Inside Causal Loop: How Mirebound Made their First-Person Puzzle Game
CG Spectrum's Director of Game Development Scot Bayless checks in with former CG Spectrum ...
From Classroom to Career: Breaking into 3D Visualization with Gizem
Hear from CG Spectrum alum Gizem, a talented artist who studied 3D modeling and VFX ...
How to Stay Motivated as an Artist with Mark Pullyblank
We chat with Mark Pullyblank, Department Head of 3D Animation at CG Spectrum, about the ...
Working as a Freelancer Animator with Hubert Lapointe
Maxine speaks with Hubert Lapointe, Online Educator and Founder/Creative Director of Bon ...
From Compositing to Virtual Production in Real-time 3D with Azra Alkan
Maxine speaks with Azra Alkan, Compositing Supervisor and Real-Time Look Development ...
How to Create a Realistic 3D Character Portrait with Ian Spriggs
Digital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process ...
From the Rugby Field to Environment Art with Respawn’s Alex Beddows
Justin interviews Alex Beddows, a Senior Environment Artist at Respawn Entertainment, ...
Starting an animation career later in life: Mark Pullyblank’s tips
Maxine chats with Mark Pullyblank, Department Head of 3D Animation at CG Spectrum, to ...
Character Artist J Hill on Creating Your Dream Job in Film and Games
In this week’s interview, J Hill, Lead Character Artist at Turtle Rock Studios, joins ...
Overcome Impostor Syndrome with SPIN FX Artist Kate Xagoraris
Kate Xagoraris, Mid-level Effects Artist at SPIN VFX and CG Spectrum Mentor, joins Maxine ...