empowers you to build complete, compelling experiences with lean resources by mastering the tools, workflows, and higher-level languages that accelerate small-team production and help you target the right markets. You will prototype focused mechanics to learn new tools through rapid iteration, apply lateral and creative thinking to craft non-standard gameplay within clear constraints, and present technical demos that show working solutions. Along the way you will dissect successful indie titles from the 3Cs through unique selling point mechanics, then plan and structure development to reach more complex goals with clarity and control.
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Lean indie workflows: choose tools and target markets wisely
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Rapid prototyping: iterate small mechanics to learn fast
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High-level scripting: speed up development for small teams
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Creative constraints: design non-standard gameplay that still works
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Gameplay analysis: 3Cs, USP mechanics, and planning for complex goals
Portfolio projects: Game pitch document, game design document, Unity gameplay prototype.
- Scripting Languages: C# and the Unity Editor
- Unity Scripting
- Technical Documentation
- Debugging
- Vectors and Physics
- Anonymous Modular Design
- AI State Machines and Navigation Meshes
- UI Toolkit
- Type Object
- Programming Design Patterns
- Animation and Audio Mixers
- Shader and VFX Graph
Specialization 2: Mobile Game Development
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Design for mobile platform strengths.
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Ground design with cross-cultural research.
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Turn features into a GDD + monetization plan.
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Build a small, playable mobile game leveraging device capabilities.
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Justify decisions with theory, follow industry workflows, and communicate clearly.
- Mobile Development Environment
- Input Devices
- Monetization and User Retention
- Effective Documentation
- UI/UX
- Data Persistence and Latent Mechanics
- Augmented Reality
- Code Efficiency
- Backend Services & Analytics
- Mobile Attached Games
- Alternative Reality Games
- Mobile Project Final
Mentored Studio: Indie Game Development
Turn your best work into a cohesive, studio-ready showcase by creating a clear production plan, polishing projects in a simulated studio environment, and iterating with feedback from peers, industry mentors, and working artists. You will graduate with a professional portfolio that highlights your artistic vision, technical range, and presentation skills so you can stand out to recruiters and clients and move your career forward immediately.
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Build a clear portfolio production plan and timeline
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Select and curate your strongest work into a cohesive narrative
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Polish projects to studio quality in a simulated production environment
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Iterate using structured feedback from peers, mentors, and working artists
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Present a professional, industry-standard portfolio ready for recruiters and clients
Portfolio projects: Unity prototype
- Developing Project Ideas
- Project Proposals
- Project Planning
- Making the Most of Mentor Sessions
- Research, Development, and Testing
- Ethical Research and Resourcing of Information
- Progress Presentation
- ReScoping Projects
- Acquiring and Responding to Feedback
- Preparing Competition Entries
- Project Completion: Analysis and Reflection
- Portfolio Presentation
Download the Course Guide
Your creative journey begins here! Download our comprehensive course guide and discover the exciting educational opportunities that await you.Group Class
$1,222 USD/mo4 students max class size
Students are assigned mentor
Group interaction & collaboration
Private 1:1
$1,711 USD/moPrivate dedicated mentor
Students choose their mentor
More dedicated time per week
Don't Put Your Future On Hold
Financing shouldn't stand in the way of pursuing your dream career. No matter where you are in your creative learning journey, our financing options have been designed with you in mind.Learn Directly From Film & Game Mentors
To be the best, it helps to learn from the best. All game design classes are taught by professional game designers with years of experience.
Michael Cameron
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.
Known for Distant Star: Revenant Fleet
Glenn Storm
Known for Star Wars: The Clone Wars
Ryan Laley
Known for Online Education
Get The Education Your Deserve
"CG Spectrum's training got me hired in the industry.
CG Spectrum helped me build the skills and connections that directly resulted in getting hired as a Gameplay Programmer at New World Interactive."
Jeff G | Game Development
"CG Spectrum has exceeded my expectations in terms of quality of learning, support, and continued guidance from mentors and peers.
Also, the community at CG Spectrum is amazing! People are passionate about what they study and do. It's a great study and work environment."
Alexios V | Game Development
"CG Spectrum is the perfect place to gain focus, understanding, an encouragement for your journey.
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in."
Shaul H | Game Development
"A cornerstone for your career.
I can honestly say that even by having experience in the field, I've gained a mind-blowing volume of understanding, even when considering the most basic of aspects behind Game Design and Development! Concepts I thought I knew now look so different in a new light. Lessons are challenging, and assignments and classes engaging. A must for any professional looking to up their game a notch or 73."
Fritz M | Game Development
"I chose CG Spectrum because I wanted to take my learning to the next level & ensure I was working on the most efficient way to get into the industry.
Chris Swain was the guiding force that kept me headed in the right direction with his sage advice. He was also a calming presence that kept me relaxed during what was often an overwhelming experience.
Thank you Chris for being a friend, a motivator, and a teammate during my time at CG Spectrum and beyond."
Luke Williford | Game Development
"CG Spectrum prepares you to work as a professional game designer from day one.
