CG Spectrum Game Development Open Day

Hear from some of CG Spectrum's mentors, students and alumni!

Student work: Jake Baker


You're invited! See what it's like to study Game Development at CG Spectrum

Are you interested in a career in game programming, game design, game art and animation, or realtime 3D and virtual production? Wondering whether CG Spectrum is right for you? Join us for our virtual open day and find out what it's like to study at CG Spectrum.

You’ll learn everything you need to know about becoming a CGS student. We have a jam-packed event schedule that you won’t want to miss.

What to expect at CG Spectrum's Game Development Open Day:
  • Meet some of our awesome mentors
  • See how our unique online school works
  • Find out more about our game development courses, and which is right for you
  • Experience our game development pipeline simulation
  • Discover why the CG Spectrum community is so powerful for networking
  • Hear from our alumni and see cool student work
  • Chat with our Admissions team and get pointers for applying
  • Get job advice from our dedicated Career Development Manager

...and much more!

Bring your questions to the Q&A session. You’ll be able to chat with our presenters and send your questions to be answered live.

We can’t wait to meet you!

Current students and alumni welcome. This event is open to the public. We encourage you to attend the live event so that you can participate, but if this time doesn't work for you register anyway to have the replay emailed to you.

Presented by
CG Spectrum

CG Spectrum - CG Spectrum is an online animation, VFX, digital painting, and game development school that brings the industry to you. Whether straight out of high school, changing careers, or upgrading skills, our goal is to help you build the job skills and confidence to pursue your dream career in film and games. Get more out of your education with world-class career training and mentorship from leading film and game industry experts.

Alex Lori

Alex Lori | Mentor of Foundations at CG Spectrum - Alexander's inter-continental career includes working on projects such as The Adventures of Puss in Boots, Monsters Vs. Aliens and Teenage Mutant Ninja Turtles to name a few. He has had the privilege of working alongside world-renowned artists as a Lead Animator on the feature film The Prophet and as an Animation Supervisor on The Adventures of Puss in Boots. As one of the few dedicated mentors at Bardel Entertainment company, he led many new animators through their budding careers, channeling their energy, and helping realize their full potential.  

Firas Hosn

Firas Hosn | Department Head of Game Programming at CG Spectrum - Upon graduating with a Bachelor of Computer Science, Firas got his first gig in the games industry at Silicon Knights. Hired as an AI programmer, he fell in love with making AI and gameplay systems come to life. His first game credit came on Silicon Knights' Too Human, after which he moved on to Ubisoft Montreal, where he had the privilege of working with some of the best developers in the industry, releasing almost a game a year. He would later transfer to Ubisoft Toronto to be closer to his family while still honing his craft and releasing titles that were a dream to work on. His Ubisoft credits are Far Cry 3, 4, 5, Assassin's Creed 3. Your Shape, Splinter Cell: Blacklist, Far Cry Primal, and Watchdogs 2 and 3. He currently is working as a Senior AI Programmer at Splash Damage.

Scot Bayless

Scot Bayless | Manager of Game Development at CG Spectrum - Scot has been a leader in technology and entertainment for more than three decades. As a defense engineer, he designed networked combat simulation systems for US and NATO military forces. As a game developer, he helped create the first Advanced Dungeons & Dragons roleplaying game to be published on the PC, and his compression code helped Sonic the Hedgehog 2 raise the bar for speed and graphics. As a creative, he was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC. As an executive, Scot has built a gameography worth nearly a billion dollars. Now he's sharing his extensive game experience with CG Spectrum students.

Simon Warwick

Simon Warwick | CG Spectrum Dept. Head of Foundations & Realtime 3D Mentor - Foundations Department Head Simon Warwick has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios where he was the Senior Technical Cinematic Animator, and most recently helped create CG Spectrum's new Realtime 3D Technical Art & Virtual Production course. His credits include Batman: Arkham City, X-Men Destiny, and The Wolverine in 3D. 

Troy Dunniway

Troy Dunniway | CG Spectrum Game Design Dept. Head - Troy Dunniway is an award-winning Game Designer and Executive with over 25 years of game development experience at major companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He has shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, Roller Coaster Tycoon Mobile and more. Troy has written books and articles on game design and production and speaks regularly at international conferences.

Maxine Schnepf

Maxine Schnepf | CG Spectrum Career Development Manager - Maxine's job is to help CG Spectrum students get industry-ready through career advice, portfolio reviews and priceless insider insights from her time as a former VFX Producer at Technicolor and Resources Manager at Mr. X. She has been involved in every stage of the VFX production pipeline, and worked on major films including Blade Runner 2049, Spider-Man: Homecoming, Guardians of the Galaxy Vol. 2, Doctor Strange, and three Star Wars films.

Hosted by
Justin Mohlman

Justin Mohlman | CG Spectrum Mentor of Foundations - As the acting Creative Director for The Rookies, the industry standard for animation, visual effects and the gaming industries, Justin brings his extensive knowledge of games as well as 12+ years of experience as an instructor in higher education. Justin is also the Game Development Producer and Author at Epic Games. In his 18+ years of experience in the video gaming industry, Justin has helped bring dozens of games to life while at studios like Disney Interactive, Epic Games, Robomondo, Midway Games, and Phosphor Studios. You can find his work in legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat and other AAA titles.

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CG Spectrum Open Day

Watch the replay

CG Spectrum Open Day

Hear from some of CG Spectrum's mentors, students and alumni!

Presented by CG Spectrum
Guests includes Brandon Reimchen, Daniel Hourigan, Mark Pullyblank, Maxine Schnepf, Troy Dunniway, Simon Warwick, Elena Zavitsanos