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Using Unreal Engine for VFX with Real-time Artist William Faucher

1 minute read

04/13/2022

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Real-time artist, William Faucher meets with Justin to discuss the art of teaching (on his popular YouTube channel and as a CG Spectrum mentor), and lessons learned from being mostly self-taught, including the importance of finding passions outside of the industry to build new soft and hard skills. William claims that his passion for photography was the catalyst for his prolific career — helping to develop both his creative and technical skills.

William and Justin also chat about Unreal Engine, the future of the film and games industry, and William’s exciting upcoming project!

William has worked in the entertainment industry for over a decade, starting as a 3D Modeler in the games industry, then becoming a Lighter, and DoP with credits on Marvel's Black Panther and HBO's Watchmen. He's also an Author at Epic.

The Canadian-born, Norway-based Unreal Artist is currently mentoring CG Spectrum's Realtime Technical Artist and Virtual Production course.

william-faucher-mrbilbostrolls-matte-medium'Mr. Bilbo's Trolls' by William, a Lord of the Rings fan art piece.

william-faucher-norwegian-log-houseA scene William created for his RealityCapture to Unreal Engine 5 workflow video. This is a 300-year-old log house in central Norway, built in the 1700s.

World-building in Unreal Engine — a somber war trench fly-through by William Faucher as part of the Real-Time 3D & Virtual Production course.

To see more of Williams's work, follow him on Instagram, YouTube, and ArtStation.


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This podcast is brought to you by CG Spectrum, a global top-ranked training provider offering specialized programs in real-time 3D, game development, animation, VFX, and digital painting. CG Spectrum’s unique online learning model provides individuals with personalized mentorship from industry professionals. If you're looking to upgrade your skills, explore our online film and game courses.

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Meet the hosts

Meet Maxine Schnepf and Justin Mohlman, hosts of the CG Spectrum Podcast!

MAXINE SCHNEPF: From Producing to HR, Maxine's worked on 40+ blockbuster films at studios like Mr X, Deluxe Animation and Technicolor VFX. Now as CG Spectrum's Career Development Manager, Maxine helps students get industry-ready. Her credits include: Blade Runner 2049, War for the Planet of the Apes, Spider-Man: Homecoming, Guardians of the Galaxy Vol. 2, Doctor Strange, Star Trek Beyond and three Star Wars films.

JUSTIN MOHLMAN: Justin is a CG Spectrum mentor, Game Development Producer and Author at Epic Games, and active Creative Director for The Rookies. Over the past 2 decades, Justin has helped bring dozens of games to life while at studios like Disney Interactive, Robomondo, Midway Games, and Phosphor Studios. Credits include franchises like Tony Hawk, Kingdom Hearts and Mortal Kombat.

Justine and Maxine