Student work by Alan Blackwell
Want to make the switch from gamer to developer? CG Spectrum's online game dev courses show you how to turn your ideas into actual playable games. Whether you want to work for an AAA studio or become an indie developer, our job-focused career training equips you with relevant, practical skills that will serve throughout your career in the video game industry.
Benefits of studying game development at CG Spectrum:
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Build a solid understanding of the game production process and progress faster with your career goals at CG Spectrum game development school. Throughout the program you'll be personally mentored by an industry mentor with years of experience working at some of the best studios. Classes are held online each week, so you can study wherever you are in the world!
Your career starts here! From beginner short courses to full industry diplomas, we have study options for all skill levels and career goals.
CG Spectrum is helping me grow as a game designer and as a person.
My mentor, Andrejs Verlis, has shown me how to think about design and bring ideas into concrete systems, and through our conversations we’ve become friends. Both my mentor and the Dept. Head, Troy Dunniway, have been so encouraging and empowering. It doesn’t even feel like school. I’m finally seeing so many of my interests culminate, and I’m excited to leverage the great networking and career development here for a beautiful future.
Our commitment to job-outcomes and focus on career development has helped graduates find work at studios all over the world.
All game development courses are taught by top industry game designers, programmers and artists with years of experience working on best-selling games.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Read full bioDept. Head of Game Design
Known for Resistance: Fall of Man
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Read full bioDept. Head of Foundations
Known for Batman: Arkham Knight
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.
Read full bioManager ofGame Development
Known for DMC
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.
Read full bioMentor of Game Design
Known for Injustice 2
Daniel's worked on games like Damaged Core, They Live to Destroy, Heroes Reborn: Gemini, and Heroes Reborn: Enigma. He currently works at Wargaming.net as a Senior Game Designer working on World of Tanks.
Read full bioMentor of Game Design
Known for World of Tanks
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.
Read full bioMentor of Game Design
Known for Watch Dogs 2
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.
Read full bioMentor of Game Art & Modeling
Known for Mortal Kombat Franchise
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Read full bioDept. Head of Game Programming
Known for Assassin's Creed 3
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.
Read full bioMentor of Game Design
Known for Shadow of the Tomb Raider
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Read full bioMentor of Game Programming
Known for Far Cry 6
Working in games since 2006, with nearly a decade at Ubisoft, Andrejs is a master of world design and associated art direction for AAA open-world games.
Read full bioMentor of Game Design
Known for Far Cry 5
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.
Read full bioMentor of Game Design
Known for Distant Star: Revenant Fleet
From indie dev to AAA dev, Elias is an animation programmer at Build a Rocket Boy Studio where he's working on soon-to-be-released game, Everywhere.
Read full bioMentor of Game Programming
Known for Past Cure
Barret's worked in the US and Sweden at Blizzard and Massive Entertainment (Ubisoft) on Transformers: Rise of the Dark Spark, Tom Clancy's The Division 1 & 2, and Heroes of the Storm.
Read full bioMentor of Game Design
Known for Tom Clancy's The Division 1 & 2
Get more out of your education with career training that prepares you for studio life. By giving you direct access to industry mentors, you can progress faster and build job skills that put you in demand in the real world.
Plan your studies around your work and family commitments
Learn from industry experts who have worked on major films and games
Build practical and relevant job skills that studios are looking for
Pursue your passion and start working sooner with flexible payments
Free game development resources and articles to inspire you on your journey into the film and games industry