Student work by Andi Edirisinghe
Texture artists specialize in creating the textures of 3D models. They require a biological understanding of skin in humans and animals, as well as a knowledge of textiles, geographic elements, architectural finishes, landscapes, etc.
With games now requiring more photo-realistic finishes these days the role of the Texture Artist is increasing in importance. In line with this trend, some of the work of the Texture Artist involves scanning photographs and then applying them to objects and environments created by the 3D Modelers.
Custom textures are created for fantasy environments, objects and creatures but they are always rooted in reality. Covering gaming worlds in a variety of surfaces prevents boredom and enhances gameplay.
Gaming Texture Artists work closely with modelers and shading/lighting technical directors to create the best possible elements for the game universe.
Texture Artists in live action film and 3D animation features create textures for the elements of the productions that require complex texturing. In live action productions this will be more photo-realistic as it must integrate seemlessly with the footage, and sometimes replicate surfaces that exist in real life.
The role of the gaming Texture Artist is to recreate realistic or fantastical textures or surfaces to characters or objects. They specialize in all surface qualities of 3D computer models such as skins, flesh, textiles, armor, fur, hair, scales, metallic finishes, nails, claws, membranes, etc. This requires a broad knowledge of the skeletal framework and rigging that suspends and operates the models as the texturing must work as a layer on top of moving parts.
Textures are created from scratch or from real world references using scans which are imported and fashioned into graphics elements. With gaming graphics becoming ever more sophisticated the Texture Artist must deliver increasingly real and dynamic results.
The role of the Texture Artist in live action and animation is to create textures for 3D modeling throughout the production. Realism is the goal in live action sequences, while animation projects require consistency of visual style.
Role & responsibilities of a texture artist in film and games:
Any Texture Artist worth their salt will be constantly on the lookout for textures in the real world to bring into their work. They need to have a keen eye for detail as everything that surrounds them could be a reference point for a surface or character skin.
Video game and film studios may look for the following skills in a texture artist:
Texture artists must know their way around the software used by 3D modelers, but also have more texture-specific programs that they work with.
Texture artists may need knowledge of a combination of the following software:
The role of a texture artist can be an entry-level or junior position. The average salary of a Texture Artist ranges from USD $47,000 to USD $96,000. Source: Glassdoor.
3 months - 20hrs weekly
3D modeling for beginners starts with the essentials: navigating Maya, setting up workflows and building 3D assets from scratch. See the differences between film and game models and find out how to work with your models in Unreal Engine and texture in Substance Painter.
9 months - 20hrs weekly
Learn 3D character modeling and create a game ready character complete with hair, clothing and accessories. Then build a 3D environment which you'll texture, light, import into Unreal Engine. Note: Term 1 of this course is the same as the Introduction course. So if you've already completed it, you’ll skip to term 2.
9 months - 20hrs weekly
Speed up your workflow and further your environment and character design skills by creating more detailed fully rendered models, including a creature with skin, scales and fur. This course focuses on portfolio prep and career development so you graduate studio-ready.