Master the Complexities of Game Design

Take the skills you’ve learned in the Game Design Diploma to the next level and learn advanced techniques and processes needed to start a career as a Game Designer at a AAA Studio.

The job of a game designer is a multi-faceted, complicated role that requires a diverse skill set from problem solving, communication, art, design and programming.  Over the course of the Advanced Game Design Diploma you’ll learn everything you need to hit the ground running in your first game design job.

Advanced Game Design Course Overview

Building on your fundamental game design skills, you'll dive deeper into the world of game design. Master the complexities and nuances of designing a successful game as well as building a solid portfolio you can use when applying to major game studios.

  • Expand your knowledge and create more complex game designs
  • Combine different gameplay systems to build more elaborate experiences
  • Learn how to design and build immersive game levels and interfaces
  • Assemble and impressive portfolio of your work and prepare for your new career

CG Spectrum’s game design classes are conducted online, meaning they’re available to you, wherever you are in the world. During your live video lessons, you’ll be personally mentored by top Game Designers with decades of experience working at the biggest game studios around the world.

CG Spectrum is an approved education partner for Blizzard Entertainment.

blizzard-entertainment-approved-training-partner

 

Start Date

To be announced

Duration

10 Months

Delivery Method

Customized video lessons, weekly online classes via Zoom along with recorded feedback, e-mail support and a student community

Software

A free student educational license of Unity, Maya and Adobe Creative Cloud is provided to all students

Course Load

20hrs/week

Skill Level

Intermediate to Advanced

Prerequisites

Course Curriculum

TERM 01

Advanced Design Techniques

game-design-course-advanced-design-techniques

As a Game Designer, you need to know HOW to design, WHAT to design WHEN to design each feature and WHY you are making design choices. You're often required to apply your ideas into many different and often conflicting areas of game design.

In this term, you’ll get a better sense of the “big picture” when it comes to game and level design. Diving deeper into the theory and the application of game design will help you create a better product and leading to a greater chance of success in the industry. You’ll create a wide assortment of game documents, concepts, presentations and spreadsheets for your game ideas. Dozens of example documents from real projects will be provided for you to see how AAA game companies use them, and get professional templates to use for your own projects.


Learn how to:

  • Create more complex game designs
  • Design and add puzzles to your games
  • Retain players with replayability
  • Develop efficient prototyping processes
  • Integrate game flow for better UX
  • Add depth & challenges to systems

Weekly Breakdown

Advanced Game & Level Systems

  1. Advanced Movement Systems Design
  2. Advanced Combat Systems
  3. Magic Systems Design
  4. Retention, Replayability & Choice
  5. Open Emergence Design
  6. Puzzle Systems Design
  7. Advanced Level Design Theory
  8. Advanced Level Layout Concepts
  9. Types of Level Layouts & Structures
  10. Multiplayer Level Design
  11. Open-World Level Design
  12. Progression: Linking & Combining Levels

*Curriculum subject to change based on industry input

TERM 02

Design Combinations

game-design-course-design-combinationss

The hardest part of being a Game Designer is figuring out how to interpret a lot of different knowledge and information in order to put it all together in a way that it can be accomplished on-time, on-budget while creating fun, exciting and compelling experiences. Designers must incorporate their knowledge about game systems, level design, and game design into account and balance this with a variety of other complex requirements or limitations depending on the type of game they are designing.

This term will help you understand how to take the basic knowledge you have gained and apply it to making games in a more hands-on way. Learn to solve specific problems related to game platforms, genre and areas like the games interface which require you to understand a number of different subjects and make tough design decisions.


