9 months - 40hrs weekly
Build a solid foundation in 3D modeling, animation and VFX in this VFX for beginners course and learn to use industry software like Maya, Substance Painter, Unreal Engine 4, Nuke and Houdini. You'll be guided every step of the way by your industry mentor!
3 months - 20hrs weekly
Once you've learned the basics of Houdini in this exciting short course, you'll be creating explosions and natural disasters in no time! Your industry mentor will show you how to set up professional workflows and give you a taste for what it's like to be a professional FX artist.
9 months - 20hrs weekly
Harness the power of procedural node-based workflow techniques to create destruction, explosions, water simulations and more. Use rigid body dynamics and geometry fracturing to create complex scenes, and practice modeling, texturing, simulating and rendering VFX shots from scratch.
3 months - 20hrs weekly
Learn how to seamlessly integrate digital assets with live action footage in Nuke. You'll get the hang of Nuke's powerful interface, practice complex rotoscoping techniques and green screen keying, then build a VFX shot from scratch for your portfolio.
9 months - 20hrs weekly
This Nuke training prepares you creatively and technically for a career in the industry. Learn rotoscoping, digital painting, color theory, keying, scripting and lighting techniques used by top VFX artists, and graduate with an advanced understanding of compositing for film and TV.
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.Read full bio
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.Read full bio
Now Compositing Supervisor at Technicolor VFX, Sean has also worked at Disney and Sony on films like Star Trek: Picard, Star Wars: The Rise of Skywalker and Avengers: Infinity War.Read full bio
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.Read full bio
Guillaume is a Senior VFX Artist and Film Director who has worked for Framestore, ILM, MPC and Weta on Avatar, Gravity, Doctor Strange, Pirates of the Carribean and Star Wars.
VFX Supervisor & Compositor Gen has worked at ILM, Mill Film, and Animal Logic. Credits include: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.Read full bio
Ben's worked on high-profile commercials and Unreal Engine VR experiences for projects like Game of Thrones, Interstellar and Ready Player One.Read full bio
Yasemin has worked at MPC London, Pixomodo LA, and Double Negative, Scanline, and Image Engine in Canada. Credits: Game of Thrones, Deadpool 2, and Pacific Rim.Read full bio
With nearly a decade of feature film experience, Will's worked on titles like Spiderman: Far From Home and Captain Marvel while at Luma, ILM, and Sony.Read full bio
Morgan and his team won a VES award for their work on Game of Thrones; Battle of the Bastards. Other credits include: Ted 2, Mad Max: Fury Road and Christopher Robin.Read full bio
Based in London, Josh has worked at MPC, ILM, and Double Negative on films like Jurassic World: Fallen Kingdom, Ready Player One, The Jungle Book, The Martian, and Spectre.Read full bio
Jason is a Compositing Supervisor and Senior Compositor for TV. Credits: The Walking Dead, American Horror Story, Bones, Criminal Minds, Empire, Ozark, Prison Break, and The Tick.Read full bio
With a background in compositing, design, motion graphics, animation and 3D, Jai's work can be seen in Ant-Man and Wasp, Thor: Ragnarok, and Spider-Man: Homecoming.Read full bio
Gregory Ng is a Lighting and Compositing Artist at Luma Pictures in Melbourne. His long list of credits includes: Captain America: Civil War, Deadpool, Ant-Man and Doctor Strange.Read full bio
When not working on films like Tron: Legacy, Thor, Transformers 3, Beauty and the Beast, and Ender’s Game, Robby teaches Houdini to students and other artists.
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Ray has worked as an FX TD since 2006 at large studios such as MPC and Cinesite in Canada and the UK. Credits: John Carter, Harry Potter: The Deathly Hallows 2, and Vikings.Read full bio
Now Senior FX Artist at Electronic Arts, Greg's worked in the FX industry for 20 years at studios like Relic, MPC and Ubisoft. Credits: Life of Pi, Assassin’s Creed and For Honor.Read full bio
Claire has more than 25 years' experience as an FX artist for films and games on projects like Harry Potter and the Goblet of Fire, X-Men First Class, and Clash of the Titans.Read full bio
Ben's the Workflow Supervisor at Walt Disney Animation Studios. He is a specialist in FX technical direction and worked on films like Moana, Big Hero 6, Frozen, Zootopi and Avatar.Read full bio