Indie Game Developer Specialization
Learn indie game development online and turn your passion for games into a career
Build Your Own Games with Guidance from Industry Game Designers
Discover what makes a game irresistible; and build it yourself with Unity. You’ll learn to design tight, replayable systems, prototype fast, and ship small but polished experiences using industry workflows.
Why study indie game development with us:
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Learn from working indie devs who’ve shipped titles and updates
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Choose private 1:1 or small-group mentorship tailored to your goals
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Practice production-ready pipelines: C#, Git/Plastic, art integration, and builds
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Get actionable feedback on design, feel, accessibility, and monetization
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Graduate with a portfolio-ready prototype and a clear plan for release
Using case studies from successful indie games, you’ll combine mechanics, level flow, and UX into cohesive loops, then position your game for players and platforms.

Master Your Skills. Master Your Future.
Our mission is to ensure graduates are the best trained and best prepared for a successful career in their chosen field.
Everything You Need To Know
Qualification
Industry certificate
Study Load
20hrs/week
Program Length
9 months
Delivery Mode
Online live classesCustom video lectures
Personalised mentor feedback
Skill Level
Beginner to Intermediate
No entry requirements
Start Dates
May 11th, 2026
August 31st, 2026
Want to take your education higher?
Subjects completed in our career track courses may be eligible for Recognition of Prior Learning (RPL) credit toward CG Spectrum Institute's accredited qualifications, subject to academic assessment.
Eligibility, the maximum credit available and the receiving award are determined through our Advanced Standing and Credit Transfer process.
Compare your options and find out which course is right for you.
Indie Game Prototyping
Indie Game Development empowers you to build complete, compelling experiences with lean resources by mastering the tools, workflows, and higher-level languages that accelerate small-team production and help you target the right markets. You will prototype focused mechanics to learn new tools through rapid iteration, apply lateral and creative thinking to craft non-standard gameplay within clear constraints, and present technical demos that show working solutions. Along the way you will dissect successful indie titles from the 3Cs through unique selling point mechanics, then plan and structure development to reach more complex goals with clarity and control.
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Lean indie workflows: choose tools and target markets wisely
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Rapid prototyping: iterate small mechanics to learn fast
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High-level scripting: speed up development for small teams
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Creative constraints: design non-standard gameplay that still works
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Gameplay analysis: 3Cs, USP mechanics, and planning for complex goals
Portfolio projects: Game pitch document, game design document, Unity gameplay prototype.
- Scripting Languages: C# and the Unity Editor
- Unity Scripting
- Technical Documentation
- Debugging
- Vectors and Physics
- Anonymous Modular Design
- AI State Machines and Navigation Meshes
- UI Toolkit
- Type Object
- Programming Design Patterns
- Animation and Audio Mixers
- Shader and VFX Graph
Mobile Game Development
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Design for mobile platform strengths.
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Ground design with cross-cultural research.
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Turn features into a GDD + monetization plan.
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Build a small, playable mobile game leveraging device capabilities.
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Justify decisions with theory, follow industry workflows, and communicate clearly.
- Mobile Development Environment
- Input Devices
- Monetisation and User Retention
- Effective Documentation
- UI/UX
- Data Persistence and Latent Mechanics
- Augmented Reality
- Code Efficiency
- Backend Services & Analytics
- Mobile Attached Games
- Alternative Reality Games
- Mobile Project Final
Game Design Capstone
Turn your best work into a cohesive, studio-ready showcase by creating a clear production plan, polishing projects in a simulated studio environment, and iterating with feedback from peers, industry mentors, and working artists. You will graduate with a professional portfolio that highlights your artistic vision, technical range, and presentation skills so you can stand out to recruiters and clients and move your career forward immediately.
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Build a clear portfolio production plan and timeline
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Select and curate your strongest work into a cohesive narrative
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Polish projects to studio quality in a simulated production environment
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Iterate using structured feedback from peers, mentors, and working artists
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Present a professional, industry-standard portfolio ready for recruiters and clients
Portfolio projects: Unity prototype
- Developing Project Ideas
- Writing Project Proposals
- Planning Creative Projects
- Making the Most of Professional Feedback
- Research, Development, and Testing
- Preparing and Delivering Progress Presentations
- Rescoping Projects
- Responding to Critical Feedback
- Acquiring Feedback from Creative Communities
- Preparing Online Portfolio Content
- Presenting Completed Projects
- Professional and Creative Reflection
Download the Course Guide
Your creative journey begins here! Download our comprehensive course guide and discover the exciting educational opportunities that await you.Group Class
$1,222 USD/mo4 students max class size
Students are assigned mentor
Group interaction & collaboration
Private 1:1
$1,711 USD/moPrivate dedicated mentor
Students choose their mentor
More dedicated time per week
Don't Put Your Future On Hold
Financing shouldn't stand in the way of pursuing your dream career. No matter where you are in your creative learning journey, our financing options have been designed with you in mind.Learn Directly From Film & Game Mentors
To be the best, it helps to learn from the best. All game design classes are taught by professional game designers with years of experience.

