Learn Game Art & Animation from Industry Pros

CG Spectrum’s game art & animation course prepares you for an awesome career as a video game artist!

From Assassin’s Creed to Halo 5, League of Legends to Overwatch, the video game and e-sports industry is growing at a rapid pace. Opportunities for highly-skilled, talented video game artists are everywhere. It’s a great time to get into the industry.

But to learn game art on your own can seem daunting. Books and tutorials are a good start, but nothing beats learning from the professionals creating some of the world’s most popular video games.

Our game art & animation course for beginners teaches you how to create unbelievable art and realistic assets. Be personally guided by talented industry mentors who will teach you the latest studio techniques and get you job-ready.

Foundation for Game Art & Animation Course Overview

In just 10 months, CG Spectrum’s game art course will give you a solid foundation in 3D modeling and animation, which you’ll use to make your own video game from scratch!

Learn character modeling, and discover how to build exciting environments and props for your characters to interact with. Gain confidence using industry-leading software: Maya, Substance Painter and Unreal Engine 4.

Enjoy a personalized education experience as you watch your mentor in real-time work through and give feedback on your project files. Once you complete your training, you can decide on a specialty and further your studies with an Advanced Game Design Diploma.

Enroll today and make your dream career of making video games a reality!

Start Date

February 3rd, 2020

Duration

10 Months

Delivery Method

Weekly online classes via Zoom along with recorded feedback, e-mail support and a student community

Software

A student educational license of Maya, Substance Painter and Unreal 4 is provided to all students for free

Course Load

20hrs/week

Skill Level

Beginner

Prerequisites

Course Curriculum

TERM 01

Animation & Modeling

Animation & Modeling

Learn game art essentials starting with 3D modeling and animation exercises using Maya, Substance Painter, and Unreal Engine 4. Practice setting up a professional workflow–a vital skill you’ll use throughout your career. Create game animations using the 12 Principles of Animation, then move on tobuidling game assets. Finish with portfolio pieces ranging from animation walk cycles and combat actions to 3D models of stylized props or weapons.


Learn how to:

  • Master software used by video game studios
  • Animate and build 3D models from scratch
  • Create believable motion in your animation
  • Retopolgize hi-res objects for clean line flow

Weekly Breakdown

Animation Foundations (Stream A)

  1. Introduction: 3D Animation
  2. Introduction: Animation Rigs
  3. Posing a Character
  4. Timing & Spacing
  5. Squash & Stretch
  6. Overlap & Follow Through
  7. Poses and Transitions
  8. Flour Sack Jump
  9. Lower Body Walk Cycle
  10. Upper Body Walk Cycle
  11. Adding a Prop
  12. Polish & Presentation

3D Modeling Foundations (Stream B)

  1. Introduction: Modeling
  2. Blocking a Model with Reference
  3. Model Finalizing & Cleanup
  4. Re-Topology Basics
  5. Using Deformers
  6. Lighting & Rendering
  7. High Poly Modeling for Film
  8. Low Poly Modeling for Games
  9. UV Theory
  10. UV Layout & Texture Preparation
  11. Introduction: Substance Painter
  12. Texturing & Presentation

*Curriculum subject to change based on industry input

TERM 02

Character & Environment Design

Character & Environment Design

Test your new skills with more complex projects! Practice animating characters interacting with their surroundings. Next, learn how they deal with physical force so you can start animating combat actions commonly used in video game production. Jump into a human anatomy lesson, using it to create a 3D character with clothing plus accessories. Finally, using a concept design, create a realistic 3D environment with buildings, trees, rocks and props.


