Concept Art Essentials
Get Your Start in Concept Art: Online Beginner's Course in Essential Tools and Techniques
Learn the Fundamentals of Concept Art Guided by Top Industry Artists
The Concept Art Essentials course is designed to help aspiring artists develop the skills needed to begin creating professional-level concept art for films, video games, and other visual media.In this short course, you'll build your understanding of concept art and illustration essentials and see what it takes to make a career of your craft.
Why Choose Our Concept Art and Illustration Courses:
- Mentorship from Award-Winning Artists: Learn directly from top industry professionals who have worked at major studios.
- Build Your Foundations: Introduction to essential skills like composition, perspective, colour theory, and lighting.
- Industry-Standard Tools and Techniques: Receive training using the tools and methods used by professionals in the field.
- Concept Art Processes: Learn to ideate, iterate, and refine concepts, focusing on storytelling, visual cohesion, and clear communication.
By the end of the course, you'll be equipped with a solid foundation in concept art and an understanding of what it takes to be a successful concept artist. This course is suitable for beginners who want to explore the concept art field or artists looking to improve their skills.

Master Your Skills. Master Your Future.
Our mission is to ensure graduates are the best trained and best prepared for a successful career in their chosen field.
Same Course. Same Mentors. Two Ways to Train.
1:1 Career Mentorship
Train with a working professional focused entirely on you, reviewing your work every week the way a supervisor reviews a junior artist. Immediate, specific, tailored to exactly where you are. You set the pace, push past the set curriculum where you need to, and start the month you are ready.
WHO IS THIS FOR
- Working professionals looking to upskill or pivot without leaving their job
- Experienced artists who need targeted training in a specific tool or technique
- Students who benefit from personalised instruction due to additional learning needs
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Private 1-hour weekly sessions with a dedicated mentor |
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Flexible scheduling and pacing that fits around your life |
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Personalised feedback on your portfolio and career direction |
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Start any month, no waiting for a cohort |
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No prerequisites, assessments, or fixed cohort schedule |
Group Class
Learn in a small group led by a working professional, with everyone's work reviewed every week the way a studio team operates. You grow alongside people chasing the same goals, sharpening your eye on their work as well as your own, and keep the momentum that comes from not working alone.
WHO IS THIS FOR
- Students who learn better in collaborative, social environments
- Career changers who want structure and accountability while they transition
- Recent school leavers looking for an alternative to a traditional university degree
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Weekly 3-hour live classes with a small cohort of peers |
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Collaborative group projects that simulate studio team workflows |
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Structured curriculum with assessments and deadlines that keep you on track |
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Watch your work reviewed next to your peers', and learn from their feedback |
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Credits transfer directly toward a CGSI degree |
Course Curriculum
Foundations 1: Essentials of Concept Art
Begin your concept art journey by establishing a solid understanding of line work, color, value, and lighting and how they help bring your art to life. Delve into visual design basics and build a strong foundation in character and narrative design to create visually compelling art. Through hands-on projects, you'll take your ideas from reference gathering, thumbnailing, and sketching all the way to polished, rendered artwork that showcases your unique creative vision!
*This course is equivalent to the first term of the Concept Art & Digital Illustration Foundations course. If you choose to continue your learning journey, you'll be eligible to join the Foundations course in Term 2 (and already be one-third of the way through your studies!).
- Communicating effectively through the use of line, value, and color
- Explore character design and visual storytelling through ideation and narrative archetype
- Develop foundational skills in reference gathering, thumbnailing, and sketching
- Learn to polish and present your work professionally
- Intro to Line Drawing
- Intro to Value
- Introduction to Colour and Colourisation
- Visual Design Basics
- Character Design Basics
- Narrative Design Basics
- Ideation and Referencing Gathering
- Introduction to Thumbnails
- Introduction to Sketching
- Clean Line, Value Mapping and Rendering
- Colour Application
- Introduction to Polishing
Download the Course Guide
Your creative journey begins here! Download our comprehensive course guide and discover the exciting educational opportunities that await you.Learn Directly From Film & Game Mentors
To be the best, it helps to learn from the best. All concept art classes are taught by professional concept artists with years of experience.

Brandon Reimchen
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Known for Resident Evil

Brian Huang
Brian is an illustrator and concept artist for video games with expertise in art direction, visual development, and concept art. His credits include World of Warcraft, Diabolo, and Starcraft.
Known for Diablo III

Eric Wilkerson
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Known for Magic: The Gathering

Fang Jing
Possessing a degree in concept art, Fang has produced many concept designs for projects including Minecraft Dungeons and Prison Architect. She currently works at Sony Playstation Studios.
Known for Concord

Humza Khan
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Known for Tom Clancy's Splinter Cell

Joel Carpenter
Joel Carpenter has spent 18 years working as a concept artist and illustrator across studios including Headstrong Games, Bravado Designs, Rockabox, and KIDSCAVE Studios, with cover work that earned Eagle Award nominations for Best Newcomer and Best Cover Artist. He mentors CGSI Concept Art and Illustration students on the visual development craft behind games, comics, and books.
Known for Kitti Katz

Kinman Chan
Kinman Chan has spent 22 years designing for film and games at Lucasfilm, ILM, Disney ImageMovers, Insomniac Games, and Disney Interactive. His credits include Rogue One: A Star Wars Story, Strange Magic, A Christmas Carol, Curious George, and The Fox and the Hound 2. He mentors CGSI Concept Art students on the design thinking and visual storytelling that move a project from brief to screen.
Known for Rogue One: A Star Wars Story

