Learn 3d modeling and digital sculpting from the best and start building realistic props, creatures and environments using Maya, ZBrush and Substance Painter. You'll be guided by an industry expert with years of experience working on blockbuster films and video games.
Why study 3D modeling at CG Spectrum:
At CG Spectrum you receive a higher level of personalized training. You'll learn the latest tools and techniques used by top studios and be guided every step of the way by your industry mentor. With online classes you can learn from the comfort of your own home, in your own time.
Start your journey as a 3D artist with CG Spectrum!
Learn 3D modeling for beginners starting with the essentials: navigating Maya’s interface, understanding professional workflows, commonly used tools, and building 3D assets from scratch. Identify differences between film and video game models by learning high poly 3D modeling techniques, then converting it for video games, and adding textures in Substance Painter.
Build on your foundation with more complex exercises! Learn 3D character modeling for video games and film using human anatomy basics. Create a game ready, fully textured 3D character with hair, clothing, and accessories. Next, you’ll get an environment concept design and use it to build a 3D environment from scratch. Finish off by texturing and lighting your environment for your portfolio.
Apply your character modeling skills and digitally sculpt a creature of your own using Zbrush. Detail it with skin, scales and fur using various techniques. Play with hard surface objects like weapons, armor and vehicles and practice creating clean, smooth surfaces. Find out how hard surface objects differ from organic models, and how to pose and render your creature for presentation.
To be successful in this program you will need basic computer skills and a computer that meets the minimum specifications (see next question).
Please note: Term 1 of this program is the exact same curriculum as the Introduction to 3D Modeling Certificate. So if you've already completed the introduction course, you may skip to term 2.
Students can sign up for an educational license for Autodesk Maya and Substance Painter for their whole course.
Zbrush Core will need to be purchased by the student in the last term and can be reimbursed for the cost by the school.
This course gives you an excellent understanding of 3D modeling fundamentals, and depending on your level of commitment, skills, and portfolio pieces, you may be ready to start applying for entry-level artist positions.
To increase your hiring potential, the advanced 3D modeling course is recommended. It covers more complex techniques and includes an entire term dedicated to career development and portfolio preparation to prepare you for junior 3D modeling jobs such as:
Discover more about these 3D modeling jobs, tips, and salary expectations on our careers page:
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.Read full bio
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.Read full bio
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.Read full bio
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.Read full bio
Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor.Read full bio