

This isn't your typical open day. It's a creative playground designed to help you discover games, animation, VFX and digital art through hands-on workshops, live demonstrations and interactive experiences. Meet industry mentors, connect with current students, and explore what studying at CG Spectrum is really like.
27 August 2026. 10am-7pm
Fortress Melbourne

Explore
Discover games, animation, VFX and digital art, and learn where each creative pathway could take you.
Experience
Get hands-on with workshops, live demonstrations and interactive activities across every discipline.
Connect
Meet industry mentors, current students and graduates, and ask the questions that matter.
Imagine
See what's possible when creativity meets industry and picture where your creativity could take you.Meet your Mentors
Connect with working professionals, ask questions, and gain insights you won't find in a brochure.
Daniel Hourigan
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.
Known for John Wick: Chapter 3 – Parabellum
Simon Warwick
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Known for Batman: Arkham Knight
Kathy Constantin
Dr. Kathy Constantin has worked in production and recruitment for high-end visual effects, and her credits include Captain Marvel, Jungle Cruise, Mortal Kombat, Ford vs. Ferrari, X-Men: Dark Phoenix, ...
Known for Thor: Ragnarok
Scott Claus
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Known for Hercules
Humza Khan
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Known for Tom Clancy's Splinter Cell
Firas Hosn
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Known for Assassin's Creed 3
Ehsan Ebrahimzadeh
Ehsan has worked as an environment artist for video games since 2009 and is currently a Senior Environment Artist at Arkane Studios, working on Redfall.
Known for Indiana Jones and the Great Circle
Hubert Lapointe
Montréal-based Hubert Lapointe has worked as an animator and animation supervisor on hit shows like Rick & Morty and The Ollie and Moon Show, and as a software instructor for ToonBoom.
Known for Rick and Morty
Tyler James
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Known for Heroes of the Storm
Brandon Reimchen
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Known for Resident Evil
Travis McGeathy
Known for Diablo III
Nicklas Byriel
A certified V-Ray instructor, Nicklas is a 3D generalist/TD with over a decade of experience in 3D visualization, including running his own company Negative Black.
Known for Founder of Chaos Theory
Addison DeBolt
Known for Call of Duty: Infinite Warfare
Trusted training by major studios worldwide








Who should attend
This event is for you if you:
You're passionate about games, animation, VFX or digital art.
You're a high school student exploring what to study after school.
You love creating and want to turn your creativity into a career.
You're unsure which creative pathway is right for you and want to explore your options.
You're considering a career change into the creative industries.
You're a parent wanting to better understand creative study and career pathways.
You want to meet industry mentors, ask honest questions and experience what creative careers are really like.

Event Schedule
CG Spectrum LIVE runs from 10am to 7pm at Fortress Melbourne, split into four session times so you can pick whichever suits you: 10am–12pm, 12pm–2pm, 2pm–4pm, or 4pm–7pm for CG Spectrum After Hours. Once you're in, explore at your own pace: live stage talks run every hour, with workshops, demos and interactive experiences running throughout your session.
- CG Spectrum LIVE
10:00am
Doors Open
Welcome to CG Spectrum LIVE
Every Hour
🎤 LIVE on Stage
Hear from industry mentors, students and graduates as they tackle the biggest questions shaping creative careers today, from AI and emerging technologies to industry trends, hiring expectations and breaking into the creative industries.
All Day
Group Sessions
🎨 Interactive workshops
🎮 Creative zones & live demonstrations
👥 Meet industry mentors
🖥 Student showcases
🎁 Scavenger hunt & gaming experiences
4:00pm to 7:00pm
🌙 CG Spectrum After Hours
Explore the creative industries through mentor talks, activities and meaningful conversations with the people behind the work.
Frequently Asked Questions (FAQs)
Yes! CG Spectrum LIVE is completely free to attend, but registration is essential as places are limited.