2minutes read
01/26/2023
KitBash3D’s Mission to Minerva Challenge wrapped up in December, with the winners announced earlier this month. Following the competition closely, CG Spectrum was wowed by the creative stories told through such a high caliber of concept and in-motion work — futuristic settlements sprawling across extraterrestrial landscapes draped in dramatic light and shadow, with fantastical creatures lurking in between!
Here are some of Mission to Minerva's impressive stats:
Breakdown of the winning concept art by Gavin Manners.
CG Spectrum’s very own FX Department Head, Daniel Hourigan (Deepwater Horizon, It: Chapter Two, Terminator: Dark Fate) also entered the competition, demonstrating techniques in his special Mission to Minerva livestreams, and had a blast doing so!
"I was blown away by the quality of the work produced in such a short time. For Individual artists to achieve those results, it takes real dedication.
Daniel enjoyed working on the challenge, and even after working in the film industry as an FX Artist for almost two decades, he still gained new skills. During the challenge he pushed himself to learn the new Karma rendering workflow in Houdini, which he says he loves and will continue using going forward.
Mission to Minerva in-motion highlight reel.
Congratulations to the first-place winners who, as part of their prize, each receive a CG Spectrum scholarship (valued at $7,999!):
Check out their final submissions, and hear what the judges had to say, below.
Mission to Minerva winning concept by Gavin Manners.
“Captivating composition, color choices, and lighting are all expertly done. Broad spectrum of light and shadow contrasts adds to the depth and clarity of the composition. Together with an intriguing narrative layer depicting a snapshot of a drama unfolding in space, this illustration truly stands out in the competition. Fantastic work!” — Judge Paweł Mielniczuk (Art Director, CD Projekt Red)
Mission to Minerva in-motion winning work by Oren Cloud.
“This is a great vision of Minerva, the assets were used to support the story and not be the story. There is a wonderful overall atmosphere for the animation. The environment and color grading really adds to being drawn into the story. The design work on this is extremely well thought out lending to strong visuals.” — Judge Michael Lentz (Art Director, NASA Concept Labs)
Congratulations to everyone who entered, had fun, and learned some new skills along the way.
Missed out on the challenge? We have some great news: you can still download KitBash3D's Mission to Minerva Kit for free and create your own settlement! Head to the KitBash3D website to get started.
Whether you want to conceptualize or model the buildings that help make up a digital world, animate the creatures that move between them, take those buildings and create bigger sets and environments, or perhaps blow them all up, CG Spectrum has a course for you!
Our digital painting, 3D modeling, animation, virtual production, and visual effects courses will teach you industry-standard tools and workflows directly from artists with years of film, games, and publishing experience.
Explore our courses and start your next creative journey with CG Spectrum.
[more]Read Shoshanah Wall's bio[/more]
Shoshanah is a content manager and copywriter with almost a decade of experience in visual effects production, coordinating VFX teams in Australia and London. Her credits include Mad Max: Fury Road, Ant-Man, John Wick: Parabellum, Game of Thrones, and Christopher Robin. She now enjoys getting to write about the film and games industry.
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