Bryan Griffiths
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Known for Far Cry 6

Cameron Cintron
Cameron Cintron has been writing code for mobile games for 12 years, working with studios including Blue Street Studios and Azure Games while also teaching game programming at Columbia College Chicago. He mentors CGSI Game Programming students with a focus on the systems and patterns that hold up when a project ships to real stores rather than just a class assignment.
Known for Mobile game development

Casey Bradley
Casey is a multi-disciplined designer—he creates levels, designs gameplay systems, and leads design teams. He’s operated in the industry for over a decade and currently works at Traega Entertainment.
Known for America's Army franchise

Chris Kefalas
Chris Kefalas has spent 21 years designing games at studios including Striking Distance, Sumo Digital, Ubisoft, Sucker Punch, Codemasters, Rare, and Radiant Worlds. His credits include The Callisto Protocol, Watch Dogs: Legion, Far Cry 6, Hitman Season 2, Crackdown 3, Kinect Sports, and Operation Flashpoint. He mentors CGSI Game Design students through the design fundamentals that survive long production cycles and platform shifts.
Known for The Callisto Protocol

Eric Jensen
Eric is a Design Manager at PlayStation's Bend Studio. He is excited to share his journey and knowledge he has gained with others.
Known for Days Gone

Filip Krstevski
Filip has been teaching for 10+ years, with a current focus on Game Programming in Unreal Engine. Armed with a B.Sc. in Computer Science, Filip has worked at both AAA and indie studios since 2007.
Known for Infinity Blade series

Firas Hosn
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Known for Assassin's Creed 3

Glenn Storm
Glenn Storm brings 26 years across game design and feature animation, with credits including Star Wars: The Clone Wars, Sonic the Hedgehog, The Iron Giant, and Sinbad through stints at Realtime Associates, DreamWorks Animation, Warner Bros Animation, USC's Institute for Creative Technologies, and the New York Film Academy. The Iron Giant alone earned an Annie Award and an LA Film Critics nod for Best Animated Feature. He mentors CGSI Game Design students with the rare cross-medium perspective that comes from shipping in both.
Known for Star Wars: The Clone Wars

Jason Barlow
Jason Barlow is Course Director for CGSI Game Design, drawing on 16 years across game design education and production. He shapes the program around the design thinking, prototyping, and shipping discipline that studios actually hire for.
Known for Game Design

Mathieu Bissonnette
Mathieu Bissonnette has spent 20 years designing games at Ubisoft, Eidos, Ninja Theory, and Cirque du Soleil, with credits including Senua's Saga: Hellblade II, Shadow of the Tomb Raider, Stories: The Path of Destinies, and Season: A Letter to the Future. He mentors CGSI Game Design students through the rare combination of cinematic storytelling and live-experience design his career has shaped.
Known for Shadow of the Tomb Raider

Michael Cameron
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.
Known for Distant Star: Revenant Fleet

Ming Zhang
With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas.
Known for Tom Clancy's EndWar

Philippe Baude
Philippe is a Lead Game Designer at Ubisoft. He specializes in 3Cs, Rational Systems Design, Meta-game/Economy Design, and Designer Mentorship. He’s worked on Far Cry, Watch Dogs, and Hyperscape.
Known for Watch Dogs

