Learn ZBrush and Become a Studio-Ready Artist!

Learn ZBrush and continue on your path to becoming a professional 3D Modeler!

CG Spectrum’s Advanced 3D Modeling Diploma focuses on refining your digital sculpting and texturing techniques, preparing you for an exciting career in film and video games!

The industry is in need of those specializing in digital sculpting and 3D modeling. So enhance the skills you learned in the Introduction to 3D Modeling course and graduate with a job-ready demo reel to show prospective employers.

Advanced 3D Modeling Course Overview

In this 3D Modeling and ZBrush course, you’ll learn digital sculpting and texturing techniques as you work with everything from hard surface modeling, to character, creature and environment modeling. You’ll discover how to retopologize, texture, light and render your models so they’re ready to add to your professional portfolio.

As you learn ZBrush, Maya and Substance Painter, you’ll feel increasingly more confident completing your weekly assignments, which your mentor will critique live so you can improve as an artist.

CG Spectrum provides you with an extremely unique learning experience. Our award-winning mentors have worked on projects like Guardians of the Galaxy, Star Trek Beyond, and Game of Thrones. They are passionate about their craft and excited to share experiences from the field, preparing you for your future career.

Get the competitive edge you need to succeed with a more personalized education at CG Spectrum. Enroll in this fun and in-depth ZBrush course and enter the world of 3D Modeling!

Start Date

June 1st, 2020

Duration

10 Months

Delivery Method

Weekly online classes via Zoom along with recorded feedback, e-mail support and a student community

Software

A student educational license of Zbrush, Maya, Houdini and Substance Painter is provided to all students for free

Course Load

20hrs/week

Skill Level

Intermediate to Advanced

Prerequisites

Course Curriculum

TERM 01

ZBrush Digital Character Sculpting

ZBrush Digital Character Sculpting

The online ZBrush course starts with using human anatomy principles to create a character with believable form and proportions. From there you’ll learn how to retopologize your character to reduce poly-count and develop clean geometry while adding clothing, accessories and details to create a completely textured and rendered character for your portfolio.


Learn how to:

  • Work more efficiently in ZBrush
  • Produce clean geometry
  • Create a fully rendered character
  • Deliver a character for film vs. game

Weekly Breakdown

  1. Introduction to ZBrush
  2. Character Sculpting
  3. Refining the Head
  4. Blocking in the Outfit
  5. Clothing in Marvelous Designer
  6. Hard Surface Armor
  7. Retopology
  8. Character UVs
  9. Details and Displacement
  10. Character Texturing
  11. Accessory Texturing
  12. Materials and Final Presentation

*Curriculum subject to change based on industry input

TERM 02

Creature & Hard Surface Sculpting

Creature & Hard Surface Sculpting

Apply your character design skills and digitally sculpt a creature of your own. Detail it with skin, scales and fur using a various techniques. Play with hard surface objects like weapons, armor and vehicles and practice creating clean, smooth surfaces. Find out how hard surface objects differ from organic models, and how to pose and render your creature for presentation.


Learn how to:

  • Apply new brush tools and techniques
  • Gather reference to inform your models
  • Use ZModeler for hard surface modeling
  • Finalize a hard surface and creature model

Weekly Breakdown

  1. Creature Sculpting in ZBrush
  2. Sculpting Mid Level Forms
  3. Preparing a Sculpt for Production
  4. Preparing a Sculpt for Production
  5. Creature Texturing
  6. Final Presentation
  7. Hard Surface Sculpting in Zbrush
  8. Rebuilding the sculpt
  9. Creating the collar
  10. Hard surface detailing
  11. Final Mesh and UVs
  12. Texture and Final Presentation

*Curriculum subject to change based on industry input

TERM 03

Environment Modeling & Portfolio

Environment Modeling & Portfolio

The ZBrush course ends with environment modeling. Have a go at building your own digital scene. Create a base mesh using procedural techniques in Houdini to build your scene swiftly. Explore organic modeling by creating rocks, trees, and foliage and learn how to use them in your scene. Discover proper UV unwrapping techniques to texture large environments.


Learn how to:

  • Digitally sculpt immersive environments
  • Work effectively from a concept design
  • Add foreground and background details
  • Enhance your environment with lighting

Weekly Breakdown

  1. Introduction to Environment Sculpting
  2. Procedural Landscapes
  3. Sculpting Rocks
  4. Creating Foreground Assets
  5. Modeling the space ship
  6. Texturing the space ship
  7. Foliage Part 01
  8. Foliage Part 2
  9. Vines and Ivy
  10. Refining props and adding details
  11. Putting it all together
  12. Exporting and Organizing

*Curriculum subject to change based on industry input

LOOK INSIDE

HOW IT WORKS?

Meet Your Mentors

Steve Hubbard

Steve Hubbard

Dept. Head of 3D Modeling

Known for

Missing Link

Jeremy Chinn

Jeremy Chinn

Dept. Head of 3D Modeling

Known for

Big Hero 6

Hong Chan Lim

Hong Chan Lim

Mentor of 3D Modeling

Known for

Overwatch: Wildstar

Frank Alvarez

Frank Alvarez

Mentor of 3D Modeling

Known for

Batman vs. Superman

Alumni Testimonials

Studios Who Hire Our Alumni

Studio
Studio
Studio

The CG Spectrum Advantage

Flexible Scheduling

Learn ZBrush from the comfort of your own home! Online classes make it easy to plan around busy schedules and study when convenient.

Industry Mentors

Learn from highly experienced and passionate mentors who are actively working in the industry on major feature films and AAA video games.

Job Ready Skills

Our specialized, custom-built ZBrush course and hands-on teaching method ensure the skills you gain are those that studios are looking for.

Payment Plans

Your education is an investment. We offer various payment options to help you pursue your passion, hone your craft, and start working sooner.

Ready to Start Something Great?

Tuition & Study Options

Small Class Option

If you enjoy learning with others and sharing ideas, small group classes are for you! Fun, engaging and capped at 5 students max, this option is a great way to learn ZBrush from an industry mentor at an affordable price. Ideal if you thrive in a collaborative environment and would like to start building your peer network while you learn. While there is some flexibility with class times, if your schedule is rather busy, consider 1-on-1 mentorship.

MONTHLY

$1075 USD

10 x payments

 

PER TERM

$3225 USD

3 x payments

(Save 10%)

UPFRONT

$7995 USD

1 x payments

(Save 25%)

1-On-1 Private Option

Progress faster as an artist with 1-on-1 mentorship! Private tuition offers a higher level of individual attention and more flexibility to schedule classes around work and family commitments. Your mentor can also customize the 3D Modeling and ZBrush course based on your strengths and interests. A perfect option for those looking to change careers to get into the industry, or established artists looking to upskill or change specialties.

MONTHLY

$1350 USD

10 x payments

 

PER TERM

$4050 USD

3 x payments

(Save 10%)

UPFRONT

$9995 USD

1 x payments

(Save 25%)

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