Student work by Tuck Abbot
A video game FX artist creates digital simulations and procedural workflows based on real-world elements or supernatural concepts that move or react under the basic laws of physics.
There are two main areas of FX in video games:
Composition, scale, form, speed, and viscosity are often taken into account to help determine how an effect looks and reacts to its surroundings. Before creating effects for games, artists are usually required to research real-life phenomena, watch reference videos (when possible), and generate multiple concepts.
“Power-ups,” fire and lightning, activating a magic forcefield, or even sparkling jewels — these effects (and many more!) are the responsibility of an FX artist.
They also create explosions, destruction, particle systems, and liquid simulations. Their role can also be as broad as generating procedural environments, building basic assets, character effects (cloth, hair, etc.), and solving challenging pipeline problems.
FX Artist responsibilities may include:
FX Lead Artist Timucin Ozger has the following simple yet important advice:
“Efficiency is key. Optimization is a must.”
Game FX Artists are commonly required to use one or more of the following software:
FX artists in games require a mix of technical, creative skills, and interpersonal skills. Basic knowledge of programming software is vital as they need to be able to articulate their technical needs with the game programming teams.
Employers may look for the following skills:
Average Wages for Video Game Industry (in USD)
Junior: $55,000
Mid: $80,000
Senior: $111,000
Lead/Manager: $135,000
(Source: Skill Search 2021 Survey)
Here's your guide to getting started as a visual effects artist in the film and game industry.