Building on your fundamental game design skills, it's time to create more elaborate video games. Using AAA case studies, learn to build immersive game levels and interfaces, combine different gameplay systems to create more engaging experiences, and discover what it takes to launch a successful game.
Why study game design at CG Spectrum:
Dive deeper into the exciting world of games with CG Spectrum's comprehensive game design course. You'll learn advanced level design techniques, take on fun and challenging projects each week, and build the job skills you need to become a valued asset in a game studio.
As an Unreal Academic Partner and online game dev school, we're here to ensure you gain speed and confidence with industry-leading software Unreal Engine, and create original work for your portfolio!
It's very easy for game designers to get wrapped up in design theories and ideas. But most game ideas need to be touched, felt, played and tested sooner rather than later. In this term, you’ll learn how to bring your ideas to life and find out what goes into making a fun and compelling game.
Great ideas are a dime a dozen, being able to execute them well is more important. Using the concepts, processes and theories you’ve learned so far, you’ll learn how to validate and express your ideas then apply your new skills and knowledge of level and game systems design to tackle more complex level design problems and areas by creating your own playable game prototype in Unreal.
Portfolio project: UE beautiful corner prototype
Action and combat are an important part of many different games and genres. This term is about learning how to design and create great AAA combat and action games for PC and consoles. You'll take all of the theory and basic understanding of the Unreal engine which you have learned in previous terms and really learn how to apply it to make an incredible game that you can show off in your portfolio.
Take your game from idea to designing the game systems, to designing a fun level, to implementing it in Unreal so that others can play it using our custom toolkit for Unreal. You'll have all the assets and tools you need to build a game, even if you are not an artist or programmer.
Portfolio projects: Shooter project GDD, and UE shooter project prototype
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best pieces for your portfolio. As a diploma student, you can access additional career development services to learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers.
All diploma students receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Jason is a design director, speaker, and industry consultant with 2 decades of industry experience. Credits include AAA games like For Honor, Far Cry, Ghost Recon.Read full bio
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.Read full bio
Barret's worked in the US and Sweden at Blizzard and Massive Entertainment (Ubisoft) on Transformers: Rise of the Dark Spark, Tom Clancy's The Division 1 & 2, and Heroes of the Storm.Read full bio
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.Read full bio
Working in games since 2006, with nearly a decade at Ubisoft, Andrejs is a master of world design and associated art direction for AAA open-world games.Read full bio
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(9 x payments)
(3 x payments)
(1 x payment)
(9 x payments)
(3 x payments)
(1 x payment)