Take the first steps towards your career as a real-time 3d technical artist! Learn world building, lighting and camera essentials, and create a film quality cinematic shot using the Unreal Engine. With a real-time artist as your mentor, you'll learn practical job skills and how they can be applied in the real world for job roles on a stage volume.
Why learn virtual production at CG Spectrum:
[more]More[/more]
As an Unreal Academic Partner and one of the Top 50 Best Creative Media & Entertainment Art Schools in the World, CG Spectrum is excited to offer career training in real-time 3D technical art and virtual production using Unreal Engine.
This ever-expanding field is rife with career opportunities, and CG Spectrum has partnered with Epic Games and industry professionals to develop a comprehensive, job-focused study pathway to ensure graduates are well-positioned to enter this field and make a productive contribution from day one on the job.
These skills are practical for new content creators as well as traditional filmmakers wanting to transition their existing skills to the virtual production environment.
Gain speed and confidence with Unreal Engine, learn cutting edge real-time 3d and virtual production techniques and create a high-quality cinematic shot for your portfolio to show employers.
Get more out of your education at CG Spectrum. Learn virtual production with an industry pro guiding you every step of the way. See how it works in the video below.
Plan studies around your work and family commitments
Have an industry pro as your guide during the course
Build practical and relevant job skills studios are hiring for
Pursue your passion and start working sooner
Get access to an industry-approved curriculum, live weekly sessions with your mentor, feedback on your work, plus support, industry insights, and networking in our amazing online community.
Start your journey towards becoming a real-time 3d technical artist with CG Spectrum's exhilarating new virtual production study pathway. Using the Unreal Engine, you'll discover how to create film quality environments, lighting, and atmospherics, plus how to pair these skills with their real-world equivalents for job roles on a stage volume.
3 MONTHS
Course summary:
In this real-time 3d for beginners course, you'll start with the fundamentals of Unreal Engine, learning a wide variety of features using the editor, working with different materials, rigging and animating characters, and motion capture basics.
Developing a good foundation in this area is essential for moving on to the Real-time 3D and Virtual Production Course where you'll apply your new skills to create a film-quality cinematic shot.
9 MONTHS
Course summary:
Learn how to create film quality environments, lighting, and atmospherics, plus how these skills translate in the real world on a stage volume.
Starting with world building, you'll create landscapes using Unreal and QuadSpinner Gaea before moving on to advanced texture blending, auto materials, and water systems. Next, you'll look at all lighting, VFX, and the post process volume to bring your scene to life. You'll understand how to work with cameras, rigs, lights, and digital humans to create a compelling scene for your portfolio.
Students of this course receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.
Note: The Introduction to Real-time 3D & Virtual Production Certificate or an equivalent portfolio submission is a prerequisite for this more advanced virtual production course.
Learn from passionate real-time artists with years of real-world experience at major studios. More mentors to be announced soon!
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Read full bioDept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Carl has worked in the industry professionally for over 17 years. He started his career at Gearbox Software and is currently a World Building Director at Gearbox Software.
Read full bioMentor of Virtual Production
Known for Borderlands franchise
William is a Real-time TD and Unreal Artist. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.
Read full bioMentor of Real-Time 3D
Known for Unreal Engine Education
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.
Read full bioMentor of Virtual Production
Known for Gen: Lock
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of Foundations
Known for Mortal Kombat Franchise
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.
Read full bioMentor of Real-Time 3D
Known for Marvel's Avengers
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.
I got a job offer at a major feature film studio before even graduating!
Studying at CG Spectrum gave me the opportunity to network with industry artists while I was learning, and coupled with the amazing course, I was able to secure a position in the industry. Now I'm working on amazing projects in my dream job!
I landed a job immediately after finishing the course.
When I started CG Spectrum's animation program, I wasn't sure what to expect. Now, I can surely tell that choosing CG Spectrum was the best decision I've ever made. My mentors were incredibly knowledgeable, dedicated and supportive.
I was hired by Ubisoft!
It’s your career success that matters. I applied to some companies with my updated reel and got hired by a studio named Dwarf-Labs where I did some animations for a CG commercial. Then I was hired by Ubisoft where I worked on one of their biggest franchises, Assassin’s Creed Syndicate!
I have nothing but great memories of CG Spectrum!
I was a bit unsure when I signed up for the concept art course because I had no prior experience, but it changed my life. I had a great mentor, Brandon, who would always push me to do better and I learned valuable things in each class. Now I'm closer to my dream job.
An amazing journey!
This course is a complete package with the goal of helping us conquer our dream job! I didn't expect to find a C++ programming course aimed at the gaming industry and of such quality. The big difference the guidance of a high-level professional: Bryan Griffiths in my case! In addition to masterfully explaining technical questions, he shares immeasurable knowledge of the industry.
CG Spectrum is helping me grow as a game designer and as a person.
Both my mentor Andrejs Verlis and Dept. Head, Troy Dunniway, have been so encouraging and empowering. It doesn’t even feel like school. I’m finally seeing so many of my interests culminate, and I’m excited to leverage the great networking and career development here for a beautiful future.
Email: hello@cgspectrum.com
Head office: Melbourne, Australia