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3D Modeling Diploma

Learn 3D modeling from industry pros and kickstart your film and games career

Student work by Gavin Cahill

Overview

Learn 3D modeling essentials

Progress faster with career training taught by industry pros

Learn 3d modeling and digital sculpting from the best and start building realistic props, creatures and environments using Maya, Zbrush and Substance Painter. You'll be guided by an industry expert with years of experience working on blockbuster films and video games.

Why study 3D modeling at CG Spectrum:

  • Start modeling in 3D without any prior knowledge
  • Learn to use Maya, Zbrush and Substance Painter
  • Be mentored by a world-class industry expert
  • Choose 1-on-1 or small group classes

[more]More[/more]

At CG Spectrum you receive a higher level of personalized training. You'll learn the latest tools and techniques used by top studios and be guided every step of the way by your industry mentor. With online classes you can learn from the comfort of your own home, in your own time.

Start your journey as a 3D artist with CG Spectrum!

 

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Industry Qualification

Diploma

Duration

9 months

Commitment

20 hrs weekly

Skill level

Intermediate

Prerequisites

Basic computer skills and min. computer specs

Delivery

Weekly online classes, feedback and support

Included software

ZBrush, Maya, Substance Painter

Start date

Dec 7, 2020

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Why study with us

Learn 3D modeling basics from industry pros who have worked on major films and games

Our expert-led digital sculpting programs prepare you for an exciting career in the industry. Unleash your creative potential while building practical job skills studios are looking for.

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Flexible Scheduling

Plan your studies around your work and family commitments

Industry Mentors

Learn from experts who have worked on major films and games

Job-Ready Skills

Build practical and relevant job skills that studios are looking for

Payment Plans

Pursue your passion and start working sooner with flexible payments

Curriculum

An industry-approved curriculum to get you started in the world of 3D modeling

Term 1: 12 weeks
Introduction to 3D Modeling

Learn 3D modeling for beginners starting with the essentials: navigating Maya’s interface, understanding professional workflows, commonly used tools, and building 3D assets from scratch. Identify differences between film and video game models by learning high poly 3D modeling techniques, then converting it for video games, and adding textures in Substance Painter.

Learn how to:

  • Set up proper workflows in Maya
  • Retopolgize objects for clean line flow
  • Create 3D assets from film & games
  • Texture using Substance Painter
  1. Introduction to Modeling
  2. Blocking a Model with Reference
  3. Model Finalizing and Cleanup
  4. Re Topology Basics
  5. Modeling Project 2A
  6. Modeling Project 2B and Presentation
  7. Hard Surface High Poly Modeling for Film
  8. Hard Surface Low Poly Modeling for
    Games
  9. UV Theory
  10. UV Layout and Texture Preparation
  11. Introduction to Substance Painter
  12. Texturing and Presentation in Substance Painter
Term 2: 12 weeks
Character & Environment Modeling

Build on your foundation with more complex exercises! Learn 3D character modeling for video games and film using human anatomy basics. Create a game ready, fully textured 3D character with hair, clothing, and accessories. Next, you’ll get an environment concept design and use it to build a 3D environment from scratch. Finish off by texturing and lighting your environment for your portfolio.

Learn how to:

  • Create 3D characters & environments
  • Set up a basic scene for rendering
  • Model organic & hard surface assets
  • Apply lighting & rendering techniques
  1. Introduction to Character Modeling
  2. Character Modeling
  3. Clothing and Accessories
  4. Character UV and Texturing
  5. Hair in Maya
  6. Character Presentation
  7. Introduction to Environment Modeling
  8. Environment Basics - Modeling
  9. Environment Basics - Texturing
  10. Trees
  11. Making props
  12. Environment Presentation
Term 3: 12 weeks
Creature & Hard Surface Modeling

Apply your character modeling skills and digitally sculpt a creature of your own using Zbrush. Detail it with skin, scales and fur using a various techniques. Play with hard surface objects like weapons, armor and vehicles and practice creating clean, smooth surfaces. Find out how hard surface objects differ from organic models, and how to pose and render your creature for presentation.

Learn how to:

  • Apply new brush tools and techniques
  • Gather reference to inform your models
  • Use ZModeler for hard surface modeling
  • Finalize a hard surface and creature model
  1. Introduction to ZBrush
  2. Creature Sculpting in ZBrush
  3. Sculpting Mid Level Forms
  4. Preparing a Sculpt for Production
  5. Creating Fine Details
  6. Creature Texturing and Presentation
  7. Hard Surface Sculpting in ZBrush
  8. Rebuilding the sculpt
  9. Creating the collar
  10. Hard surface detailing
  11. Final Mesh and UVs
  12. Texture and Final Presentation
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Mentors

Have an experienced industry artist as your mentor

To be the best, it helps to learn from the best. All digital sculpting classes are taught by industry mentors with years of experience at top studios working on feature films and video games.

Study Options

Small Class

The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.

  • Max. 4 students per course
  • Affordable high-quality education
  • Network while you learn
Study Options

1-on-1 Private

Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.

  • Maximum level of mentor interaction
  • Greater flexibility to schedule classes
  • Customized learning experience

 

Monthly
$1,185 USD

(9 x payments)

Save 10%

Per Term
$3,199 USD

(3 x payments)

Monthly
$1,485 USD

(9 x payments)

Save 10%

Per Term
$3,999 USD

(3 x payments)

Study Pathway

Your journey to a successful career starts here

Study duration: 18 months
3D Modeling Course Pathway

We've built our courses based on industry input and focus on teaching skills studios are hiring for. The three courses below form a complete study pathway designed to fast track your education so you can land your first job sooner. Each course can also be taken separately depending on your skill level and career goals.

Overview:

The Introduction to 3D Modeling Certificate teaches you solid foundations, giving you an idea of what it takes to pursue a career in this field.

This course serves as the first term of the 3D Modeling Diploma, so you’ll already be one-third of the way through the diploma if you choose to continue your journey.

Prerequisites:

Course Summary:

  • Qualification: Certificate
  • Duration: 3 months
  • Commitment: 20 hours weekly
  • Skill level: Beginner
  • Software: A student educational license of Maya and Substance Painter is provided to all students for free

View Course

Overview:

The 3D Modeling Diploma develops your skill level further with more complex techniques and a focus on producing the quality expected in film and game production.

Prerequisites:

  • Completion of Introduction to 3D Modeling Certificate
    (Note: The Introduction to 3D Modeling Certificate is embedded in the 3D Modeling Diploma and serves as Term 01. If you have already completed the introductory course, you are one-third of the way through this diploma.)
  • A computer that meets the minimum recommended specifications

Course Summary:

  • Qualification: Diploma
  • Duration: 9 months
  • Commitment: 20 hours weekly
  • Skill level: Intermediate
  • Software: A student educational license of ZBrush, Maya, and Substance Painter is provided to all students for free

View Course

Overview:

The Advanced 3D Modeling Diploma takes your skills to a feature film and AAA game level, with the final term focused on career development and building your professional portfolio.

All diploma and advanced diploma students receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager. 

Prerequisites:

Course Summary:

  • Qualification: Advanced Diploma
  • Duration: 9 months
  • Commitment: 20 hours weekly
  • Skill level: Advanced
  • Software: A student educational license of Zbrush, Maya, Houdini and Substance Painter is provided to all students for free

View Course

Student Showcase

High quality student work that speaks for itself

With a focus on portfolio preparation, we help students build their competitive edge with high quality work that gets noticed. See what they are creating.

Studios that hire our students

Our commitment to job-outcomes and focus on career development has helped graduates find work at studios all over the world.