Learn Game Design Online in 10 Months

Being a professional Game Designer can be an incredibly challenging but extremely rewarding journey. You need a range of technical and creative skills which can take years to master without the right guidance!

CG Spectrum’s industry-approved game design course gets you up to speed fast with the latest skills used at AAA game studios. Be personally mentored by industry veterans from top studios like Ubisoft, EA and Microsoft to get your video game career off to a great start!

Game Design Course Overview

Whether you want to build your own game or work at a AAA studio, our job-focused game design training helps you turn your passion for video games into a career.

  • Learn how to create fun, appealing and addicting video games
  • Discover how to take your idea from concept to prototype to production
  • Gain confidence using industry-standard game engines
  • Create amazing worlds and challenging levels players can’t get enough of

Prepare for a successful career in the industry by learning the fundamentals of game design from professionals with real world experience.

Log in each week for live video classes, get plenty of hands-on experience, and learn faster as you watch your mentor critique your project files in real time. Enroll today to enjoy a personalized education experience like no other!

CG Spectrum is an approved education partner for Blizzard Entertainment.

blizzard-entertainment-approved-training-partner

 

Start Date

April 6th, 2020

Duration

10 Months

Delivery Method

Customized video lessons, weekly online classes via Zoom along with recorded feedback, e-mail support and a student community

Software

A free student educational license of Unity, Maya and Adobe Creative Cloud is provided to all students

Course Load

20hrs/week

Skill Level

Beginner to Intermediate

Prerequisites


Course Curriculum

TERM 01

Introduction to Game Design

game-design-course-intro-design

As you dive into this game design course, you will soon understand that just about EVERYTHING in a game is a conscious choice by a designer or someone on a game team. Start off with an in-depth look at how every video game is a series of mechanics or systems that work individually or together to create a fun and engaging experience for players.

Learn what makes a great game, starting with game mechanics, game systems, and the role of a Systems Designer. Next, you'll discover the theory behind level design, world-building, and creation. Expect a mix of theory, paper design, concepting and hands-on practice with level design implementation using editors. Find out how genres differ and the common challenges you’re likely to face.


Learn how to:

  • Deconstruct and analyze video games
  • Design interesting game systems
  • Understand compelling gameplay 
  • Develop efficient prototyping processes
  • Use visual design to tell a story 
  • Create a level with a gameplay system

Weekly Breakdown

Introduction to System & Level Design

  1. Introduction to Game Systems
  2. System Design
  3. Communication
  4. Development Process
  5. Game Genres
  6. Designing Gameplay Systems
  7. Introduction to Level Design
  8. Single Player Design
  9. Technical Design
  10. Visual Design
  11. Multiplayer Design
  12. World Building

*Curriculum subject to change based on industry input

TERM 02

Game Design Theory

game-design-course-design-theory

Before you can begin building a game you need a basic understanding of game design theory. We'll look at HOW things should be designed, WHY they work, and WHAT you need to do to make a compelling game. See how a platform can change the game design in fundamental ways, and how the differences must be adapted across genres.

Don’t let the word ‘theory’ fool you! Expect to play a LOT of games in the name of research. Every great designer must know how to analyze, deconstruct and understand how each game differs and why. You'll achieve this by learning how to paper design and concept, getting the hang of writing a level design specification, and ensuring level functionality and other technical needs are met.


Learn how to:

  • Design compelling game systems
  • Invent great quests and objectives
  • Apply core game mechanics
  • Add visuals to enhance levels
  • Design fun 2D and 3D game levels
  • Apply core game mechanics

Weekly Breakdown

Game Design Theory

  1. Advanced Core Systems
  2. Advanced Player Systems
  3. Advanced NPC Systems
  4. Advanced Object Systems
  5. Advanced Combat Systems
  6. System Design for Levels
  7. Designing Level Requirements
  8. Designing Story and Missions
  9. 2D Level Map Layout
  10. 2D to 3D Level Layout in Unity
  11. Designing Enemies & Combat Scenarios
  12. Designing Objects & Interactions

*Curriculum subject to change based on industry input

TERM 03

Game Design Applications

system-design-application-01

It's very easy for Game Designers to get wrapped up in design theories and ideas. But most game ideas need to be touched, felt, played and tested sooner rather than later. In the final term of the game design course, you’ll apply everything you’ve learned to bring your ideas to life and see if what you’ve created is indeed fun and compelling.

Great ideas are a dime a dozen, being able to execute them well is more important. Using the concepts, processes and theories you’ve learned so far, you’ll learn how to validate and express your ideas then apply your new skills and knowledge of level and game systems design to tackle more complex level design problems and areas by creating your own playable game.


Learn how to:

  • Design more advanced game systems
  • Create a compelling game pitch
  • Write professional design documents
  • Whitebox a level in Unity
  • Create game maps and assets
  • Execute basic scripting in a level

Weekly Breakdown

Game Design Applications

  1. Cross-Platform Game Design Overview
  2. Differences in Mobile Game Design
  3. Porting & Redesigning Games to Mobile
  4. Mobile Game User Acquisition 
  5. Mobile Game Flow & Layout
  6. Mobile Game Interfaces
  7. Level Construction During Production
  8. Intro to Implementing Level Designs
  9. Implementing Objects & Elements
  10. Implementing Missions & Objectives
  11. NPC Spawning & Placement in Unity
  12. Advanced Level Layout in Unity

*Curriculum subject to change based on industry input

LOOK INSIDE

HOW IT WORKS?

Meet Your Mentors

Troy Dunniway

Troy Dunniway

Dept. Head of Game Development

Known for

Resistance: Fall of Man

Michael Cameron

Michael Cameron

Mentor of Game Design

Known for

Distant Star: Revenant Fleet

Heath Smith

Heath Smith

Mentor of Game Design

Known for

Shadow of the Tomb Raider

Andrejs Verlis

Andrejs Verlis

Mentor of Game Design

Known for

Far Cry 5

The CG Spectrum Advantage

Flexible Scheduling

Whether studying full-time or working around a busy schedule, CG Spectrum’s virtual learning model allows you to study when you want, where you want.

Industry Mentors

Learn from highly experienced and passionate mentors who are actively working in the industry on major feature films and AAA video games.

Job Ready Skills

Our specialized, custom-built digital art courses and hands-on teaching method ensure the skills you gain are exactly those that studios are looking for.

Payment Plans

Your education is an investment. We offer various payment options to help you pursue your passion, hone your craft, and start working sooner.

Ready to Start Something Great?

Tuition & Study Options

Small Class Option

If you enjoy learning with others and sharing ideas, small group classes are for you! Fun, engaging and capped at 5 students max, this is an affordable way to learn game design from a top industry mentor. Ideal if you thrive in a collaborative environment and would like to start building your peer network while you learn. While there is some flexibility with class times, if your schedule is rather busy, consider 1-on-1 mentorship.

MONTHLY

$1075

10 x payments

 

PER TERM

$3225

3 x payments

(Save 10%)

UPFRONT

$7995

1 x payments

(Save 25%)

1-On-1 Private Option

Progress faster with 1-on-1 mentorship! Private tuition offers a higher level of individual attention and more flexibility to schedule classes around work and family commitments. Your mentor can also customize the game design course based on your particular strengths and interests. This option is perfect for those looking to change careers to get into the industry, or established artists looking to upskill or change specialties.

MONTHLY

$1350

10 x payments

 

PER TERM

$4050

3 x payments

(Save 10%)

UPFRONT

$9995

1 x payments

(Save 25%)

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