Drawing Foundations Course
Learn to draw in this foundation course, where you'll master essential drawing techniques step by step.
What You'll Learn
Build confidence with essential Photoshop skills, learn core drawing techniques, and create stronger, more dynamic artwork. Develop depth and dimension with perspective drawing, and bring your characters to life with a solid understanding of human anatomy, from facial structure to limbs, hands, and feet. Perfect for beginners ready to level up their creative abilities.
- Learn Photoshop basics to create and refine digital art
- Explore essential drawing techniques, from basic shapes to dynamic compositions
- Build strong perspective skills to add structure and dimension to your artwork
- Study human anatomy, including the head, torso, limbs, hands, and feet, to create lifelike figures

Weekly Breakdown
Learning Outcomes
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Understand basic drawing techniques
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Create foundational line and form drawings
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Implement perspective, contour, and shadow into drawings
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Understand relationships between objects in an illustration
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Create drawings of nature, animals, and humans with accurate form and volume
Learning Outcomes
- Understand basic drawing techniques
- Create foundational line and form drawings
- Implement perspective, contour, and shadow into drawings
- Understand relationships between objects in an illustration
- Create drawings of nature, animals, and humans with accurate form and volume
Learning Outcomes
- Understand how contour lines inform complex organic forms.
- Create convincing intersections between objects of different shapes and sizes.
- Design volumes using an additive and subtractive process.
- Fuse forms with an organic layer, considering points of tension.
- Simplify complex organic forms using basic geometric shapes.
Learning Outcomes
- Learn how to simplify sea creatures into basic shapes
- Learn how to use a ground plane to create cast shadows and align features
- Learn how to check for accuracy by using negative space
- Learn how to envision the reverse view of an animal using basic shapes
- Learn how to simplify humans using a mannequin made of basic geometric shapes
Learning Outcomes
- The concepts of Horizon, Vanishing Point(s), Eye Level, Cone of Vision, and Line of Sight.
- Parallel lines on objects will converge on a vanishing point on the horizon.
- Perspective layouts such as one-point, two-point, and three-point are simplifications of real-world linear perspective, which is more complex.
- Three Point Perspective introduces the Zenith and/or Nadir vanishing points.
- The addition of more than three vanishing points for an object requires curvilinear perspective, where parallels bend as they cross the horizon line.
Learning Outcomes
- Understand how to combine different linear perspective layouts in the same scene.
- Learn how dramatic scenes compare to human vision with regard to distortion.
- Learn how to rotate boxes in perspective using comparative analysis.
- Learn how to build objects with ellipses in perspective using boxes to guide you.
- Gain a better understanding of perspective from a conceptual standpoint, which will increase your confidence and flexibility.
This lesson introduces a simple, approachable method for drawing the human head by constructing facial features from basic shapes. By thinking of the head as a combination of spheres and cylinders, the process becomes far less intimidating.
Working like a sculptor, you will build the head form piece by piece, allowing you to focus on each area while maintaining correct structure and proportion. The lesson begins with a full front view of the face, then moves on to studying individual features from multiple angles.
Learning Outcomes- Understand diversity in facial features for illustration
- Create foundational face drawings with an understanding of realistic proportions
- Incorporate the study of human anatomy in detailed facial feature drawings
- Understand the relationship between facial milestones
- Recognize how targeted studies can be applied to a larger challenge, such as drawing heads.
Building on front-view head construction and basic facial features, this lesson moves into more advanced aspects of head anatomy. You will explore hair rendering and learn how to draw the head from a range of angles with greater accuracy and confidence.
The proportional guidelines introduced earlier remain essential here, helping you maintain structure and consistency as you progress toward more complex head drawings.
Learning Outcomes- Simplifying hair by constructing from larger volumes
- Identifying the apex of forms to place appropriate specular highlights
- Avoiding flat strands of hair using the ribbon abstraction
- Placing features proportionally by wrapping guidelines around the sphere
- Bringing all techniques together to create head renderings in three-quarter-view
Learning Outcomes
- Understand the bones of the hand and foot and how they dictate proportions.
- Learn how to approach hand and foot drawing using a simpler armature initially.
- Familiarize yourself with the volumes of the hand and foot using a geometric mannequin.
- Get comfortable using an iterative three-step process for approaching hand and foot drawings.
- Understand important details of the hand and foot and how to express them in a drawing.
Learning Outcomes
- Understand the proportions of the torso.
- Identify important landmarks for helping create an accurate block out of the torso.
- Learn how to simplify the torso using basic geometric volumes.
- Utilize an iterative approach to manage the complex layering of the torso.
- Familiarize yourself with the muscles of the torso.
Arms and legs are explored in detail, beginning with their underlying skeletal structure. The forms are then simplified into mannequin shapes before building up the major muscle groups.
The connection of the limbs to the torso is also covered, with focused attention on the shoulder and pelvic regions to help create figures that feel solid, balanced, and anatomically sound.
Learning Outcomes- Understand the proportions of arms and legs.
- Identify key landmarks to help create an accurate blockout of arms and legs.
- Learn how to simplify arms and legs using basic geometric volumes.
- Utilise an iterative approach to manage the complex details of arms and legs.
- Familiarise yourself with the musculature of arms and legs.
All previously learned anatomy concepts come together in a full figure drawing session, focusing on structure, proportion, and clarity. Using the final pose, you will then design a costume through a simple mashup process, learning how to build visual ideas on top of a solid anatomical foundation.
This process demonstrates how foundational drawing skills translate into real-world creative workflows, supporting career paths in fields such as concept art, illustration, comics, and animation.
Learning Outcomes- Learn the benefits of a carefully designed figure drawing session
- Apply anatomical knowledge to naturalistic full-figure drawings
- Utilize a multi-stage, iterative drawing approach to refine longer pose drawings
- Use a simplified approach to costume design using minimal inputs
- Apply design choices considering the narrative and role of your character
$999 AUD Upfront
$333 AUD Monthly
Study Load
10hrs/week
Program Length
3 months
Delivery Mode
Online live classesCustom video lectures
Personalised mentor feedback
Skill Level
Novice to beginner
No entry requirements
Start Dates

