Skip to content
alan-blackwell
Nick Fredin30.07.185 min read

Another Student Success Story: Concept Artist Alan Blackwell

"In the end, I came out with about three finished pieces which directly led to me being picked up by DeNA Studios Canada as a Junior Concept Artist."

Meet Concept Artist Alan Blackwell

Alan Blackwell came to us a few years ago seeking a mentor to help him further develop his art skills to hopefully land him a job at a studio.

We spoke to him about how he got started, what it was like working with professional artist and Mentor of Concept Art Jake Collinge (known for Puss in Boots and Racket & Clank), and how he snagged his dream job at a studio as a Junior Game Artist at DeNA.

 

scratchin 203h

Like many of our mentors, Jake Collinge works as a professional artist in the industry on top of teaching - as a concept artist for films. Alan had some experience as an artist but was looking for a pro to help push his artwork to a professional standard.

Jake not only taught him some new digital drawing and painting techniques for concept design but also how to promote it to get noticed by a film or game studio. This is key for our industry and, without help from industry professionals in the know, can be a daunting task for a freelance artist to break the barrier into entertainment art.

Jake (Collinge) took me through the fundamentals of creating composition, lighting, thumb-nailing and generally gave my work a good push in the right direction."

scratchin 202i


When did you first realise that you wanted to draw for a living?

 
It was around August 2008 when I came across the very fresh new concept art site called CGHUB which is, unfortunately, it is no longer with us. The site was filled with gorgeous concept art and from then I was like, "That's it. That's what I want to do." I've been practising ever since then.
 
Make Your Inbox Awesome Get artist interviews, free resources, career advice and special offers from CG Spectrum's film and game experts!   
 
hammer and teeth by shinypants d


What are you working on at the moment?

 
At the moment I am turning a robot chess set design I created last year in a full 3D model set. This is a big learning curve for me as 3D hasn't been a big part of my skill set before. Once the set is all modelled I will be then trying to get it all 3D printed.
 

How would you describe your style and what do you use to help achieve it? (software, mediums, ect)

 
Honestly, I would say its hard to describe me as having a distinct style. There are so many artists that are so distinct that you can instantly recognise but I don't feel like I would fit into that category. I am the sum of a lot of different influences.
 
I am mostly a digital sketcher in Photoshop and more commonly now in Autodesk Sketchbook Pro, although I love drawing in my sketchbook. It's a different feel and makes me slow down and think more.
 
IMG 20150324 095919


Tell us about your experience at cg spectrum and with mentor jake collinge.

I was working as an admin temp at the time of my mentorship with Jake Collinge. I spent 8 sessions with Jake back in the Summer of 2012 and I was able to meet with him in person, which I found super helpful. I was trying my hardest to practice my skills and find any kind of work in the games industry in Vancouver.

I saw that Jake had openings for some mentorship and was lucky enough that he only lived down the road from me at the time. Jake took me through the fundamentals of creating composition, lighting, thumb-nailing and generally gave my work a good push in the right direction.

Honestly, if you had have told me when I started 'people are going to pay you to draw and design robots' I wouldn't have believed you."Jake took me through some homework exercises related to getting my portfolio quality kicked up a notch. In the end, I came out with about three finished pieces which directly led to me being picked up by DeNA Studios Canada in late 2012 as a Junior Concept Artist. I really appreciated the time I got to work with Jake during those sessions.


What inspires you to get up and draw every day?

 
I personally don't feel right if I am not creating something every day. And that can be hard because some days I really just don't feel like it. But I know that if I don't, I'll feel worse. Aside from that, I like knowing that there are things I can be practising and growing in. There is so much out there to learn how to draw and create. I just want to keep learning every day.
 
 'That's it. That's what I want to do.' I've been practicing ever since then."

 

What have you found to be the best ways to promote your own work?

 
I've found regular posting on Instagram and Twitter to be the most effective. People seem to know that there will be something coming into their feed every day. It shows anyone looking that I am active in creating something every day, that I am not resting on a piece that I did 2 or 3 years ago.
Sketch 15adsf


Where do you go to find work as a freelance artist?

 
A lot of my work has come through people seeing my daily work on Instagram and contacting me to create them something. I've tended to struggle to actively find work but people seem to find me instead.
 

Do you have any tips for artists trying to get their foot in the door of this industry? (folio, demo reel, job applications ect)

 
I'd say, practice every day, be patient as it takes time to get to a solid level of proficiency and keep drawing or creating what you love. Honestly, if you had have told me when I started 'people are going to pay you to draw and design robots' I wouldn't have believed you.

 

alan blackwell scratchin 266c 1

Check out  Alan's Blog he updates frequently and follow him on Tumblr. He loves drawing robots and he's great at it!

Ready to start your journey to becoming a freelance artist like Alan? Check out our full Concept Art Courses at the link below!

Are You Ready to Create?  Fast-track your way into the industry and start your creative career sooner.

Related Links

avatar

Nick Fredin

Nick is the co-founder of CG Spectrum! With a background in 3D animation, he's worked in film and games for over a decade. Nick has contributed to studios like Weta, ILM, and Iloura (now Framestore) on projects, including Watchmen, The Hobbit franchise, and Rise of the Planet of the Apes. Somehow, he also found the time to write articles for our blog.

RELATED ARTICLES