Learn how to:

  • Animate combat action for video games
  • Set up your own character rig
  • Create 3D environments from scratch
  • Texture, light and render 3D assets

Weekly Breakdown

Intermediate Animation (Stream A)

  1. Lower Body Run Cycle 01
  2. Lower Body Run Cycle 02
  3. Full Body Run Cycle 01
  4. Full Body Run Cycle 02
  5. Forces & Weight 01
  6. Forces & Weight 02
  7. Weight Lift 01
  8. Weight Lift 02
  9. Combat Actions 01
  10. Combat Actions 02
  11. Fight Scene 01
  12. Fight Scene 02

Intermediate 3D Modeling (Stream B)

  1. Introduction: Character Modeling
  2. Character Modeling Techniques
  3. Clothing and Accessories
  4. Character UV & Texturing
  5. Hair in Maya
  6. Character Presentation
  7. Introduction: Environment Modeling
  8. Environment Basics: Modeling
  9. Environment Basics: Texturing
  10. Organic Modeling
  11. Hard Surface Modeling
  12. Texturing & Presentation

*Curriculum subject to change based on industry input

TERM 03

Game Engine Implementation

Game Engine Implementation

Time to build your own playable game! Using industry workflows in Unreal Engine 4, learn how to set up characters, implement animation, use AI interaction, and populate a game environment. Finish with a fully executable, playable game. By the end of this course you will have a hands-on understanding of the video game pipeline, several portfolio pieces, and a clearer idea of which specialty you wish to pursue along your career path in the industry.


Learn how to:

  • Build a video game from start to finish
  • Implement game art assets into Unreal
  • Add FX, lighting and cinematics
  • Package your fully executable game

Weekly Breakdown

Game Production

  1. Learning Game Editors
  2. Game Industry Workflows
  3. Exporting Into the Editor
  4. Working with Materials
  5. Setting Up Characters
  6. Implementing Animation
  7. Whiteboxing
  8. Populating Environments
  9. Lighting Environments
  10. Creating VFX
  11. Implementing Cinematics
  12. Implementing AI

*Curriculum subject to change based on industry input

LOOK INSIDE

HOW IT WORKS?

Meet Your Mentors

Stephen Tucker

Stephen Tucker

Mentor of Houdini FX

Known for

Star Wars: Battlefront II

Simon Warwick

Simon Warwick

Mentor of 3D Animation

Known for

Batman: Arkham Knight

Mark Pullyblank

Mark Pullyblank

Dept. Head of 3D Animation

Known for

Avatar

Jeremy Chinn

Jeremy Chinn

Dept. Head of 3D Modeling

Known for

Big Hero 6

Alumni Testimonials

Studios Who Hire Our Alumni

Studio
Studio
Studio

The CG Spectrum Advantage

Flexible Scheduling

Learn game art from the comfort of your own home! Online classes make it easy to plan around busy schedules and study when convenient.

Industry Mentors

Learn from highly experienced and passionate mentors who are actively working in the industry on major feature films and AAA video games.

Job Ready Skills

Our specialized, custom-built courses and hands-on teaching method ensure the skills you gain are exactly those that studios are looking for.

Payment Plans

Your education is an investment. We offer various payment options to help you pursue your passion, hone your craft, and start working sooner.

Ready to Start Something Great?

Tuition & Study Options

Small Class Option

If you enjoy learning with others and sharing ideas, small group classes are for you! Fun, engaging and capped at 5 students max, this is an affordable way to learn game art from an industry mentor. Ideal if you thrive in a collaborative environment and would like to start building your peer network while you learn. While there is some flexibility with class times, if your schedule is rather busy, consider 1-on-1 mentorship.

MONTHLY

$1075

10 x payments

 

PER TERM

$3325

3 x payments

(Save 10%)

UPFRONT

$7995

1 x payments

(Save 25%)

1-On-1 Private Option

Progress faster as an artist with 1-on-1 mentorship! Private tuition offers a higher level of individual attention and more flexibility to schedule classes around work and family commitments. Your mentor can also customize the game art course based on your particular strengths and interests. This option is perfect for those looking to change careers to get into the industry, or established artists looking to upskill or change specialties.

MONTHLY

$1350

10 x payments

 

PER TERM

$4050

3 x payments

(Save 10%)

UPFRONT

$9995

1 x payments

(Save 25%)

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