Student work by Matteo Valagussa
Advance your 3D sculpting skills with an industry professional as your mentor. Learn complex digital sculpting and texturing techniques as you work with everything from hard surface modeling to character, creature and environment modeling. Graduate with critical job skills and a polished reel to show employers!
Why study 3D modeling at CG Spectrum:
Discover the best ZBrush, Maya, Houdini and Substance Painter techniques to speed up your workflow. Dive deeper into character, creature and environment modeling, and learn how to retopologize, texture, light and render models to studio standard.
Meet your mentor online for weekly classes, get personalized video critiques of your work, and 1-on-1 career support to get you ready to hit the ground running after graduation!
Using human anatomy principles you'll jump right in to creating a character with believable form and proportions. Next, you'll learn how to retopologize your character to reduce poly-count and develop clean geometry while adding clothing, accessories and details to create a completely textured and rendered character for your portfolio.
Time to learn environment modeling for film and video games. Have a go at building your own digital scene. Create a base mesh using procedural techniques in Houdini to build your scene swiftly. Explore organic modeling by creating rocks, trees, and foliage and learn how to use them in your scene. Discover proper UV unwrapping techniques to texture large environments.
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best 3D art for your portfolio and learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers. You'll also receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.
This course requires the successful completion of either the 3D Modeling Course, Foundations for Game Art & Animation Course, or the Foundations for VFX Course, or portfolio submission and an accompanying reel/resume.
Your portfolio should demonstrate experience or education working in Maya, ZBrush and Substance Painter, and evidence that you have modeled a humanoid character and an entire environment.
If you are unsure if your skills are sufficient, send us your portfolio and we'll arrange a review by the department head and a possible student interview, depending on circumstances.
You'll sign up for an educational license for Autodesk Maya and Substance Painter, and download Houdini Apprentice, which is free-to-use software.
Developing the following knowledge/skills before embarking on this Advanced 3D Modeling course will be highly advantageous to your studies:
On completion of the Advanced 3D Modeling Course you will have greater confidence in your abilities and a portfolio to show employers.
You will also have personalized career services with our Career Development Manager which can help when applying for junior 3D modeling jobs such as:
Discover more about these 3D modeling jobs, tips, and salary expectations on our careers page:
While CG Spectrum's advanced students have a high job success rate, we cannot offer guaranteed employment as the film and game industry is competitive and there is no way of knowing what the market will demand.
The students who experience the greatest success are those who take responsibility for their career, put in the hard work to get their skills and portfolio up to industry standard, leverage their mentor's invaluable expertise and the networking opportunities provided through the CG Spectrum community, and take advantage of every opportunity to excel.
To help students find employment, we have a range of career services and a dedicated Career Development Manager who regularly hosts exclusive career-focused webinars, Q&As, artist interviews and workshops for CG Spectrum students and alumni, and is available to answer career-related questions.
Students in the 9-month programs receive additional 1-on-1 career support, CV/portfolio reviews and help with application/interview preparation.
If you have any questions about our career services as they relate to your personal career goals, please don't hesitate to get in touch.
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor.Read full bio
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.Read full bio
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.Read full bio
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.Read full bio
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.Read full bio