From Film to Games with Blizzard Texture Artist Chun Chun Yang

1 minute read


(SizeLimitingPyMap: {form_id=8757688f-220d-493d-89a0-4a906792f9ba, form_type=HUBSPOT, gotowebinar_webinar_key=null, message=<p>Thanks for subscribing!</p>, redirect_id=34690303461, redirect_url=null, response_type=inline})

Subscribe to the podcast on your favorite platform

On this week's episode, Senior Texture Artist Chun Chun Yang sits down with Maxine to discuss how she got into 3D art, the rewards and challenges of switching careers from film to games, and the lessons she learned along the way. Maxine and Chun Chun also talk about pushing through discomfort to create new opportunities, challenging yourself to find joy in career growth, and much more!

Episode Breakdown

00:00 Intro
01:16 Chun Chun’s entry into 3D art
05:40 What is texturing?
07:33 Chun Chun’s transition from film to games
11:30 Challenges in moving from film to games
13:37 Talking to managers about new opportunities
17:44 Starting her YouTube channel, Artruism Digital
22:39 Career growth and developing your confidence beyond your job title
26:00 The learning curve for Houdini 
28:59 Other procedural texturing artists to look out for
31:00 Challenging yourself and creating joy through career growth 
32:15 Practical tips for creating your portfolio and finding a job
35:24 Getting scouted by an art director at Blizzard Entertainment
36:00 People skills and your professional reputation
40:48 Future trends and real-time in Unreal Engine
45:30 How to network when you’re working remotely
47:26 Where to find Chun Chun

About Chun Chun Yang

Along with her successful texturing tutorials on Gumroad, Chun Chun has worked as a 3D artist for film, contributing to titles like Ready Player One, Deadpool, Aladdin, and Beauty and the Beast. She's worked as a Texture Artist at Digital Domain and as a Senior Texture Artist at Industrial Light & Magic. After being scouted by an art director at Blizzard Entertainment, Chun Chun recently transitioned into games and is now working as a Character Material Artist on Blizzard's Diablo IV. She also has a successful YouTube channel, Artruism Digital.


Iguana 3D model by Chun Chun. Modeled in Maya, sculpted in ZBrush, and textured in Substance Painter. This asset is available to download for free on Gumroad, along with a guide for the texturing process.


Dress created by Chun Chun using Marvelous Designer and Houdini.

Skin texturing in Substance Painter — one of Chun Chun's popular tutorials on YouTube

To find out more about Chun Chun, visit her ArtStation, and follow her on LinkedIn and Twitter.

Additional resources about this career:

Don't miss an episode!

Subscribe to The CG Spectrum Podcast on YouTube, and get podcast updates on Instagram and Facebook. For more interviews and news, check out CG Spectrum's blog.

This podcast is brought to you by CG Spectrum, a global top-ranked training provider offering specialized programs in real-time 3D, game development, animation, VFX, and digital painting. CG Spectrum’s unique online learning model provides individuals with personalized mentorship from industry professionals. If you're looking to upgrade your skills, explore our online film and game courses.


Subscribe on your preferred podcast platform:

Tags: 3D Modeling