Min Ru Lee
Min Ru Lee has spent 12 years working as a concept artist across studios including Mighty Jaxx, Fox and Co, and Resn. She mentors CGSI Concept Art students on the visual development craft behind games, collectibles, and brand-driven creative work.
Known for Mighty Jaxx collectibles

Peter Ocampo
Peter is a freelance concept artist and has worked at DNEG as an in-house concept artist on diverse projects for film and TV. He has a particular passion for designing dark horror creatures.
Known for Annihilation

Rachel Blackthorn
Rachel is a Concept Artist and Illustrator specializing in visual storytelling and creature design. She currently works at Flix Interactive and is a Women in Games Ambassador.
Known for Sea of Thieves

Tyler James
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Known for Heroes of the Storm
Get The Education You Deserve
"Thank you CG Spectrum for giving me exactly what I needed to get started in this competitive industry.
I started the Concept Art & Illustration Course to create a stunning portfolio to apply for an internship. Without CG Spectrum I would never have been able to create a portfolio on a level that got me an amazing internship in Beijing."
Victoria P | Concept Art & Illustration
"Not just for people wanting to break into the industry, it's also for professionals already in it.
I am a concept artist at Paradox Interactive in Sweden, and I wanted to expand my illustration skills, so I decided to take the Digital Illustration Course. I am loving it!! If you're a professional and want to learn a new skill, I would say go ahead! Expand your set of skills!
Ahmed A | Concept Art & Illustration
"I was approached by Skybound North, and after a couple of months freelancing, I was offered an in-house job on a new animation project.
I went to a game art school after I graduated, but it wasn’t really what I was looking for. At the same time, I had started CG Spectrum’s concept art course, which is where I met my mentor Brandon Reimchen. He was an amazing teacher!"
April P | Concept Art & Illustration
"Thanks to CG Spectrum, I am a lot closer to my dream of being a concept artist.
The curriculum structure is very reasonable, with both academic basic theories and useful suggestions for career paths. Thanks to my mentors, Brian Huang and Victoria Sarkissian, who not only taught me drawing skills and design techniques, but more importantly, they also gave me the confidence to continue working hard."
Xin L | Concept Art & illustration
"I have nothing but great things to say of CG Spectrum!
I was a bit unsure when I signed up for the concept art course because I had no prior experience, but it changed my life. I had a great mentor, Brandon, who would always push me to do better and I learned valuable things in each class."
Erika H | Concept Art & Illustration
"I have never experienced such an explosive evolution in my art since attending CG Spectrum.
I have learnt an incredible amount, not only from my amazing mentor Eric Wilkerson but from the entire CGS community. Being part of such an amazing program has opened my eyes to techniques that have streamlined my process and increased my confidence tenfold. I highly recommend the Advanced Illustration Course. Buckle up, and knuckle down – this could be the course that changes everything for you."
Oliver H | Concept Art & Illustration
"I've never improved as an artist so quickly.
Great course! They teach you what you need to know and don't waste your time with stuff that just fills out a course. It was specific to what I needed to know. The classes are very personable and the mentors are industry professionals that never hesitate to put in the effort to help you out. I definitely would recommend this to people interested in getting into the industry."
Tom G | Concept Art & Illustration
Join Our Alumni at World Class Studios
Our mission is to train highly skilled graduates ensuring they are prepared for a successful career. Take the first step towards joining our alumni at world-class studios creating work that inspires.












Questions? We Have Answers
Portfolio Submission
For this course, basic drawing competency is required, as this is not a drawing course. Students must submit a portfolio demonstrating their skill level before their application will be considered. To read our portfolio submission rules and guidelines please head to our FAQ page.
If you are unsure if you qualify, please contact our admissions team.
Age Minimum
The general minimum age to be able to enroll in our industry certificate courses is 16. We require parent or guardian consent during the enrollment process for applicants under 18.
Students under 16 will require a further assessment before they can officially enrol. This may include an interview with a course advisor and the creation of a study plan to ensure they have considered how they will manage a college-level workload.
English Proficiency
We expect our students to have a good understanding of written and spoken English. There’s no specific ’level'; however, you must be able to understand video tutorials in English (no subtitles) and speak with your mentor in English during your live Q&A session.
Computer Literacy
To be successful in this program, you will need basic computer skills and a computer that meets the minimum specifications (see next question).
Software:
You will need to purchase Photoshop (Creative Cloud 'All Apps' plan with a student discount) for the length of your studies.
Hardware:
You will need a computer that meets the minimum system requirements for Photoshop, and a graphics tablet (see digital painting software and equipment). We recommend a minimum of 32GB RAM.
Please note: As the software we use is regularly updated, please check the specs against the latest available version at the time of enrollment.
This short course will get you started on your creative journey, but in a competitive industry, we advise continuing your studies with the full career track.
The concept art career track includes the Concept Art Foundations and either the Concept Art Specialization or Digital Illustrator Specialization. It is designed to better prepare you for a job in the industry and help increase your employment opportunities.
The career track ensures you build strong foundational skills before moving on to more complex techniques and workflows. You will also dedicate time to career development and preparing a polished portfolio while you gain invaluable industry insights.
Some of the junior digital painting jobs you could pursue after completing the full study pathway include:
- Concept artist
- Digital illustrator
- Comic illustrator
- Game illustrator
- Book illustrator
- Keyframe illustrator
- Character designer
- Environment designer
- Asset designer
Discover more about these digital painting jobs, tips, and salary expectations on our careers page:
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