Take the first steps towards your career as a realtime 3d technical artist! Learn worldbuilding, lighting and camera essentials, and create a film quality cinematic shot using the Unreal Engine. With a realtime artist as your mentor, you'll learn practical job skills and how they can be applied in the real world for job roles on a stage volume.
Why learn virtual production at CG Spectrum:
As an Unreal Academic Partner and top-ranked school with students in 60+ countries, CG Spectrum is excited to offer career training in realtime 3d technical art and virtual production using Unreal Engine.
This ever-expanding field is rife with career opportunities, yet professional training in this space is limited. To fill growing demand, CG Spectrum has partnered with well known realtime artists and industry professionals to develop a comprehensive, job-focused study pathway to ensure graduates are well-positioned to enter this field and make a productive contribution from day one on the job.
These skills are practical not only for new content creators but also traditional filmmakers wanting to transition their existing skills to the virtual production environment.
Gain speed and confidence with Unreal Engine, learn cutting edge realtime 3d and virtual production techniques, and create a high-quality cinematic shot for your portfolio to show employers.
Get more out of your education at CG Spectrum. Learn virtual production with an industry pro guiding you every step of the way. See how it works in the video below.
Get access to an industry-approved curriculum, live weekly sessions with your mentor, feedback on your work, plus support, industry insights, and networking in our amazing online community.
Start your journey towards becoming a realtime 3d technical artist with CG Spectrum's exhilarating new virtual production study pathway. Using the Unreal Engine, you'll discover how to create film quality environments, lighting, and atmospherics, plus how to pair these skills with their real world equivalents for job roles on a stage volume.
Join the first intake on Sept 6! Hit the enquire button or complete the form above.
In this realtime 3d for beginners course, you'll start with the fundamentals of Unreal Engine, learning a wide variety of features using the editor, working with different materials, rigging and animating characters, and motion capture basics.
Developing a good foundation in this area is essential for moving on to the Realtime 3D and Virtual Production Diploma where you'll apply your new skills to create a film-quality cinematic shot.
Learn how to create film quality environments, lighting, and atmospherics, plus how these skills translate in the real world on a stage volume.
Starting with worldbuilding, you'll create landscapes using Unreal and QuadSpinner Gaea before moving on to advanced texture blending, auto materials, and water systems. Next, you'll look at all lighting, VFX, and the post process volume to bring your scene to life. You'll understand how to work with cameras, rigs, lights, and digital humans to create a compelling scene for your portfolio.
All diploma students receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.
Note: The Introduction to Realtime & Virtual Production Certificate or an equivalent portfolio submission is a prerequisite for this more advanced virtual production course.
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.Read full bio
William is a Realtime TD and Unreal Artist at Qvisten Animation. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.Read full bio
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.Read full bio
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.Read full bio
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.Read full bio