Student work by Danny McMullen
Turn your artistic skills into a career as you discover how to create professionally polished art for the film, video game and publishing industries.
Why study concept art & illustration at CG Spectrum:
At CG Spectrum digital painting school, you’ll get hands-on experience creating compelling concepts and narrative images for the entertainment industry. Learn how to work with client briefs and deliver high quality work that keeps clients coming back.
You'll be mentored by highly experienced artists who have worked with some of the world's biggest film and game clients.
On graduation, you can choose to specialize in either concept art or illustration and continue with the advanced course.
Start your illustration and concept art for beginners course by establishing a solid understanding of color, value, and light. Then you'll look at how physical attributes affect design choices by learning perspective drawing and anatomy. Discuss indirect versus direct design briefs, plus how to develop ideas based on the information you’re given. Apply your new skills to design a character, and learn how to professionally polish and present your work.
The second term of the concept art course begins with lessons on how light and color affect mood, before moving on to the creation of stylized materials and textures. You'll find out how to develop an artistic style, and apply life drawing and dynamic posing techniques to create and present appealing art.
Learn the fundamentals of environment and set design by starting with perspective drawing: the key to creating solid concept art. Discover how to visualize environments by building matte paintings from scratch using photo-bashing techniques plus the paint-over method to acquire lighting and perspective information from pre-rendered assets.
For this course, you will need basic computer skills and a computer that meets the minimum specifications (see next question).
Please note: Term 1 of this program is the exact same curriculum as the Introduction to Concept Art & Illustration Certificate. So if you've already completed the introduction course, you may skip to term 2.
You will purchase Photoshop (photography plan only) for the length of your studies and be reimbursed for the cost by CG Spectrum.
This course gives you an excellent understanding of concept art & digital illustration fundamentals, and depending on your level of commitment, skills, and portfolio pieces, you may be ready to start applying for entry-level artist positions or freelance concept art or illustration opportunities.
The advanced courses cover more complex techniques and include an entire term dedicated to career development and portfolio preparation to prepare you for junior digital painting jobs such as:
Students also get access to additional career services to support them in their job hunt.
Discover more about these digital painting jobs, tips, and salary expectations on our careers page:
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.Read full bio
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.Read full bio
Imery's first job out of school was on the Lord of the Rings Trilogy. 20 years on he's still working as concept designer and art director with top clients like Universal, Paramount, Warner Brothers, and Disney.Read full bio
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.Read full bio
Triple-A game concept artist Esther has worked on titles like Forza 6, Destiny 2, Call of Duty Black Ops 4, and Back 4 Blood while at studios like Turn10, 2K Games, High Moon, and Turtle Rock Studios.Read full bio
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.Read full bio
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.Read full bio
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.Read full bio
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.Read full bio
Vicki's worked as an artist at companies like Turbine/WB Games, Proleteriat Inc., and Moonshot Games. Titles include: Infinite Crisis, Game of Thrones: Conquest, and Spellbreak.Read full bio
Jonathan currently works as a Concept Artist at Square Enix. He has a passion for narrative arts and loves creating worlds, characters, and the stories they can tell.Read full bio
Peter is a freelance concept artist and has worked at DNEG as an in-house concept artist on diverse projects for film and TV. He has a particular passion for designing dark horror creatures.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(9 x payments)
(3 x payments)
(1 x payment)
(9 x payments)
(3 x payments)
(1 x payment)