Whether you want to learn Unreal Engine to work on AAA games, or you're exploring a career in realtime 3D and virtual production, CG Spectrum's introductory and advanced Unreal Engine courses and industry mentors are here to get you industry-ready.
Why learn Unreal Engine at CG Spectrum:
As an Unreal Academic Partner, Unreal Authorized Training Center, and top-ranked online school with students and mentors in more than 60 countries, CG Spectrum is proud to offer online Unreal Engine training specializing in game development, real-time 3D technical art and virtual production.
From introductory to advanced courses, CG Spectrum's Unreal Engine programs have been created in partnership with Epic Games plus veteran game developers, real-time artists and other film and game industry professionals.
Each comprehensive, job-focused study pathway ensures graduates are well-positioned to enter the video game and film industry and make a productive contribution from day one on the job.
Ready to gain speed and confidence with Unreal Engine, learn cutting edge techniques, and create high-quality work for your professional portfolio to show prospective employers? Enquire now!
Take the first steps towards your career as a realtime 3D technical artist! Learn how to build incredible 3D worlds and create a film quality cinematic shot using Unreal Engine. With a realtime artist as your mentor, you'll learn practical job skills and understand how to apply them in the real world for job roles on a stage volume.
Enter the exciting world of Unreal with this realtime 3D course for beginners! Go from simply installing the engine to creating a fully animated playable character in Unreal. You'll develop a broad knowledge of the game engine and surrounding pipelines including basic rigging and motion capture.
Discover how to build film quality cinematic shots from scratch! Learn to build 3D environments, work with virtual cameras, rigs, lights, atmospherics, and create your very own world with digital humans. Graduate with a high quality scene for your portfolio and get 1-on-1 career support to kick-start your career.
Unreal Connectors is the first micro-credentialing program dedicated to teaching artists virtual production. Created in partnership with Epic Games, this 12-week intensive is for production professionals (filmmakers, content creators, animators, game developers, archviz and VFX artists) who want to expand their role, upgrade their skills, or start a new career, as well as studios looking to power up their teams and increase their real-time production services.
Expect highly personalized training with just 4 participants for every 1 industry mentor, expert feedback and support with 5 live sessions each week, and technical assistants on hand to help with troubleshooting.
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.Read full bio
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.Read full bio
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.Read full bio
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.Read full bio
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.Read full bio
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.Read full bio
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.Read full bio
Will teaches Game Programming and Design at an undergraduate level in the UK and undertaking contract work to keep close ties with a number of developers and studios.Read full bio
Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies.Read full bio
With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Daniel has experience in game development as well as other applications. He contributed to Marvel Super Hero Squad and was a member of the Need for Speed: No Limits team.Read full bio