10 Must-Have Work From Home Skills For Concept Artists & Illustrators

1 minute read


Working from home as a concept artist or digital illustrator can sometimes be a tough gig! In this video, Concept Artist Brandon Reimchen shares his must-have soft and technical skills to help you stay productive and creative while working (or studying!).

Brandon's top technical tips include things like developing your life-drawing and painting skills, drawing from reference, challenging yourself to become a better artist, not overcomplicating your work, as well as observing other artists and what they’re producing.

There are soft skills to master too, especially if working with clients or your team remotely: developing clear communication, reading instructions, asking questions, and listening to and providing feedback are essential for concept artists and digital illustrators who want to succeed in the creative industry.

Enjoy these work from home tips for Concept Artists & Illustrators!

About Brandon: 

Concept Artist & CG Spectrum's Concept Art & Digital Illustration Department Head Brandon Reimchen has worked with studios like GREE, United Front Games, Slant Six Games, EA, Activision, and Capcom creating art for games like Crash Bandicoot, Prototype, Resident Evil: Operation Raccoon City, and Disney Infinity 3: Marvel Battlegrounds

Looking to improve your concept art or illustration skills? Need to add impressive work to your portfolio? 

Don't miss this opportunity to study digital painting online with a professional artist like Brandon as your mentor. CG Spectrum offers beginner and advanced online concept art and digital illustration courses that prepare you for a career in the entertainment industry. All courses are led by professional concept artists with years of experience working on major films and games. CG Spectrum students also get access to a range of career services and become part of a supportive community of peers and mentors all over the world. 


[more]Read Shoshanah Wall's bio[/more]

Shoshanah has almost a decade of visual effects production experience, coordinating VFX teams in Australia and London. Her credits include Mad Max: Fury Road, Ant-Man, John Wick: Parabellum, Game of Thrones, and Christopher Robin. She now enjoys getting to write about the film and games industry.