3D Modeling Core

Learn 3D modeling from industry pros and kickstart your film and games career

Learn 3D modeling essentials

Progress faster with career training taught by industry pros

Learn 3d modeling and digital sculpting from the best and start building realistic props, creatures and environments using Maya, ZBrush and Substance Painter. You'll be guided by an industry expert with years of experience working on blockbuster films and video games.

Why study 3D modeling at CG Spectrum:

  • Start modeling in 3D without any prior knowledge
  • Learn to use Maya, ZBrush and Substance Painter
  • Be mentored by a world-class industry expert
  • Choose 1-on-1 or small group classes


At CG Spectrum you receive a higher level of personalized training. You'll learn the latest tools and techniques used by top studios and be guided every step of the way by your industry mentor. With online classes you can learn from the comfort of your own home, in your own time.

Start your journey as a 3D artist with CG Spectrum!



Industry Certificate

Study duration

9 weeks


20 hrs weekly

Skill level

Beginner to Intermediate


Basic computer skills and min. computer specs


Weekly online classes, feedback and support


ZBrush, Maya, Substance Painter

Start date

May 6, 2024

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Why study with us

Learn 3D modeling basics from industry pros who have worked on major films and games

Our expert-led digital sculpting programs prepare you for an exciting career in the industry. Unleash your creative potential while building practical job skills studios are looking for.

Flexible Scheduling

Plan your studies around your work and family commitments

Industry Mentors

Learn from experts who have worked on major films and games

Job-Ready Skills

Build practical and relevant job skills that studios are looking for

Payment Plans

Pursue your passion and start working sooner with flexible payments


An industry-approved curriculum to get you started in the world of 3D modeling

Term 1: 12 weeks

Foundations 1: Essentials of 3D Modeling

Learn 3D Modeling Essentials starting with the essentials: navigating Maya’s interface, understanding professional workflows, commonly used tools, and building 3D assets from scratch. Identify differences between film and video game models by learning high poly 3D modeling techniques, then converting it for video games, and adding textures in Substance Painter.

  • How to set up proper workflows in Maya
  • Create 3D models for film & games
  • Retopolgize objects for clean line flow
  • Texture using Substance Painter
  1. Introduction To 3D Modeling
  2. Texturing Process Basics
  3. Tool Box Modeling
  4. Modeling Hat and Rockets
  5. Belt Accessories
  6. Character Modeling: Body Form
  7. Character Modeling: Face And Details
  8. Character Modeling: Props And Assembly
  9. Character Texturing
  10. Character Final Assembly
  11. Baseplate Modeling
  12. Additional Modeling Elements
Term 2: 12 weeks

Foundations 2: Core Modeling Principles

Build on your foundation with more complex exercises! Learn 3D character modeling for video games and film using human anatomy basics. Create a game ready, fully textured 3D character with hair, clothing, and accessories. Next, you’ll get an environment concept design and use it to build a 3D environment from scratch. Finish off by texturing and lighting your environment for your portfolio.

  • How to create 3D characters & environments
  • Set up a basic scene for rendering
  • Model organic & hard surface assets
  • Apply lighting & rendering techniques
  1. Introduction to Character Modeling
  2. Character Modeling
  3. Clothing and Accessories
  4. Character UV and Texturing
  5. Hair in Maya
  6. Character Presentation
  7. Introduction to Environment Modeling
  8. Environment Basics - Modeling
  9. Environment Basics - Texturing
  10. Trees
  11. Making props
  12. Environment Presentation
Term 3: 12 weeks

Foundations 3: Professional 3D Modeling & Industry Workflows

Apply your character modeling skills and digitally sculpt a creature of your own using Zbrush. Detail it with skin, scales and fur using various techniques. Play with hard surface objects like weapons, armor and vehicles and practice creating clean, smooth surfaces. Find out how hard surface objects differ from organic models, and how to pose and render your creature for presentation.

  • How to apply new brush tools and techniques
  • Gather reference to inform your models
  • Use ZModeler for hard surface modeling
  • Finalize a hard surface and creature model
  1. Introduction to ZBrush
  2. Creature Sculpting in ZBrush
  3. Sculpting Mid Level Forms
  4. Preparing a Sculpt for Production
  5. Creating Fine Details
  6. Texturing and Final Presentation
  7. Hard Surface Sculpting in ZBrush
  8. Rebuilding the Sculpt
  9. Creating the Collar
  10. Hard Surface Detailing
  11. Final Mesh and UVs
  12. Texture and Final Presentation
Course structure

Your pathway to the industry

Dive right into the full study pathway and be industry ready in 18 months.

Pathway illustration for Core + Specialisation

Have an experienced industry artist as your mentor

To be the best, it helps to learn from the best. All digital sculpting classes are taught by industry mentors with years of experience at top studios working on feature films and video games.


Small Class

The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.

  • Max. 4 students per course
  • Affordable high-quality education
  • Network while you learn

1-on-1 Private

Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.

  • Maximum level of mentor interaction
  • Greater flexibility to schedule classes
  • Customized learning experience


$1,185 US

(9 x payments)

Save 20%

$8,532.00 US

(1 x payment)

$1,750 US

(9 x payments)

Save 20%

$12,599 US

(1 x payment)

Frequently asked questions

Got questions? We've got answers

To be accepted into this program, you will need to complete the 3D Modeling Essentials or submit a portfolio demonstrating the skillsets covered for review.


Students can sign up for an educational license for Autodesk Maya and Substance Painter for their whole course.

Zbrush Core will need to be purchased by the student in the last term.  

Instructions for how to obtain an educational license for this software will be provided upon enrollment.


You will need a dedicated graphics card, and a computer that meets the minimum requirements for Autodesk MayaSubstance Painter and Pixologic ZBrush. A minimum of 32GB RAM is ideal.

Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enroling.

This course gives you an excellent understanding of 3D modeling fundamentals, and depending on your level of commitment, skills, and portfolio pieces, you may be ready to start applying for entry-level artist positions.

To increase your hiring potential, the 3D Modeler Specialization is recommended. It covers more complex techniques and includes an entire term dedicated to career development and portfolio preparation to prepare you for junior 3D modeling jobs such as:

Discover more about these 3D modeling jobs, tips, and salary expectations on our careers page:

Student Showcase

High quality student work that speaks for itself

With a focus on portfolio preparation, we help students build their competitive edge with high quality work that gets noticed. See what they are creating.


Studios that hire our students

Our commitment to job-outcomes and focus on career development has helped graduates find work at studios all over the world.