The most impressive quality CG Spectrum offers is a course that makes study as if you were on your first job. If you are willing to put the energy into studying and do the assignments as if you were on the job, and if you are ready to hear your mentor's suggestions and challenge yourself to push your limits, you will get an experience very similar to the workplace. "
Loris C | Game Development
"My experience at CG Spectrum was second to none, and taught me so much more than I initially anticipated.
My mentor took me from being barely computer literate to an animator working at a studio in only a year and a half. The information and level of teaching at CG Spectrum will absolutely not be found anywhere else."
Kieran L | Game Art & Animation
"Having a mentor definitely helped! It was awesome to have someone I could reach out to when I was stuck.
Getting the weekly feedback also helped in terms of what to improve and what to focus on next. In Term 3, we learned Unreal Engine; I implemented the knowledge I gained in that course to my Advanced 3D Modeling Course to create some additional renders that demonstrated my understanding of using and integrating game-ready assets into an actual game engine.
Benjamin O | Game Art & Animation
"I highly recommend signing up with CG Spectrum!
I was looking for a final push to bump my skills and finally start applying for jobs as an artist. Shortly after finishing my Advanced 3D Modeling Course I landed my first job as Junior Environment Artist, which was my dream!"
Kasia P | Game Art & Animation
"Having someone that is part of the industry personalizing your training, and providing honest feedback backed up by years of experience is something very valuable you won't get in other Game Programming Courses.
My mentor assisted me in realizing a game prototype I had in mind for quite a long time, and that was amazing. I highly recommend anyone interested in the course to spend that extra money and go for the 1-to-1 formula, because that's where you'll see the biggest difference with other online resources."
Luca Piedrelli | Game Development
Join Our Alumni at World Class Studios
Our mission is to train highly skilled graduates ensuring they are prepared for a successful career. Take the first step towards joining our alumni at world-class studios creating work that inspires.












Questions? We Have Answers
Age Minimum
The general minimum age to be able to enroll in our industry certificate courses is 16. We require parent or guardian consent during the enrollment process for applicants under 18.
Students under 16 will require a further assessment before they can officially enrol. This may include an interview with a course advisor and the creation of a study plan to ensure they have considered how they will manage a college-level workload.
English Proficiency
We expect our students to have a good understanding of written and spoken English. There’s no specific ’level'; however, you must be able to understand video tutorials in English (no subtitles) and speak with your mentor in English during your live Q&A session.
Computer Literacy
To be successful in this program, you will need basic computer skills and a computer that meets the minimum specifications (see next question).
At CG Spectrum, occasionally, it is possible to skip ahead and start studying in later terms. We highly recommend that most students do not skip ahead as each subject covers a tremendous amount of information and skills that will be used throughout the entire program (and will require some catching up in your own time if skipped).
Term one is still incredibly challenging and covers a lot of material. It includes over 25 hours of lecture videos and there are over a dozen assignments students need to complete. All of the future course material will build upon this foundation.
The course will cover some basic concepts, teach the basics of using the Unreal Engine, teach the fundamentals of system and level design, and teach you how to deconstruct games properly and design using a systemic approach.
If you have not released an indie game or worked professionally to design PC/Console AAA games, we highly recommend you do not skip the first term. Even if you have designed mobile games, VR, or other genres or platforms of games, we do not recommend skipping it as the nuances are different in each platform.
If you want to be considered for skipping the first term, you must submit a portfolio to be reviewed and considered. The portfolio must include:
- Example Pitch Deck, Game Pitch, and a Game Design Document (GDD) for a major action, adventure, role-playing, shooter or other mainstream AAA PC/console game.
- Whitebox level prototype in Unreal Engine or Unity.
- Example PLAYABLE level or game built in Unreal Engine or Unity. It must also be action, adventure, role-playing, shooter, or other mainstream AAA PC/console game.
This will ensure that you are familiar with the right materials, concepts, and tools to design new game concepts and build them in a game engine.
If you are unsure if your skills are sufficient, send us your portfolio when you apply, and we'll arrange for the department head to review it and, depending on the circumstances, a student interview.
Software:
Students are required to use Unity, which is free to download.
We also recommend that you purchase Photoshop/Illustrator (Creative Cloud 'All Apps' plan with a student discount) for the length of your studies. Free alternatives to Photoshop include GIMP/Inkscape.
Hardware:
Students will need a dedicated graphics card and a computer that meets the minimum requirements for Unity and Photoshop.
Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enroling.
This course gives you an excellent understanding of game design fundamentals. Depending on your level of commitment, skills, and portfolio pieces, you may be ready to start applying for entry-level artist positions.
To further hone your skills and increase your hiring potential, the Game Designer Specialization course (available early 2025) is recommended. It covers more complex techniques and includes an entire term dedicated to career development and building your portfolio to prepare you for junior game design jobs such as:
Students also gain access to additional career services to support them in their job hunt. The CG Spectrum community is another great resource—you can network and find out about game development job vacancies through graduates and mentors already working in the industry.
Discover more about these game development jobs, tips, and salary expectations on our careers page:
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