Learn how to:

  • Design compelling game systems
  • Invent great quests and objectives
  • Apply core game mechanics
  • Add visuals to enhance levels
  • Design fun 2D and 3D game levels
  • Apply core game mechanics

Weekly Breakdown

Game Design Theory

  1. Advanced Core Systems
  2. Advanced Player Systems
  3. Advanced NPC Systems
  4. Advanced Object Systems
  5. Advanced Combat Systems
  6. System Design for Levels
  7. Designing Level Requirements
  8. Designing Story and Missions
  9. 2D Level Map Layout
  10. 2D to 3D Level Layout in Unity
  11. Designing Enemies & Combat Scenarios
  12. Designing Objects & Interactions

*Curriculum subject to change based on industry input

TERM 03

Portfolio & Career Development

system-design-application

Creating an amazing portfolio is an important part of getting a job in the game industry along with great education, hands-on experience, and a solid understanding of self-promotion. In this section of the course, we'll make sure you are well equipped to handle the next step in your journey of becoming a professional Game Designer. 

This section of the game design course helps you bring all of your skills together to create some tangible assets for your portfolio - including a fully playable level you'll have conceived, designed, documented and executed. By the time you're finished, you will have used a wide assortment of your new skills to create an original game concept, write your own game design documents, and build gameplay systems in a game engine to show prospective employers.


Learn how to:

  • Come up with an original game concept
  • Create your own game design documents
  • Implement systems in a game engine
  • Build your own level in Unity 3D
  • Test, execute and modify your game
  • Package it all up for your portfolio

Weekly Breakdown

Game Design Portfolio Creation

  1. Intro to the Game Systems Implementation
  2. Designing in Spreadsheets
  3. Advanced Characters & NPC Creation
  4. Designing AI
  5. Advanced AI Scripting
  6. Testing and Balancing a Level
  7. Introduction to Unity 3D Level Layout
  8. Introduction to ProBuilder
  9. Modular Level Construction
  10. Level Whiteboxing
  11. Prototyping: Level Layout in Unity3D
  12. Adding Level Interactions

*Curriculum subject to change based on industry input

LOOK INSIDE

HOW IT WORKS?

Meet Your Mentors

Troy Dunniway

Troy Dunniway

Dept. Head of Game Development

Known for

Resistance: Fall of Man

Michael Cameron

Michael Cameron

Mentor of Game Design

Known for

Distant Star: Revenant Fleet

Heath Smith

Heath Smith

Mentor of Game Design

Known for

Shadow of the Tomb Raider

Andrejs Verlis

Andrejs Verlis

Mentor of Game Design

Known for

Far Cry 5

The CG Spectrum Advantage

Flexible Scheduling

Whether studying full-time or working around a busy schedule, CG Spectrum’s virtual learning model allows you to study when you want, where you want.

Industry Mentors

Learn from highly experienced and passionate mentors who are actively working in the industry on major feature films and AAA video games.

Job Ready Skills

Our specialized, custom-built digital art courses and hands-on teaching method ensure the skills you gain are exactly those that studios are looking for.

Payment Plans

Your education is an investment. We offer various payment options to help you pursue your passion, hone your craft, and start working sooner.

Ready to Start Something Great?

Tuition & Study Options

Small Class Option

If you enjoy learning with others and sharing ideas, small group classes are for you! Fun, engaging and capped at 5 students max, this is an affordable way to learn game design from a top industry mentor. Ideal if you thrive in a collaborative environment and would like to start building your peer network while you learn. While there is some flexibility with class times, if your schedule is rather busy, consider 1-on-1 mentorship.

MONTHLY

$1075 USD

10 x payments

 

PER TERM

$3225 USD

3 x payments

(Save 10%)

UPFRONT

$7995 USD

1 x payments

(Save 25%)

1-On-1 Private Option

Progress faster with 1-on-1 mentorship! Private tuition offers a higher level of individual attention and more flexibility to schedule classes around work and family commitments. Your mentor can also customize the game design course based on your particular strengths and interests. This option is perfect for those looking to change careers to get into the industry, or established artists looking to upskill or change specialties.

MONTHLY

$1350 USD

10 x payments

 

PER TERM

$4050 USD

3 x payments

(Save 10%)

UPFRONT

$9995 USD

1 x payments

(Save 25%)

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