Rob Brooks
Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies.
Known for Dev Enabled

Ryan Laley
Ryan Laley is a notable figure in the game development community, known for his expertise in using Unreal Engine, a popular game development platform. He has gained recognition for his comprehensive tutorials and educational content, which he shares on various platforms such as YouTube and Twitch. Through his detailed and accessible tutorials, he has helped many aspiring game developers learn the intricacies of Unreal Engine, covering topics from basic concepts to advanced techniques. His approach is characterized by his clear and concise explanations, making complex topics more understandable for beginners and experienced developers alike. His contributions to the community extend beyond tutorials; he often engages with his audience through live streams, Q&A sessions, and community forums, providing personalized guidance and support. In addition to his educational content, he is actively involved in the game development industry, working on his own projects and collaborating with others. His hands-on experience and continuous engagement with the latest developments in Unreal Engine technology keep his content relevant and up-to-date. Overall, Ryan Laley is a respected and influential educator in the game development field, dedicated to empowering others through knowledge sharing and community engagement.
Known for Mimic

Tim Huntsman
Tim is in his fourth decade of designing and producing video games. He has a number of top-selling and award-winning titles to his name.
Known for Disney Infinity

Tom Oliver
Tom Oliver is Course Director for CGSI Game Design, with 13 years across game development and credits including Stuntfall. He shapes the program around the prototyping, iteration, and shipping discipline that turns design ideas into playable products.
Known for Stuntfall

Troy Dunniway
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Known for Resistance: Fall of Man
Get The Education You Deserve
"CG Spectrum's training got me hired in the industry.
CG Spectrum helped me build the skills and connections that directly resulted in getting hired as a Gameplay Programmer at New World Interactive."
Jeff G | Game Development
"CG Spectrum has exceeded my expectations in terms of quality of learning, support, and continued guidance from mentors and peers.
Also, the community at CG Spectrum is amazing! People are passionate about what they study and do. It's a great study and work environment."
Alexios V | Game Development
"CG Spectrum is the perfect place to gain focus, understanding, an encouragement for your journey.
If you are looking for a supportive place to gain or hone skills in game design or other verticals, CGS is a fantastic and worthy place to dive in."
Shaul H | Game Development
"A cornerstone for your career.
I can honestly say that even by having experience in the field, I've gained a mind-blowing volume of understanding, even when considering the most basic of aspects behind Game Design and Development! Concepts I thought I knew now look so different in a new light. Lessons are challenging, and assignments and classes engaging. A must for any professional looking to up their game a notch or 73."
Fritz M | Game Development
"I chose CG Spectrum because I wanted to take my learning to the next level & ensure I was working on the most efficient way to get into the industry.
Chris Swain was the guiding force that kept me headed in the right direction with his sage advice. He was also a calming presence that kept me relaxed during what was often an overwhelming experience.
Thank you Chris for being a friend, a motivator, and a teammate during my time at CG Spectrum and beyond."
Luke Williford | Game Development
"CG Spectrum prepares you to work as a professional game designer from day one.
The most impressive quality CG Spectrum offers is a course that makes study as if you were on your first job. If you are willing to put the energy into studying and do the assignments as if you were on the job, and if you are ready to hear your mentor's suggestions and challenge yourself to push your limits, you will get an experience very similar to the workplace. "
Loris C | Game Development
"My experience at CG Spectrum was second to none, and taught me so much more than I initially anticipated.
My mentor took me from being barely computer literate to an animator working at a studio in only a year and a half. The information and level of teaching at CG Spectrum will absolutely not be found anywhere else."
Kieran L | Game Art & Animation
"Having a mentor definitely helped! It was awesome to have someone I could reach out to when I was stuck.
Getting the weekly feedback also helped in terms of what to improve and what to focus on next. In Term 3, we learned Unreal Engine; I implemented the knowledge I gained in that course to my Advanced 3D Modeling Course to create some additional renders that demonstrated my understanding of using and integrating game-ready assets into an actual game engine.
Benjamin O | Game Art & Animation
"I highly recommend signing up with CG Spectrum!
I was looking for a final push to bump my skills and finally start applying for jobs as an artist. Shortly after finishing my Advanced 3D Modeling Course I landed my first job as Junior Environment Artist, which was my dream!"
Kasia P | Game Art & Animation
"Having someone that is part of the industry personalizing your training, and providing honest feedback backed up by years of experience is something very valuable you won't get in other Game Programming Courses.
My mentor assisted me in realizing a game prototype I had in mind for quite a long time, and that was amazing. I highly recommend anyone interested in the course to spend that extra money and go for the 1-to-1 formula, because that's where you'll see the biggest difference with other online resources."
Luca Piedrelli | Game Development
Join Our Alumni at World Class Studios
Our mission is to train highly skilled graduates ensuring they are prepared for a successful career. Take the first step towards joining our alumni at world-class studios creating work that inspires.












