Learn Game Design Online in 10 Months!

Being a professional Game Designer can be an incredibly challenging but extremely rewarding journey. You need a range of technical and creative skills which can take years to master without the right guidance!

Fortunately, CG Spectrum’s industry-approved game design course gets you up to speed quickly with the latest skills used at AAA game studios. Be personally mentored by industry veterans from top studios like Ubisoft, EA and Microsoft to get your video game career off to a great start!

Game Design Course Overview

Whether you want to build your own game or work at a AAA studio, our job-focused game design training helps you turn your passion for video games into a career.

In 10 months you’ll:

  • Learn how to create a fun, appealing, monetizable and addicting video game from scratch
  • Discover how to take your idea from concept to prototype to production
  • Gain confidence using industry-standard game engines
  • Create amazing worlds and challenging levels players can’t get enough of!
  • Graduate with playable levels complete with enemy combat systems and multiplayer functionality!

Prepare for a successful career in the industry by learning the fundamentals of game design from professionals with real world experience.

Log in each week for live video classes, get plenty of hands-on experience, and learn faster as you watch your mentor critique your project files in real time. Enroll today to enjoy a personalized education experience like no other!

Start Date

February 3rd, 2020

Duration

10 Months

Delivery Method

Customized video lessons, weekly online classes via Zoom along with recorded feedback, e-mail support and a student community

Software

A free student educational license of Unity, Maya and Adobe Creative Cloud is provided to all students

Course Load

20hrs/week

Skill Level

Beginner to Intermediate

Prerequisites

Term 01 – Introduction to Design

As you dive into this game design course, you will soon understand that just about EVERYTHING in a game is a conscious choice by a designer, or someone on a game team. Start off with an in-depth look at how every video game is a series of mechanics or systems that work individually or together to create a fun and engaging experience for players.
Module 1A

Introduction to System Design

System Design

Find out why your favorite games are so addictive! Learn what makes a great game, starting with game mechanics, game systems, and the role of a Systems Designer. We also look at communication; an essential survival skill for Designers who are at the center of all decisions and production.

More Information

One of the biggest challenges of game design is that every platform, genre and type of game has a slightly to wildly different set of rules and requirements which you need to fully understand in order to do your job. Find out how genres differ and the common challenges you’re likely to face.

Learn How To:

  • Deconstruct and analyze video games
  • Design and create interesting game systems
  • Communicate your design ideas effectively
  • Design gameplay systems for different genres
  • Add compelling gameplay into a world’s design

Weekly Breakdown:

  1. Introduction to Game Systems 01
  2. Introduction to Game Systems 02
  3. System Design 01
  4. System Design 02
  5. Communication 01
  6. Communication 02
  7. Game Genres 01
  8. Game Genres 02
  9. Designing Gameplay Systems 01
  10. Designing Gameplay Systems 02
  11. Worldbuilding 01
  12. Worldbuilding 02
MODULE 1B

Introduction to Level Design

MODULE 1B

Find out what a Level Designer does, the theory behind level design, world building and creation, and how to successfully turn your concept into a prototype. Expect a mix of theory, paper design, concepting and hands-on practice with level design implementation using editors.

More Information

Uncover the secrets of what makes a level fun, how to incorporate storytelling and visual appeal, and dig into the technical aspects of building and scripting levels in a game engine. Learn what a Level Designer at a AAA game company does, and start building your toolbox of level making skills!

Learn How To:

  • Develop efficient processes for rapid prototyping
  • Use visual design to tell a story and enhance gameplay
  • Develop your technical skills with scripting and AI design
  • Create a game level with a gameplay system
  • Design single and multiplayer games

Weekly Breakdown:

  1. Development Process 01
  2. Development Process 02
  3. Visual Design 01
  4. Visual Design 02
  5. Technical Design 01
  6. Technical Design 02
  7. Level Design 01
  8. Level Design 02
  9. Single Player Design 01
  10. Single Player Design 02
  11. Multiplayer Design 01
  12. Multiplayer Design 02

Term 02 – Design Theory

Before you can begin building a real game you need a basic understanding of game design theory. The game design course looks at: HOW things should be designed, WHY they work, and WHAT you need to do to make a game fun, compelling, monetizable, and addicting to achieve your goals. See how a platform can change the game design in fundamental ways, and how the differences must be adapted across genres based on your game systems or level designs.
Module 2A

Introduction to System Design

Systems Design Theory

Don’t let the word ‘theory’ fool you! Expect to play a LOT of games in the name of research. Every great designer must know how to analyze, deconstruct and understand how each game differs and why. This will help you approach your designs from a more informed place.

More Information

We look at the nuances of different game mechanics and systems. You’ll be exposed to a lot of different games to see how the designs vary based on systems, platforms and genres. Finish with a good understanding of game mechanics and systems, and how to effectively analyze new genres.

Learn How To:

  • Design compelling game systems
  • Use the rules of play
  • Create core minute to minute gameplay
  • Create cool objects and items in a game
  • Design movement and combat systems

Weekly Breakdown:

  1. Theories in System Design 01
  2. Theories in System Design 02
  3. Rules of Play 01
  4. Rules of Play 02
  5. Movement Systems 01
  6. Movement Systems 02
  7. Item/Object Systems 01
  8. Item/Object Systems 02
  9. Combat Systems 01
  10. Combat Systems 02
  11. Emergent Gameplay 01
  12. Emergent Gameplay 02
Module 2B

Level Design Theory

Level Design Theory

Prepare to build a fun and engaging level, area or world of your own! Start by looking at the theories of designing a ‘fun’ level, learning how to paper design and concept, getting the hang of writing a level design specification, and ensuring level functionality and other technical needs are met.