*This foundation course is for aspiring artists who have no prior drawing experience. It will teach you the skills and knowledge needed to meet the entry requirements for the Concept Art Career Track or the Digital Art Diploma/Bachelor Degree. Consider it like a bridging course that equips you with what you need to be ready for further study.
Meet Your Instructors
Tomislav Juric
Tomislav is a concept artist and illustrator with 10 years of professional experience, 8.5 of which are in game development. He’s worked on everything from indie games to well-known AAA titles, as well as freelance projects for companies, influencers, and music artists. Through the Drawing Foundations Course, he helps students strengthen their fundamentals, build confidence, and prepare for more advanced courses at CG Spectrum.







Gwen Torenbeek
Gwen is a freelance concept artist and illustrator who graduated from CG Spectrum’s Concept Art Specialization course in 2023. She is passionate about teaching and helping people discover their love for art, and strives to support them on their unique artistic journeys.







Additional Support From Industry Mentors
This short course features two mentor-led sessions, held every six weeks on a rolling basis, designed to help you transition smoothly into our Career Tracks. Explore some of the industry experts who will guide you through these sessions.

Brandon Reimchen
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Known for Resident Evil

Brian Huang
Brian is an illustrator and concept artist for video games with expertise in art direction, visual development, and concept art. His credits include World of Warcraft, Diabolo, and Starcraft.
Known for Diablo III

Eric Wilkerson
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Known for Magic: The Gathering

Fang Jing
Possessing a degree in concept art, Fang has produced many concept designs for projects including Minecraft Dungeons and Prison Architect. She currently works at Sony Playstation Studios.
Known for Concord

Humza Khan
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Known for Tom Clancy's Splinter Cell

Joel Carpenter
Joel Carpenter has spent 18 years working as a concept artist and illustrator across studios including Headstrong Games, Bravado Designs, Rockabox, and KIDSCAVE Studios, with cover work that earned Eagle Award nominations for Best Newcomer and Best Cover Artist. He mentors CGSI Concept Art and Illustration students on the visual development craft behind games, comics, and books.
Known for Kitti Katz

