ONLINE OPEN DAY
TWO SESSIONS: THURSDAY 10 & WEDNESDAY 16 SEPTEMBER 2026
Thu 10 Sep, 6pm Melbourne · 9am London | Wed 16 Sep, 7pm New York · 4pm Los Angeles
1-hour with our mentors, working professionals in games, animation and digital art. They show you how specialised study actually works, what studios are hiring for, and the pathways to become undeniable. Live Q&A.
What you'll leave with
- How our courses actually run, week to week
- How feedback works: pulled apart, corrected, pushed again
- What studios are hiring for right now, from people working in them
- Studying under an industry mentor vs traditional classroom or going it alone
- The details: specialisations, intakes, what it takes to get in
This one's for you if: Anyone weighing up where to study. Anyone self-taught who wants to know what they're missing. Anyone already working who wants sharper eyes on their work.
-> Feb-2027 intake now open

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On the agenda
- September 2026 Open Day
Welcome and meet the panel
Who is on the call, what they do in the industry, and what they have worked on.
Who we are
How CGSI works: online, mentor-led, and built around critique rather than lectures. Why we're set up this way.
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Accredited + non-accredited courses (TEQSA accredited, PRV12023)
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90+ mentors from the industry who understand real production standards
The specializations you can study
Concept Art & Digital Illustration, 2D & 3D Animation, Game Design & Programming, VFX, 3D Visualization, Real-Time 3D.
Career focus: where the work is
Real pathways into games, animation, digital art and film – and what it takes to become undeniable.
Applying for the February 2027 intake
Entry requirements, key dates, and what to have ready.
Live Q&A
Ask anything. Courses, careers, portfolios, or whether this is the right move at all.