Clinton Crumpler (Dekogon Studios) and Carl Shedd (World Building Director at Gearbox Software) show you how to create and sell high-quality assets on Unreal Marketplace.
Art: Dekogon Studios
Part 1: Creating & selling 3D assets on Unreal Marketplace
Want to monetize your art? Over two jam-packed webinars, Clinton Crumpler and Carl Shedd give you first-hand tips and expert advice that could boost your career as a 3D artist and provide extra income.
Carl shows you how he uses assets from stores like Unreal Marketplace to create mind-blowing 3D environments, while Clinton gives pro tips on how to properly package, price and sell your assets.
What you'll learn:
Why you should create assets and what's hot right now
Creating for Unreal Marketplace vs TurboSquid, etc.
How to package and sell your assets
Pricing tips and valuing yourself as an artist
How scenes are constructed and impact the final user
- Established in 2011, CG Spectrum is a global top-ranked training provider offering specialized programs in real-time 3D, game development, animation, VFX, digital painting, and visualization. CG Spectrum inspires and trains creators through a unique online learning model and personalized mentorship from industry professionals. CG Spectrum is an Unreal Authorized Training Center, Unreal Academic Partner, SideFX Certified Training Provider, and Toon Boom Authorized Training Center delivering programs worldwide. Learn more at cgspectrum.com.
About the guests
Clinton Crumpler | Creative Director at Dekogon Studios & Mentor of 3D Modeling - Clinton has worked as an artist at Microsoft Studio's The Coalition and Bethesda's Battlecry Studios, among others, and his credits include Gears of War 4 and 5 and Scavengers. From environments, props, weapons, vehicles, structures, textures, to shaders and more, Clinton and his team at Dekogon Studios create popular user-friendly assets for the industry, from AAA to indie studios. See Clinton's work.
Carl Shedd | World Building Director at Gearbox Software & Mentor of 3D Modeling - Carl has worked in the industry for over 17 years, having started his career at Gearbox Software. In 2008 he was part of a small team that was integral to evolving the Borderlands art style into what it has become today. Carl's credits also include Brothers In Arms and Rage. Carl’s mind-blowing world builds are a masterclass in how to creatively use assets. See Carl's work.
Justin Mohlman | CG Spectrum Head of Employer Partnerships - As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.