John McCambridge
John is a Lead Concept Artist and Freelance Illustrator for video games. He’s worked on video games, RPG books, and board games such as Bulletstorm, RuneScape, Saga: Rage of Vikings, and Elysium.
Known for Game of Thrones (publication)

Jonathan Li
Jonathan currently works as a Concept Artist at Square Enix. He has a passion for narrative arts and loves creating worlds, characters, and the stories they can tell.
Known for Final Fantasy XIV: Shadowbringers

Kinman Chan
Kinman Chan has spent 22 years designing for film and games at Lucasfilm, ILM, Disney ImageMovers, Insomniac Games, and Disney Interactive. His credits include Rogue One: A Star Wars Story, Strange Magic, A Christmas Carol, Curious George, and The Fox and the Hound 2. He mentors CGSI Concept Art students on the design thinking and visual storytelling that move a project from brief to screen.
Known for Rogue One: A Star Wars Story

Min Ru Lee
Min Ru Lee has spent 12 years working as a concept artist across studios including Mighty Jaxx, Fox and Co, and Resn. She mentors CGSI Concept Art students on the visual development craft behind games, collectibles, and brand-driven creative work.
Known for Mighty Jaxx collectibles

Rachel Blackthorn
Rachel is a Concept Artist and Illustrator specializing in visual storytelling and creature design. She currently works at Flix Interactive and is a Women in Games Ambassador.
Known for Sea of Thieves

Tyler James
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Known for Heroes of the Storm
Drawing Foundations Course FAQs
Age Minimum
The general minimum age to be able to enroll in our industry certificate courses is 16. We require parent or guardian consent during the enrollment process for applicants under 18.
Students under 16 will require a further assessment before they can officially enrol. This may include an interview with a course advisor and the creation of a study plan to ensure they have considered how they will manage a college-level workload.
English Proficiency
We expect our students to have a good understanding of written and spoken English. There’s no specific ’level'; however, you must be able to understand video tutorials in English (no subtitles) and speak with your mentor in English during your live Q&A session.
Computer Literacy
To be successful in this program, you will need basic computer skills and a computer that meets the minimum specifications (see next question).
A solid foundation in drawing is necessary for courses like Concept Art Essentials, Concept Art Foundations, and the Bachelor of Digital Art (Concept Art). This beginner's course is thoughtfully crafted to equip you with the necessary drawing skills to meet the entry requirements for our more advanced programs.
This course is designed to provide a structured group learning experience with a focus on building introductory drawing skills for students with no prior experience.
Participants gain access to:
- Weekly TA-led sessions to guide their progress.
- Our vibrant online community
- Two mentor-led sessions (one every six weeks on a rolling basis) designed to help prepare them for our Career Tracks.
Students learn in a group setting. The course emphasizes collaborative learning and resource-driven guidance within a dedicated Slack channel, fostering a supportive environment for skill development. It serves as a stepping stone, equipping students with the confidence and skills to advance into more in-depth studies.
Software:
You will purchase Photoshop (photography plan only) for the length of your studies.
Hardware:
You will need a computer that meets the minimum system requirements for Photoshop, and a graphics tablet (see digital painting software and equipment).
Please note: As the software we use is regularly updated, please check the specs against the latest available version at the time of enrollment.
This short course will teach you the basics of drawing and will help you to qualify for and succeed in our more advanced programs.
If you wish to take your learning further and build industry-level skills, we advise continuing your studies with the full career track.
The concept art career track includes the Concept Art Foundations and either the Concept Art Specialization or Digital Illustrator Specialization. It is designed to better prepare you for a job in the industry and help increase your employment opportunities.
The career track ensures you build strong foundational skills before moving on to more complex techniques and workflows. You will also dedicate time to career development and preparing a polished portfolio while you gain invaluable industry insights.
Some of the junior digital painting jobs you could pursue after completing the full study pathway include:
- Concept artist
- Digital illustrator
- Comic illustrator
- Game illustrator
- Book illustrator
- Keyframe illustrator
- Character designer
- Environment designer
- Asset designer
Discover more about these digital painting jobs, tips, and salary expectations on our careers page: