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CG Introspection: AI in the creative industries

An industry-led panel on the impact of artificial intelligence in film, games, and publishing

Explore how AI will impact emerging talent and current artists in the creative industries

As AI's sophistication grows rapidly, an increasing number of creatives are asking what it means for the future of their roles in film, games, and publishing.

In the first of our CG Introspection series, join our panel of entertainment industry professionals as they explore artificial intelligence in digital art—its strengths and limitations, ethical and legal considerations, how to use AI as a tool to assist in the creative process, and why they believe talented artists won't be getting replaced by AI anytime soon.

Plus, there will also be a chance to ask questions during our Q&A.

What the panel will cover:
  • Emerging trends and technologies that will shape the future of AI in the creative industry
  • How artists can use AI to their advantage as a tool for creativity and storytelling
  • The challenges and limitations that need to be resolved for AI to reach its full potential 
  • Ethical considerations and responsibilities of AI art
  • Examples of successful and unsuccessful use of AI in film and games
This panel is ideal for:
  • Creatives who are concerned about how AI will impact the future of the creative industries and its jobs
  • Industry artists wanting to use AI as a tool that can help them optimize their workflows

The ever-evolving technological landscape shows no signs of slowing down, so it's vital artists build the skills that will allow them to adapt to whatever comes next. This panel is a great place to start.

Watch the replay:
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Presented by
CG Spectrum

CG Spectrum - Established in 2011, CG Spectrum is a global top-ranked training provider offering specialized programs in real-time 3D, game development, animation, VFX, digital painting, and visualization. CG Spectrum inspires and trains creators through a unique online learning model and personalized mentorship from industry professionals. CG Spectrum is an Unreal Authorized Training Center, Unreal Academic Partner, SideFX Certified Training Provider, and Toon Boom Authorized Training Center delivering programs worldwide. Learn more at cgspectrum.com.

Hosted by
Sean Amlaner

Sean Amlaner | CG Spectrum Compositing Dept. Head - Sean has worked as a Compositing Supervisor, Senior Compositor, and Senior Artist Trainer for studios such as Technicolor VFX, Sony Pictures Imageworks, Walt Disney Animation Studios, Rhythm & Hues, and many others. During his career, he has had the opportunity to work on projects such as Star Trek: Picard, Star Wars: The Rise of Skywalker, and Avengers: Infinity War.

Panelists
Brandon Reimchen

Brandon Reimchen | CG Spectrum Concept Art & Illustration Dept. Head - After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City.

Hubert Lapointe

Hubert Lapointe | 2D Animator & CG Spectrum Mentor - Hubert is a 2D Animator, Online Educator, and Founder/Creative Director of Bon Jam Animation with over a decade of experience. Since studying 2D animation at Cégep du Vieux Montréal, he has had the privilege of working on hit TV series and animated films, including Rick and Morty and Solar Opposites, and completed contracts with dozens of freelance clients as an animator, animation supervisor, and director

Justin Howe

Justin Howe | CG Spectrum Dept. Head of Game Design - Justin is a seasoned developer, consultant, and educator in interactive technology and game design. His expertise lies in Systems Analysis with a passion for creative innovation. He's worked for both AAA and Indie studios and now passes on his 20+ years of experience to game development students as CG Spectrum's Department Head of Game Design.

Kate Xagoraris

Kate Xagoraris | FX Artist & CG Spectrum Mentor - Kate Xagoraris is an FX artist working for a visual effects company in Canada called SPIN VFX. She's worked on projects including Nightmare Alley, The Witcher, Raised by Wolves, Vikings: Valhalla, and The Boys. She also runs a popular science and visual effects site called More VFX Help. Kate has presented at Houdini User Group events and promoted the benefits of scientific knowledge in visual effects.

Logan Pinney

Logan Pinney | CG Spectrum Mentor of Real-time 3D (Virtual Production) - Logan is a 3D motion designer and Unreal Engine developer. As a CGS Mentor, Logan teaches students the tools and workflows in Unreal Engine to help them stay on the cutting edge of the industry. Along with mentoring and sharing his knowledge on anything real-time, Logan works as a freelance artist creating cinematics, interactive experiences, and motion graphics.

Mark Pullyblank

Mark Pullyblank | CG Spectrum 3D Animation Dept. Head - Mark has held lead positions at Rainmaker, Sony Pictures Imageworks, and Weta Digital working on films like Avatar, The Adventures of Tintin, The Smurfs, and Night at the Museum. As well as being the Animation Department head of CG Spectrum, Mark currently works at California State University in Chico California and undertakes freelance and consulting work at film and game studios. 

Nicklas Byriel

Nicklas Byriel | CG Spectrum Dept. Head of Visualization - Nicklas is a 3D generalist/TD with extensive experience in 3D visualization, including running his own company Negative Black, a visualization, motion graphics, video, and event photography studio. A certified V-Ray instructor, Nicklas is also passionate about passing on his 3D knowledge—founding Chaos Theory, an online educational platform and YouTube channel for 3D artists. He continues to teach at CG Spectrum, as the Dept. Head of Visualization.

Scot Bayless

Scot Bayless | CG Spectrum Director of Game Development - Scot has been a leader in tech for 30+ years, building a gameography worth nearly $1 billion. He’s designed networked combat simulation systems for US and NATO military forces, helped develop the first Dungeons & Dragons RPG to be published on PC, improved speed and graphics on Sonic the Hedgehog 2, and creatively contributed to hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing, and DMC.

Tags:   Industry Briefing ,   Advice