Enter the exciting world of Unreal Engine with our introductory course! Go from simply installing the engine to creating a fully animated playable character. Mentored by a professional real-time artist, you'll develop a broad knowledge of the engine and surrounding pipelines including basic rigging and motion capture.
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CG Spectrum–one of the Top 50 Best Creative Media & Entertainment Art Schools in the World–has partnered with Epic Games and industry professionals to develop a job-focused study pathway to ensure you are well-positioned to enter the real-time 3D and virtual production field and make a productive contribution from day one on the job.
Expect highly personalized training with mentorship from industry experts on the cutting edge of this field. After completing this beginners course, continue along the study pathway with the more advanced Real-Time 3D Technical Art and Virtual Production Course.
Certificate
3 months
20 hrs weekly
Intermediate
Basic computer skill and a passion for film and games
Weekly online classes, feedback and support
Unreal Engine, MotionBuilder
Jul 10, 2023
Our expert-led programs prepare you for an exciting career in the industry. Unleash your creative potential while building practical job skills.
Plan your studies around your work and family commitments
Learn from industry experts who have worked at top studios
Build practical and relevant job skills that studios are looking for
Pursue your passion and start working sooner with flexible payments
In this introductory course, you'll start with the fundamentals of Unreal Engine, learning how to set up animated characters in the engine, along with a wide variety of features, plus rigging and motion basics. Developing a good foundation in this area is essential for moving on to the more advanced Real-Time 3D & Virtual Production Course where you'll apply your new skills to creating a film-quality cinematic shot.
*This short course (or equivalent experience) is a prerequisite to the full Real-Time 3D and Virtual Production Course.
Dive right into the full study pathway and be industry ready in 1 year.
Learn from passionate industry veterans with years of real-world experience at major film and game studios. More mentors to be announced soon!
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Read full bioDept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.
Read full bioMentor of Virtual Production
Known for Gen: Lock
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.
Read full bioMentor of Real-Time 3D
Known for Marvel's Avengers
Mentor of Real-time 3D
Known for Call of Duty: Infinite Warfare
Mentor of Real-Time 3D
Known for Visual storytelling
Mentor of Real-Time 3D
Known for Real-time innovation
Mentor of Real-Time 3D
Known for Get Out
Mentor of Real-time 3D
Known for Star Wars: Episode IX - The Rise of Skywalker
Mentor of Real-Time 3D
Known for Rocket Arena
Mentor of Real-Time 3D
Known for Max Payne 3
Mentor of Real-Time 3D
Known for Halo (TV series)
Mentor of Real-Time 3D
Known for Star Wars Squadrons
Mentor of Real-time 3D
Known for Gwent: The Witcher Card Game
Mentor of Real-Time 3D
Known for Avengers: Age of Ultron
Mentor of Real-Time 3D
Known for The Division 2
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(3 x payments)
Save 10%
(1 x payment)
(3 x payments)
Save 10%
(1 x payment)
Before entering the introduction to real-time 3D we recommend that the student has the following basic skills:
You will also need a computer that meets the minimum specifications (see next question).
Note: This introduction course is also embedded in the Foundations of Game Art & Animation course. Students who complete the game art course will have a good foundation in modeling and animation and can continue straight to the 9-month Real-Time 3D Technical Art & Virtual Production course.
Software:
Students can sign up for an educational license for Substance Painter, Motionbuilder, and Maya.
Unreal Engine is free to download and use.
Hardware:
Students will need a dedicated graphics card, and a computer that meets the minimum requirements for Unreal Engine, Substance Painter, Motionbuilder, and Maya.
If you choose the 1-on-1 private mentorship option, then yes, you can decide to skip and adjust the week pacing with your mentor.
This short course will get you started on your journey as a real-time 3D technical artist, but in a competitive industry, continuing your studies with the more advanced 9-month Real-Time 3D Technical Art & Virtual Production course will better prepare you for a job in the industry and help increase your employment opportunities.
The 9-month course covers far more complex techniques and includes personalized career services and 1-on-1 time with our Career Development Manager which can help when applying for junior virtual production jobs such as:
Discover more about these jobs, tips, and salary expectations on our careers page:
With a focus on portfolio preparation, we help students build their competitive edge with high quality work that gets noticed.
I enrolled looking for a career change...
I didn't have any knowledge about digital arts. Now I can accomplish my dream of creating cinematics within fantasy worlds to tell stories or apply any artistic idea and make it happen with all the new tools under my belt. If you have passion, and need time flexibility, consider joining the amazing community and start your new journey exploring, exchanging, sharing and, most importantly, learning.
I left every session feeling inspired.
Having studied on my own before CG Spectrum, I realized that there are a lot of things you just can’t get from Google. My mentor was very generous in sharing his own experience and lessons learned along the way. I was able to gather so much knowledge on light theory, post-production workflows, tips to add realism to a scene, and more.
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.
I can't stress enough how much I'm enjoying studying here!
I started the course out of curiosity, I was brand new to this world but I feel like I got all the answers that I needed and even more.
Currently halfway through real-time world building with William Faucher, and I cannot recommend it enough.
The ability to have your level gauged and directed as to where it needs to be by someone within the industry in real-time is priceless. The personal feedback is also second to none.
CG Spectrum offers unconditional support.
I want to thank the entire CG Spectrum staff and mentors for their unconditional support, for sharing beyond the course syllabus, and for always giving 100% in everything.