When you're ready to enter the video games industry, recruiters are often the key to unlocking the beginning of your career. CG Spectrum's special guest panel (replay) will allow you to tap into this vital resource!
Hear from game industry experts who share insider advice on how to overcome the unique challenges and barriers facing early career talent—including having no prior industry experience—to shine within this competitive industry.
Plus, some great questions from the audience were answered during the Q&A!
What you'll learn:CG Spectrum - Established in 2011, CG Spectrum is a global top-ranked training provider offering specialized programs in real-time 3D, game development, animation, VFX, digital painting, and visualization. CG Spectrum inspires and trains creators through a unique online learning model and personalized mentorship from industry professionals. CG Spectrum is an Unreal Authorized Training Center, Unreal Academic Partner, SideFX Certified Training Provider, and Toon Boom Authorized Training Center delivering programs worldwide. Learn more at cgspectrum.com.
Justin Mohlman | CG Spectrum Head of Employer Partnerships - As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.
Scot Bayless | CG Spectrum Director of Game Development - Scot has been a leader in tech for 30+ years, building a gameography worth nearly $1 billion. He’s designed networked combat simulation systems for US and NATO military forces, helped develop the first Dungeons & Dragons RPG to be published on PC, improved speed and graphics on Sonic the Hedgehog 2, and creatively contributed to hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing, and DMC.
Kelly Barschig | Head of People Experiences at That's No Moon - Kelly Barschig is responsible for assembling the game dev teams that help shape the studio and its projects at That's No Moon. During her 20+ year career, Kelly has helped build award-winning teams at games and entertainment companies including Blizzard Entertainment, DreamWorks Animation, and Sony Pictures Imageworks.
Dan LaDuca | Art Director at Marvel Games - Dan LaDuca has over a decade of experience in the video game industry, currently residing at Marvel Entertainment as Art Director. He's honed his skills working at companies like Activision, Warner Brothers, Microsoft, and Disney in both 3D environment art and animation roles.
Free Game Development webinars to inspire you on your journey into the film and games industry.