More Information

Bringing your idea to life in a game is a difficult challenge. We break it down step by step so you understand the creative (e.g. incorporating story, enhancing visual appeal), and the technical (e.g. designing in order to fit into memory and meet other production requirements) aspects needed to build a great level.

Learn How To:

  • Design fun 2D and 3D game levels
  • Invent great quests and objectives
  • Create enemy combat or opportunity scenarios
  • Apply core game mechanics
  • Add visuals to enhance levels

Weekly Breakdown:

  1. Level Design Theory: 2D to 3D 01
  2. Level Design Theory: 2D to 3D 02
  3. What to Do: Objectives 01
  4. What to Do: Objectives 02
  5. Where to Go: Level Layout 01
  6. Where to Go: Level Layout 02
  7. What to Interact With: Enemies 01
  8. What to Interact With: Enemies 02
  9. What to Kill: Combat Design 01
  10. What to Kill: Combat Design 02
  11. What to See: Immersion & Storytelling 01
  12. What to See: Immersion & Storytelling 02

Term 03 – Design Applications

It is very easy for game designers to get wrapped up in design theories and ideas. But most game ideas need to be touched, felt, played and tested sooner rather than later. In the final term of this game design course, you’ll apply everything you’ve learned to bring your ideas to life, see if what you’ve created is indeed fun and compelling, and start linking all your pieces together.
Module 3A

System Design Application

System Design Application

Great ideas are a dime a dozen, being able to execute those ideas well is more important. Using the ideas, concepts, process and theories you’ve learned so far, you’ll learn how to not just have an idea, but how to validate and express it for your teammates in order to help you build your project on time.

More Information

While the aim is to build your game, proper documentation is essential! Top studios like EA, Microsoft, Sony, Ubisoft are highly process driven and it’s key to their success. Discover the processes of game design and development, how to adapt with game types and team sizes, what to document and prototype, and learn the best way to design a game from idea to completion and beyond.

Learn How To:

  • Design more advanced game systems
  • Create an industry-standard design process
  • Be a more efficient designer
  • Create a compelling game pitch
  • Write professional design documents

Weekly Breakdown:

  1. The process of Game Design 01
  2. The process of Game Design 02
  3. Game Documentation Overview 01
  4. Game Documentation Overview 02
  5. Creating Game Vision 01
  6. Creating Game Vision 02
  7. Creating the Pitch 01
  8. Creating the Pitch 02
  9. Beginning the GDD 01
  10. Beginning the GDD 02
  11. Expanding the GDD 01
  12. Expanding the GDD 02
Module 3B

Level Design Application

Level Design Application

Designing great levels requires deep knowledge in many different areas of game design theory. In the last part of your game design course, apply your new skills and knowledge of level and game systems design to advanced level types and tackle more complex level design problems and areas.

More Information

Learn the differences of single vs. multiplayer level design, indoor vs. outdoor, linear vs. open world, and how to solve complex problems which challenge even the best level designers. We look at how to link multiple levels and structure the overall game to connect your levels, game areas, quests, and adventures together into a more cohesive flow to keep the game exciting for players.

Learn How To:

  • Whitebox a level in Unity
  • Create maps, terrain, buildings and objects
  • Define the level requirements
  • Perform basic scripting in a level
  • Create a level “jungle gym” to test movement

Weekly Breakdown:

  1. Level Layout Diagrams 01
  2. Level Layout Diagram 02
  3. Level Construction 01
  4. Level Construction 02
  5. Whiteboxing a Level 01
  6. Whiteboxing a Level 02
  7. Level Production 01
  8. Level Production 02
  9. Level Prototyping 01
  10. Level Prototyping 02
  11. Scripting in Unity 01
  12. Scripting in Unity 02

LOOK INSIDE

HOW IT WORKS?

Troy Dunniway

Troy Dunniway

GAME DESIGN COURSE CREATOR

Troy Dunniway is an award winning game designer and executive with over 25 years of game development experience at major companies like: Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He has shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like: Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, Roller Coaster Tycoon Mobile and more. He’s written books and articles on game design and production and speaks regularly at international conferences.

Troy Dunniway

Studios Who Hire Our Alumni


Blizzard
EA
Epic
Rait
UBI
343

The CG Spectrum Advantage

Flexible Scheduling

Learn game design from the comfort of your own home! Online classes make it easy to plan around busy schedules and study when convenient.

Industry Mentors

Learn from highly experienced and passionate mentors who have worked in the industry on major AAA video games.

Job Ready Skills

Our specialized, custom-built courses and hands-on teaching method ensure the skills you gain are exactly those that studios are looking for.

Payment Plans

Your education is an investment. We offer various payment options to help you pursue your passion, hone your craft, and start working sooner.

Ready to Start Something Great?

Tuition & Study Options

Small Class Option

If you enjoy learning with others and sharing ideas, small group classes are for you! Fun, engaging and capped at 5 students max, this option is a great way to learn game design from an industry mentor at an affordable price. Ideal if you thrive in a collaborative environment and wish to start building your peer network while you learn. While there is some flexibility with class times, if you have a rigid schedule consider 1-on-1 mentorship.

MONTHLY

$1075

10 x payments

 

PER TERM

$3325

3 x payments

(Save 10%)

UPFRONT

$7995

1 x payments

(Save 25%)

1-On-1 Private Option

Progress faster as an artist with 1-on-1 mentorship! Private tuition offers a higher level of individual attention and more flexibility to schedule classes around work and family commitments. Your mentor can also customize the game design course based on your particular strengths and interests. This option is perfect for those wanting to change careers and get into the industry, or established artists keen to upskill or change specialties.

MONTHLY

$1350

10 x payments

 

PER TERM

$4050

3 x payments

(Save 10%)

UPFRONT

$9995

1 x payments

(Save 25%)