Questions? We Have Answers
Age Minimum
The general minimum age to be able to enroll in our industry certificate courses is 16. We require parent or guardian consent during the enrollment process for applicants under 18.
Students under 16 will require a further assessment before they can officially enrol. This may include an interview with a course advisor and the creation of a study plan to ensure they have considered how they will manage a college-level workload.
English Proficiency
We expect our students to have a good understanding of written and spoken English. There’s no specific ’level'; however, you must be able to understand video tutorials in English (no subtitles) and speak with your mentor in English during your live Q&A session.
Computer Literacy
To be successful in this program, you will need basic computer skills and a computer that meets the minimum specifications (see next question).
At CG Spectrum, occasionally, it is possible to skip ahead and start studying in later terms. We highly recommend that most students do not skip ahead as each subject covers a tremendous amount of information and skills that will be used throughout the entire program (and will require some catching up in your own time if skipped).
Term one is still incredibly challenging and covers a lot of material. It includes over 25 hours of lecture videos and there are over a dozen assignments students need to complete. All of the future course material will build upon this foundation.
The course will cover some basic concepts, teach the basics of using the Unreal Engine, teach the fundamentals of system and level design, and teach you how to deconstruct games properly and design using a systemic approach.
If you have not released an indie game or worked professionally to design PC/Console AAA games, we highly recommend you do not skip the first term. Even if you have designed mobile games, VR, or other genres or platforms of games, we do not recommend skipping it as the nuances are different in each platform.
If you want to be considered for skipping the first term, you must submit a portfolio to be reviewed and considered. The portfolio must include:
- Example Pitch Deck, Game Pitch, and a Game Design Document (GDD) for a major action, adventure, role-playing, shooter or other mainstream AAA PC/console game.
- Whitebox level prototype in Unreal Engine or Unity.
- Example PLAYABLE level or game built in Unreal Engine or Unity. It must also be action, adventure, role-playing, shooter, or other mainstream AAA PC/console game.
This will ensure that you are familiar with the right materials, concepts, and tools to design new game concepts and build them in a game engine.
If you are unsure if your skills are sufficient, send us your portfolio when you apply, and we'll arrange for the department head to review it and, depending on the circumstances, a student interview.
Software:
Students are required to use Unity, which is free to download.
We also recommend that you purchase Photoshop/Illustrator (Creative Cloud 'All Apps' plan with a student discount) for the length of your studies. Free alternatives to Photoshop include GIMP/Inkscape.
Hardware:
Students will need a dedicated graphics card and a computer that meets the minimum requirements for Unity and Photoshop.
Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enroling.
This course gives you an excellent understanding of game design fundamentals. Depending on your level of commitment, skills, and portfolio pieces, you may be ready to start applying for entry-level artist positions.
To further hone your skills and increase your hiring potential, the Game Designer Specialization course (available early 2025) is recommended. It covers more complex techniques and includes an entire term dedicated to career development and building your portfolio to prepare you for junior game design jobs such as:
Students also gain access to additional career services to support them in their job hunt. The CG Spectrum community is another great resource—you can network and find out about game development job vacancies through graduates and mentors already working in the industry.
Discover more about these game development jobs, tips, and salary expectations on our careers page:
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