...and much more! Bring your questions to the Q&A session. You’ll be able to chat with our presenters and send your questions to be answered live.
PLUS: One lucky person will win a Wacom Cintiq 16, thanks to our generous partner, Wacom!
To enter, attend open day and answer a simple question which will be emailed after the event.
If you can't attend live, register anyway to have the recording automatically emailed to you afterwards. You can still watch the replay and be in the draw to win a Wacom Cintiq. Just keep an eye on your inbox! (T&Cs apply)
Through industry mentorship and specialized career training, CG Spectrum offers a more personalized education experience to get you production ready sooner.
Whether straight out of high school, changing careers, or upgrading skills, our goal is to help you build the job skills and confidence to pursue your dream career in film and games. As an online school with students and mentors in more than 60 countries, we offer greater flexibility and a customized curriculum so you can get more out of your education!
Join us for open day, and you could be starting your film and games career with an amazing Wacom Cintiq 16!
Wacom Cintiq creative pen display is perfectly equipped to help you begin your journey as a creator. Vibrant color, HD clarity and ergonomic design together with the super-responsive Pro Pen 2, offer a truly natural experience and help take your creative ideas to the next level.
If you can't attend live, register for the recording to be eligible to win a Wacom Cintiq (T&Cs apply).
CG Spectrum mentors are all industry professionals with years of experience working on major films and games at top studios. You'll meet some of them at our open day!
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.Read full bio
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.Read full bio
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.Read full bio
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
Eric Wilkerson is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.Read full bio
Based in Tokyo, Misu has worked as a storyboard artist for Pokemon Sun & Moon, Vinland Saga, Overlord II and Bleach Brave Souls.Read full bio
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.Read full bio
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.Read full bio
As a Senior Modeling, Texture and Look Dev Artist at Luma Pictures, Dulshan's worked on blockbusters like Godzilla vs. Kong, Spider-Man, Captain Marvel and Alien: Covenant.
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.Read full bio
VFX Supervisor & Compositor Gen has worked at ILM, Mill Film, and Animal Logic. Credits include: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.Read full bio
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.Read full bio
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War.Read full bio
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.Read full bio
Yasemin has worked at MPC London, Pixomodo LA, and Double Negative, Scanline, and Image Engine in Canada. Credits: Game of Thrones, Deadpool 2, and Pacific Rim.Read full bio
Raine's a 3D Modeling and Texture Artist/Supervisor with 20+ years experience at Animal Logic, Weta, Pixar and ILM. Credits include Star Wars, Black Panther, and Planet of the Apes.Read full bio
Based in London, Josh has worked at MPC, ILM, and Double Negative on films like Jurassic World: Fallen Kingdom, Ready Player One, The Jungle Book, The Martian, and Spectre.Read full bio