Brandon Reimchen | CG Spectrum Concept Art & Illustration Dept. Head - After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City.
Daniel Hourigan | CG Spectrum VFX Dept. Head - Daniel is a skilled Senior Houdini FX Artist with more than 15 years of experience working in 3D animation and VFX for film. Proficient in a range of professional VFX software including Houdini and Nuke, Daniel has been working as a Lead FX Artist at Method Studios on movies such as Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman. Other notable projects include Game of Thrones, The Wolverine and The Hunger Games: Mockingjay Part 2.
Mark Pullyblank | CG Spectrum 3D Animation Dept. Head - Mark has held lead positions at Rainmaker, Sony Pictures Imageworks, and Weta Digital working on films like Avatar, The Adventures of Tintin, The Smurfs, and Night at the Museum. As well as being the Animation Department head of CG Spectrum, Mark currently works at California State University in Chico California and undertakes freelance and consulting work at film and game studios.
Maxine Schnepf | CG Spectrum Career Development Manager - Maxine helps students increase their hiring potential and prepare for life beyond school in their chosen discipline through career advice, portfolio reviews, and priceless insider insights. Highly experienced and well-connected in the VFX industry, Maxine's worked in all aspects of the post-production process as a VFX Producer, Department Manager, Production Coordinator, and everything in between.
Troy Dunniway | CG Spectrum Game Design Dept. Head - Troy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, and more.
Simon Warwick | CG Spectrum Foundations Dept. Head & Realtime 3D Mentor - Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny.
Elena Zavitsanos | CG Spectrum Head of Admissions - Elena is the CG Spectrum Head of Admissions.